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Re: Post your modding questions here

Maybe (but only maybe) this is useful for you. It's a simple ring buffer. I used it to debug a problem in my advtrains mod, because I couldn't reproduce the bug but only detect when it was happening, so I needed to let some trains run and let them trigger the dump when some component recognized that...
by orwell
Sat Apr 01, 2017 21:23
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

It's very simple: Just create models for - straight rails in 4 rotations(0°, 30°, 45°, 60°) - curved rails in 4 rotations(0°, 30°, 45°, 60°) - left switches in 4 rotations(0°, 30°, 45°, 60°) and in either st and cr state - right switches in 4 rotations(0°, 30°, 45°, 60°) and in either st and cr stat...
by orwell
Sat Apr 01, 2017 21:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: Post your modding questions here

maybe print just everything...
print(dump(table_of_all_relevant_data))
There is no other way
by orwell
Sat Apr 01, 2017 07:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: Post your modding questions here

Can't you use print() instructions to print values after each step? Minetest is not multithreaded, whenever a event function blocks (such as running an infinite loop) the server can't do anything else, it can't even update the player control status. So you may not wait inside callback functions usin...
by orwell
Sat Apr 01, 2017 07:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

There is support. There is just no one who wants to create such rails, because it is sophisticated like hell...
Maybe some day...
by orwell
Fri Mar 31, 2017 21:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

1.7.2
fix stuff regarding protection
add basic suppport for train displays
by orwell
Thu Mar 30, 2017 20:20
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Item sell/buy system / banking (for servers) [econ

I am not really developing this mod anymore. There are some better cash mods out there, I would recommend Minegeld.
by orwell
Thu Mar 30, 2017 10:56
 
Forum: Mod Releases
Topic: [Mod] Item sell/buy system / banking (for servers) [economy]
Replies: 19
Views: 8976

Re: [8x] mini8x

already done. Is a subgame called OCD (or so)
by orwell
Tue Mar 28, 2017 18:37
 
Forum: Minetest Texture Packs
Topic: [8x] mini8x
Replies: 41
Views: 17015

Re: Post your modding questions here

3. How would I go about generating a realm in the sky? For example, rather than in caverealms where the realms are spawned underground, is it possible to do that in the sky? Now...I realize this makes the mod impossible for servers to add, because they would have to make a new world for this additi...
by orwell
Mon Mar 27, 2017 21:50
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

We've encountered a crash when a player without the atcatl priv open and then closes the advtrains_luaautiomation:dtrack_st window. According to the users, the crash happens on them closing the window with ESC. 2017-03-26 00:24:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime ...
by orwell
Mon Mar 27, 2017 21:43
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

I will not include more trains in the modpack, but keep this handled like mobs redo instead: a core mod plus some basic trains included, and then individual extension packs that users can download, such as mbb's trainhub or your trains. When I do the next release, I will clarify this in the forum po...
by orwell
Sat Mar 25, 2017 21:39
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

mbb wrote:just a small question: when will the next realice be?

Don't know, but probably next week or so.
EDIT: no maglevs! but power lines.
by orwell
Fri Mar 24, 2017 14:02
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Incredible Maze Generator [incrediblemaze]

It does not generate entry and exit by itself, just create it at the corners
by orwell
Tue Mar 21, 2017 11:41
 
Forum: Mod Releases
Topic: [Mod] Incredible Maze Generator [incrediblemaze]
Replies: 6
Views: 2016

Re: Post your modding questions here

@nyarg, on your pos on the previous page
You are registering an entity inside a callback. You should never do this.
Because you misuse the API, you get an error.
I think you rather want to add an entity into the world at this place.
minetest.add_entity()
by orwell
Mon Mar 20, 2017 17:16
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Klugscheiss: It's bad practice to have the advtrains.zip in the git repo. GitHub makes it easy for you, users can always download the current repo (master branch) using https://github.com/orwell96/advtrains/archive/master.zip I know that. But the git repo also includes the assets directory which is...
by orwell
Sun Mar 19, 2017 15:09
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

user wrote:hi orwell,

very very nice mod!

