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Re: Wooden and Steel signs... How to have newlines?

I've always used "#f" on a blank line - no text, just the color code.
by KCoombes
Wed Jan 18, 2017 21:33
 
Forum: Minetest General
Topic: Wooden and Steel signs... How to have newlines?
Replies: 3
Views: 1042

Re: Mod doesn't work for server admin 0.4.15

Have you updated the mods since you updated to 0.4.15?
by KCoombes
Sat Jan 07, 2017 01:34
 
Forum: Minetest General
Topic: Mod doesn't work for server admin 0.4.15
Replies: 2
Views: 1096

Re: Post your modding questions here

they should fall as default leaves fall,but some of them just stay there without falling..the leaves started to fall normally and after a few seconds stopped falling here's one small apple leaves: -snip-, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, -snip- leafdecay = 3 means th...
by KCoombes
Fri Jan 06, 2017 13:13
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628011

Re: [Mod] [Real Trees] [real_trees] [1.1]

Amazing! +10 again
by KCoombes
Fri Jan 06, 2017 13:04
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 5193

Re: Minetest 0.4.15

If plants are not growing at all (e.g. a whole day without going through a growth phase) then you can try re-arming the nodetimers for all plants: 1) shutdown the server 2) on the server, edit `env_meta.txt`, and remove the entire line that starts with `lbm_introduction_times = ` 3) start the serve...
by KCoombes
Wed Jan 04, 2017 23:39
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52890

Re: [Mod] [Real Trees] [real_trees] [1.0]

Thank you again :)
by KCoombes
Mon Jan 02, 2017 23:42
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 5193

Re: [Mod] [Real Trees] [real_trees] [0.3]

Fantastic work! +10
by KCoombes
Sun Jan 01, 2017 23:43
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 5193

Re: [Mod] WorldEdit [1.0] [worldedit]

Ok, seeing that screenshot, I know what you need: https://forum.minetest.net/viewtopic.php?f=9&t=10662&hilit=mapfix I have found that mod to be more reliable at fixing lighting glitches than WorldEdit. Be advised that /mapfix only works within your viewing range, so huge areas require multip...
by KCoombes
Sun Jan 01, 2017 23:39
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280844

Re: [Mod] WorldEdit [1.0] [worldedit]

Codesound wrote:-snip-

PS: windows10_x64, Minetest0.4.15, Uberi-Minetest-WorldEdit-1.0-143-gaa0e46d


thanks, R



https://github.com/Uberi/MineTest-WorldEdit states WorldEdit v1.1 for Minetest 0.4.8+ - perhaps you need to update your version of WorldEdit?
by KCoombes
Sun Jan 01, 2017 14:35
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280844

Re: Post your mapgen questions here (modding or engine)

paramat, is there a way to add more mg-specific flags? without having to mess with C++ and recompiling? If not, might I suggest a 'nolava' flag? Or perhaps you could share a way of limiting the amount of lava_source that is generated?
by KCoombes
Sun Jan 01, 2017 14:28
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 76929

Re: [Mod] WorldEdit [1.0] [worldedit]

Hi, I have two problems with minetest 0.4.15 and worldedit GUI: - I can not go back to the inventory.... I have to restart the game each time... (in the image below, you see the screen from which I can not get out) In the upper left corner is a button marked 'Back' - does this not work for you? - f...
by KCoombes
Sat Dec 31, 2016 23:22
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280844

Re: Minetest 0.4.15: clean the surface game and biomes

> a way to generate less mountains (or hills), holes (caves), the sea, It's complex to undrstand, but altering the mapgen noise parameters can radically reshape the world and the caves. There's also a 'cave width' parameter in all mapgens except mgv6. See the first 29 lines of this mod for how to a...
by KCoombes
Sat Dec 31, 2016 23:09
 
Forum: Minetest Problems
Topic: Minetest 0.4.15: clean the surface game and biomes
Replies: 7
Views: 1588

Re: [Mod] [Real Trees] [real_trees] [0.1.1]

This is fantastic! I will be keeping a close eye on this mod. +10
by KCoombes
Sat Dec 31, 2016 13:24
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 5193

Re: Minetest 0.4.15

Fixerol wrote: -snip-

Some Minetest Game changes: -snip-

[*]Add sfinv to allow tabs to be added to the inventory / Nov 27, 2016 / Mod makers can add tabs to inventory for easier access.


