Search found 14 matches

Return to advanced search

Re: Xanadu Server

Josh-Hall, download newer minetest build (from sfan5 or Krock) and you will forget about that horrible lines on far objects and weildmesh was also fixed and... fps should be higher after VBO merge. Hi Fixerol, Im on Mac so don't have as many options :( I suppose I could boot into windows....but tha...
by Zen
Tue Apr 05, 2016 01:56
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543577

Re: Display Node info

I've updated my mod, but it's still got a few bugs in it.
Torches don't show up as they should.
Haven't figured out the box bit yet.

Image
by Zen
Sat Mar 26, 2016 02:24
 
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1164

Re: Post your screenshots!

Please, can you tell me why it doesn't work correctly here? I suspect you're running into the same problem I had a year ago. The camera has two components. One at a fixed height. And another that bobs up and down one sixteenth of a block as you move sideways. Mods cannot access that bobbing compone...
by Zen
Tue Mar 22, 2016 08:54
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379388

Re: Display Node info

I found a rather nasty memory leak bug in my code.
It'll need a complete redesign to remove.

Don wrote:Edit - You might want to check out this mod viewtopic.php?f=9&t=13358


Now that's really cool.
by Zen
Mon Mar 21, 2016 12:24
 
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1164

Re: Display Node info

Hi, I know that the node info of the current highlighted node is shown in the debug info. But is it possible to show this info in a info box in the bottom right corner for example? Short answer: No. Not directly. Long answer: Yes, but it's complicated and you don't get everything. P. S. I started w...
by Zen
Sat Mar 19, 2016 14:44
 
Forum: Modding Discussion
Topic: Display Node info
Replies: 9
Views: 1164

Re: Xanadu Server

Hm.

So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?
by Zen
Thu Mar 17, 2016 03:06
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543577

Re: mods installation

Do I have to erase all that i have and re-install minetest or I can do that from a already installed game? (because I have a lot of structures built and I do not want to lose them). And I'm on Yosemite not El Capitan. No. You should be able to drop the extracted folder into the mods folder then sta...
by Zen
Wed Dec 02, 2015 00:51
 
Forum: Minetest General
Topic: mods installation
Replies: 7
Views: 1230

Re: mods installation

Why does’t it work? Hm. Start from the beginning. Step one, download Minetest OS X version. Step two, drop Minetest.app into Applications folder. Step three, modify permissions because El Capitan requires that now. Step four, run Minetest.app then run it again to create initial folders. Step five, r...
by Zen
Thu Nov 26, 2015 01:39
 
Forum: Minetest General
Topic: mods installation
Replies: 7
Views: 1230

Re: Where is the selection box for wall mounted nodes?

I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes. I'm not sure what you mean, but you can define different nodeboxes for when a node is wallmounted. I’m not wanting to define them. I want to dig into the nodes registered in...
by Zen
Sun Sep 13, 2015 02:15
 
Forum: Modding Discussion
Topic: Where is the selection box for wall mounted nodes?
Replies: 2
Views: 565

Where is the selection box for wall mounted nodes?

I’ve been typing in the tables for wall mounted nodes in minetest, but this makes for a rather large text file.
I’m wondering if the wall mounted tables exist, but require a different method of access than the ones I use for fixed nodes.
by Zen
Sat Sep 12, 2015 17:18
 
Forum: Modding Discussion
Topic: Where is the selection box for wall mounted nodes?
Replies: 2
Views: 565

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

That folder does not exist. Am I using the wrong build? No. You just have to hit the right key combination. Go back to the "~/Library/Application Support/minetest/" directory and hit the keys Shift-Command-N. Then release and carefully type in the word mods and press return. The mods fold...
by Zen
Mon Jul 27, 2015 01:26
 
Forum: Minetest Builds
Topic: [macOS/OS X] Neoascetic's nightly builds and others
Replies: 281
Views: 104034

Re: Does anyone know where the camera angle and location is?

Edit ^^ have fun (?) with that, heh It'll take a bit of time to translate C++ because I don't know of that language. But I notice that it has the advantage of camera_position that I cannot get. I haven't really looked at your code but have you taken the distance of the player into account (i.e. ray...
by Zen
Tue Mar 03, 2015 02:35
 
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 1534

Re: Does anyone know where the camera angle and location is?

I don't get why you use vector.normalize() on player:get_look_dir(). Well, I thought it would fix the problem by improving accuracy. Removing it, other the hand, didn't change anything. From what I've seen in the codes, it looks like a precision error. I thought that at first, but I've noticed some...
by Zen
Sun Mar 01, 2015 01:50
 
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 1534

Does anyone know where the camera angle and location is?

The code I've written so far get's close, but at time it can be as much as a thirty second of a block off from the true edge. Here's a starting image. http://i.imgur.com/AXifJWN.png?1 Then I rotate one pixel over and I get cobble even though I'm in the sand block. http://i.imgur.com/JSdNLX5.png?1 Al...
by Zen
Fri Feb 27, 2015 03:43
 
Forum: Modding Discussion
Topic: Does anyone know where the camera angle and location is?
Replies: 6
Views: 1534

Return to advanced search

cron