It is possible to make wagons like the shared chests?
And it is possible to make an "all drop button"?

mfg user

All drop? I don't know what you mean.
The box wagon has a large inventory, as well as the wood wagon and the tank wagon.
by orwell
Sat Mar 18, 2017 21:16
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

orwell, can you make a simpletrains mod as well? That runs on normal rails? We could have steam wagons that burn things similarly to the furnace, chest carts, player carts, and the like? It would be really appreciated as it would probably find a place on more servers as well as maybe even get in th...
by orwell
Sat Mar 18, 2017 21:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Hey, a user just used the PC Naming Tool and the server crashed: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil) ...
by orwell
Sat Mar 18, 2017 21:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Security leak fix: atlatc privilege was useless, could be bypassed
Server owners, please update immediately.
by orwell
Thu Mar 16, 2017 21:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: LINUXWORKS MINETEST SERVER

No, I don't want to publish the map yet. It is far more than a demo map, but it's somewhat private to me and some friends. Maybe one day we will decide to publish it. However, I would like to help you building new subway lines on your server, even with signal controlling. I suggest you add a spawn b...
by orwell
Thu Mar 16, 2017 20:40
 
Forum: Minetest Servers
Topic: LINUXWORKS MINETEST SERVER
Replies: 41
Views: 10206

Re: Adventure-Mode, o.ä. in Minetest?

Wenn du eine Adventuremap bastelst, dann pack am besten dein Subgame komplett in den Weltordner unter "game". Dann wird für diese Welt nur dieses spezielle Subgame gestartet. Wenn du dann überall in diesem in der Adventuremap mitgelieferten Subgame die Werkzeuge rausnimmst (oder nur die be...
by orwell
Tue Mar 14, 2017 22:46
 
Forum: Deutsch
Topic: Adventure-Mode, o.ä. in Minetest?
Replies: 6
Views: 2816

Re: [BUG][Mod] Advanced Trains [advtrains] [1.7] [BUG]

mbb wrote:if i am using the naming tool the server is shutting down

Can't reproduce, please open issue on github.
by orwell
Mon Mar 13, 2017 22:59
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: Post your modding questions here

The leveldiff is the difference between the node's "level" group (not the crumbly rating) and the tool's "maxlevel" for the digging group (here crumbly) Sand is level 0, wooden shovel has maxlevel 1, so leveldiff is 1-> 10*3^1=30 uses Mese shovel has maxlevel 3, leveldiff 3 -> 2...
by orwell
Sun Mar 12, 2017 18:33
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: Post your modding questions here

Of course not. You need to instruct the user to add this mod to trusted_mods.
After a private conversation with NathanS, I got my blender issue fixed. Thanks Nathan
by orwell
Sun Mar 12, 2017 18:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.7]

1.7
Some changes:
- Redone rail models: they now look better and have MBB's rusty textures.
- Preparations for powerlines
- Some bugfixes
- Update manual and documentation
Next release will come soon and include power lines.
by orwell
Sun Mar 12, 2017 11:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: Post your modding questions here

How can I add wear to an item if it is used with the right mouse button? Meanwhile I got this, but I still don't understand uses. For example: a wooden shovel has uses = 10, but I can dig 31 sand nodes, a stone shovel has uses = 20, but I can dig 61 sand, a mese shovel has also uses = 20, but I can...
by orwell
Sat Mar 11, 2017 21:32
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: Post your modding questions here

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local file=io.open("source.txt", "r")
local target=io.open("target.txt", "w")
target:write(file:read("*a"))
file:close()
target:close()

works with security as long as copied file is in mod or world directory
by orwell
Sat Mar 11, 2017 21:23
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

Linuxworks. But it's down at the moment
by orwell
Sat Mar 11, 2017 20:54
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841

Re: Post your modding questions here

You can't, except by defining every single slot as separate list[] element, which is overkill
by orwell
Sat Mar 11, 2017 08:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593108

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

I am not able to host a server.
A demo world?! maybe...
by orwell
Fri Mar 10, 2017 20:39
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 110841
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