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Re: Xanadu Server

I can't log in with my old login (Kalabasa). It says no new players are allowed this time, but I'm an old player. :(
by Kalabasa
Sun Jul 03, 2016 15:28
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 568655

Re: [Game] Minetest Defense

Hi I wasn't able to update this game because of schoolwork (I'm doing my undergraduate thesis right now). I uploaded the blend files to the repository. Also, I (accidentally) added the still-incomplete spider enemy "Aranay". It may be buggy. License is as it is in the license file. (This m...
by Kalabasa
Tue May 05, 2015 12:59
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

No animation when setting bone position

When I set_bone_position, the model animation stops and the skeleton resets to the "rest" state. Is this intentional?
one case is when rotating the head of an object while the rest of the body is animated as usual.
by Kalabasa
Mon Feb 09, 2015 04:52
 
Forum: Minetest Problems
Topic: No animation when setting bone position
Replies: 2
Views: 705

Re: [Game] Minetest Defense

Implemented two new features: Music This is intended to bring suspense to situations, and generally give some life to the game. Incidental music will play at certain events in the game. The music depends on the tension of the player. I haven't tested this on a network, so the timing may be bad on ne...
by Kalabasa
Sat Jan 31, 2015 21:21
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

Re: Post your modding questions here

Krock wrote:
Kalabasa wrote:Why can't I loop sound without an object attached to it?

You can loop a sound if you specify an object/player or a position.


What about background music? It's a sound that loop-plays globally and not attached to an object.
by Kalabasa
Thu Jan 29, 2015 17:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658623

Re: Post your modding questions here

How to get the name of an entity?

Edit:
Answered on IRC:
If object,
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
object.get_luaentity().name

If entity
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
entity.name
by Kalabasa
Wed Jan 28, 2015 14:01
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658623

Re: Post your modding questions here

Why can't I loop sound without an object attached to it?
by Kalabasa
Wed Jan 28, 2015 00:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658623

Re: Animation Actions

People (uhh, 2 of them (including me)) were complaining on IRC about animations. So, I guess there is demand for an animation improvement. The main issue I'm addressing here is that animations are always looping. We can't sequence animations. Example real-world issues: As for animation issues.. imag...
by Kalabasa
Mon Jan 26, 2015 01:34
 
Forum: Minetest Features
Topic: Animation Actions
Replies: 4
Views: 1215

Re: error in error handling

There's no stack trace at all. ERROR[main]: ServerError: error in error handling I'm not using JIT. I think the times this error happens is when nodes are removed/manipulated. I noticed this error started appearing when I added block-digging capability to the mobs I'm making. Edit: I'm not using Vox...
by Kalabasa
Sun Jan 25, 2015 09:57
 
Forum: Modding Discussion
Topic: error in error handling
Replies: 3
Views: 739

error in error handling

What does this mean?
by Kalabasa
Sun Jan 25, 2015 07:00
 
Forum: Modding Discussion
Topic: error in error handling
Replies: 3
Views: 739

Animation Actions

See Clonk's ActMap for inspiration Currently, animations are not much flexible. I propose an Action definition for animations. This would make smoother transitions between actions and synchronization of logic with animations. Actions define a single action in the animation, such as "walk"...
by Kalabasa
Thu Jan 22, 2015 16:07
 
Forum: Minetest Features
Topic: Animation Actions
Replies: 4
Views: 1215

More Entity Callbacks

See Clonk's callbacks for insipration Currently, Minetest has on_activate , on_step , on_punch , and on_rightclick . Additional callbacks that are useful are: ⋅ on_collide_node(dir) - When an entity hits a wall. Useful for projectiles (arrows, or bombs that explode on contact). dir = coll...
by Kalabasa
Thu Jan 22, 2015 15:25
 
Forum: Minetest Features
Topic: More Entity Callbacks
Replies: 8
Views: 1762

Re: [Game] Minetest Defense

Thanks for the feedback! Real quick, I downloaded the latest but the throwing mod folder is empty. The throwing mod is a git submodule in the repository. Submodules aren't downloaded by default in git, iirc. You should do a git submodule update. If you used the ZIP option from GitHub... I don't know...
by Kalabasa
Thu Jan 22, 2015 12:42
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

Re: Texture filtering smoothes textures

That's the purpose of texture filtering - smoothen textures.
by Kalabasa
Wed Jan 21, 2015 14:43
 
Forum: Minetest Problems
Topic: Texture filtering smoothes textures
Replies: 10
Views: 2391

Re: Pick block by middle clicking (on_middleclick)

Or instead of middle click, use a key (like P for pick). Similar to color picking in OpenSpades/AoS
by Kalabasa
Wed Jan 21, 2015 14:40
 
Forum: Minetest Features
Topic: Pick block by middle clicking (on_middleclick)
Replies: 15
Views: 2549

Re: [Game] Minetest Defense

I don't know if it's compatible with other mods. 1. I did not use any of the existing mob libraries/frameworks. 2. It breaks blocks! You may not want your server griefed by some mob. 3. It does not spawn automatically/independently. In this subgame, mobs are spawned by the Director. You should write...
by Kalabasa
Wed Jan 21, 2015 12:18
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