Anyone else notice that sfinv is now the default inventory, even if Unified_Inventory is enabled? Major bug, IMO.
by KCoombes
Wed Dec 28, 2016 02:08
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52890

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Thank you for your time, sfan5!
by KCoombes
Tue Dec 27, 2016 15:26
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 350786

Re: Having trouble with mods

Hey, My name is Haywee, And I am having trouble adding mods like the WIKI says and I need help, I excact them and all that and put it in the mod in the minetest folder and still giving me the error saying Failed to load and run script from C:/games/minetest/bin/../mods/jukebox/init/lua: cannot open...
by KCoombes
Fri Dec 23, 2016 21:01
 
Forum: Minetest Problems
Topic: Having trouble with mods
Replies: 2
Views: 886

Re: Minetest 0.4.15

Congrats and Happy Holidays!
by KCoombes
Fri Dec 23, 2016 20:55
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52890

Re: server name

Server options in config file.
by KCoombes
Fri Nov 25, 2016 22:58
 
Forum: Minetest Features
Topic: server name
Replies: 1
Views: 697

Re: [Server] [PVP] [Magic] Magical Test

66.27.125.10:30000 -> Couldn't resolve address. No such host is known.
by KCoombes
Thu Nov 24, 2016 02:30
 
Forum: Minetest Servers
Topic: [Server] [PVP] [Magic] Magical Test [Dead]
Replies: 14
Views: 6278

Re: [Mod] Mobs Redo [1.32] [mobs]

TenPlus1 wrote:Update:

- Tamed mobs can now be protected from harm by crafting a Protection Rune (8x stone with 1x gold block in centre) and right-clicking mob with it.


Will this prevent /clearobjects from killing livestock off?
by KCoombes
Thu Nov 10, 2016 11:28
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241885

Re: [Mod] SimplySlopes [0.3] [simplyslopes]

Delaroyas wrote:
KCoombes wrote:+1

Please add support for baked_clay.


Is there a difference between baked_clay and bakedclay, It already supports tenplus1 bakedclay:
viewtopic.php?id=8890#p134783


Nope, that's the one I meant :)
by KCoombes
Mon Oct 24, 2016 19:55
 
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 5372

Re: [Mod] SimplySlopes [0.3] [simplyslopes]

+1

Please add support for baked_clay.
by KCoombes
Tue Oct 11, 2016 17:09
 
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 5372

Re: [Mod] Unbreakable Blocks (anti-griefing) [unbreakable]

jakab wrote:404 error :/
why ...


Because it's from 2 years ago.....
by KCoombes
Fri Sep 16, 2016 20:51
 
Forum: WIP Mods
Topic: [Mod] Unbreakable Blocks (anti-griefing) [unbreakable]
Replies: 9
Views: 2998

Re: [0.4.14-dev] ..:: the wonderful World of Illuna ::..

Any way to disable the music for my account?
by KCoombes
Wed Sep 14, 2016 17:44
 
Forum: Minetest Servers
Topic: [Server] [VIP] The wonderful World of Illuna
Replies: 42
Views: 9251

Re: [0.4.14-dev] ..:: the wonderful World of Illuna ::..

Is there a reason my client crashes every time I try to log in to Illuna to look around? This does not happen on any other server, public or private. Here's the debug: 2016-09-14 13:30:56: VERBOSE[Main]: OpenALSoundManager::maintain(): 1 playing sounds, 177 sound names loaded 2016-09-14 13:30:57: IN...
by KCoombes
Wed Sep 14, 2016 17:36
 
Forum: Minetest Servers
Topic: [Server] [VIP] The wonderful World of Illuna
Replies: 42
Views: 9251

Re: [Mod] Mobs Redo [1.30] [mobs]

TenPlus1 wrote:Update:

- Added 'specific_attack' flag so that monsters only attack specific entities e.g. {"player", "mobs_animal:chicken"}


Only monsters? I was hoping cats would chase rats and dogs would chase cats....
by KCoombes
Tue Sep 06, 2016 20:50
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 241885

Re: Is there a way to get the minimap to default to on?

show_debug = true in config turns on F5 automatically
by KCoombes
Mon Sep 05, 2016 16:18
 
Forum: Minetest Features
Topic: Is there a way to get the minimap to default to on?
Replies: 2
Views: 928

Re: How could i increase the time of night ?

Thanks to BrandonReese for pointing that out - I don't keep up with the api enough.
by KCoombes
Wed Aug 31, 2016 18:59
 
Forum: Minetest General
Topic: How could i increase the time of night ?
Replies: 5
Views: 908
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