Re: Post your modding questions here

Is it possible to use an animated texture for a mesh entity?
by Kalabasa
Tue Jan 20, 2015 12:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658623

Re: [Game] Minetest Defense

Added a new monster "Sarangay" (or minotaur) http://i.imgur.com/zoBM9F8.png It can break your walls by charging. Added a new monster "Paniki" (or bat), which is still a wip. They're flying squares at the moment. It's good to read that mobs weren't eating resources (at least, in y...
by Kalabasa
Mon Jan 19, 2015 08:45
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

Re: [Server][0.4.11] ZOMBIE SKIN VS HUMAN SKIN

Are there mods that prevent team killing?
by Kalabasa
Sat Jan 17, 2015 12:53
 
Forum: Minetest Servers
Topic: closed
Replies: 5
Views: 1358

Re: Adding custom keystrokes through LUA

Well then, minetest.register_action("mymod:myaction", function(player) -- Example callback -- player = player who sent the action kill_player(player) end) -- This binding is sent to the client minetest.register_keybind("mymod:myaction", { default_key = "X", description ...
by Kalabasa
Sat Jan 17, 2015 08:10
 
Forum: Minetest Features
Topic: Adding custom keystrokes through LUA
Replies: 11
Views: 2534

Re: [Game] Minetest Defense

Thanks for the reports! I'll add that to the todo list. fortress was the former name of this mod. I don't know why it still looks for those files. It's a bit too hard at the moment. Currently it spawns whole horde of monkeys. Edit: Right now I'm focusing on adding content. Tweaks come later. Edit: A...
by Kalabasa
Fri Jan 16, 2015 16:56
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

[Game] Minetest Defense

Warning: This is a WIP so expect unbalanced and broken gameplay! Don't expect a complete and working game. Description of what the game would be when completed: This is a coop (or singleplayer) game of building, surivival, and defense. Players must build and defend a fortress against waves of monst...
by Kalabasa
Fri Jan 16, 2015 08:51
 
Forum: WIP Subgames
Topic: [Game] Minetest Defense
Replies: 39
Views: 19423

Re: Post your modding questions here

Is there any way to change the length of a day? Change the speed of time of day.
by Kalabasa
Thu Jan 15, 2015 18:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658623

Re: Blender modelling questions (animation & scale)

Ok, I managed to solve part of the problem by using the Armature modifier instead of using bone parents for objects (which was my initial attempt). The objects are really supposed to be joined into one. Then vertex groups + bones are used for animation. The Animation part of the Using Blender tutori...
by Kalabasa
Tue Jan 13, 2015 20:35
 
Forum: Modding Discussion
Topic: Blender modelling questions (animation & scale)
Replies: 2
Views: 751

Blender modelling questions (animation & scale)

I'm trying to make a new mesh model for a new mob I'm making. The tutorial at the wiki says I should join all the objects together to make the texture. I did that and the object now has a texture png. Here comes the animating part, the skeleton was detached because of the join operation, and I can't...
by Kalabasa
Tue Jan 13, 2015 17:10
 
Forum: Modding Discussion
Topic: Blender modelling questions (animation & scale)
Replies: 2
Views: 751

Re: Post your mod requests/ideas here

I am working on it now. It will be a subgame (if I succeed)
by Kalabasa
Mon Jan 12, 2015 10:49
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395350

Re: [Mod] Time-sensitive Furnace [furnace_time]

Thanks! I found the other mod (using Google site search, instead of forum search): https://forum.minetest.net/viewtopic.php?f=9&t=7530 The mod creator canceled it because it was already done in the default furnace, just not yet merged to the main game: https://github.com/minetest/minetest_game/p...
by Kalabasa
Fri Jan 09, 2015 20:41
 
Forum: Mod Releases
Topic: [Mod] Time-sensitive Furnace [furnace_time]
Replies: 5
Views: 1587

Re: [Mod] Time-sensitive Furnace [furnace_time]

I don't know the progress of the default furnace feature.

I already made a patch that incorporates this change to the default furnace. I'm just waiting for this mod to be released and tested before I request to merge.

Edit: reword

Or should I make a pull request now
by Kalabasa
Fri Jan 09, 2015 17:45
 
Forum: Mod Releases
Topic: [Mod] Time-sensitive Furnace [furnace_time]
Replies: 5
Views: 1587

Re: Post your mod requests/ideas here

Is someone planning a defense game/mod where players build a fortress to defend against (node-breaking) attacking monsters? Monsters come at night, with ascending difficulty every night. At day monsters die, and players rebuild. Somewhat like Castle Story This could be an interesting game mode for b...
by Kalabasa
Fri Jan 09, 2015 07:58
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395350

Re: Empty "mods" screen

Oh. Nevermind. Sorry.

I was just impatient maybe (but I waited 3 minutes on that screen!). I opened it again for a screenshot, then it loaded the list. The mod list download was just slow I guess.
by Kalabasa
Thu Jan 08, 2015 19:45
 
Forum: Minetest Problems
Topic: Empty "mods" screen
Replies: 2
Views: 515
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