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Re: We want a Minetest or a minecraft 2?

Considering that Minetest is an engine and Minecraft is just a game, they are already very different. The thing is that there are many people who actually do want a "Minecraft 2", and they use the Minetest engine for that. IMHO, that's a perfectly good thing to do, since it offers several ...
by Ferk
Mon Aug 24, 2015 17:52
 
Forum: Minetest General
Topic: We want a Minetest or a minecraft 2?
Replies: 20
Views: 4140

Re: [Game]/[World] Tutorial [1.8.0]

There's the .mts (minetest schematic) format which is not so diffrent from the actual map format. I did some tests with this, but it didn't work out very well when I imported the whole tutorial map (it was giving me an error saying something like "the uncompressed size is incorrect"). It ...
by Ferk
Sun Aug 23, 2015 00:20
 
Forum: Subgame Releases
Topic: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
Replies: 195
Views: 83095

Re: Will MT always use Irrlicht?

The guys from OpenMW had to ditch Ogre3D because it was not flexible enough. They are gonna use OpenSceneGraph now. After reading the dev blog posts it does look like it seems to have a more efficient design. I don't think you will find a real "KISS" graphic engine unless you directly use ...
by Ferk
Fri Aug 21, 2015 22:18
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 14518

Re: Wishes for Minetest 0.4.11 (or 0.5)

As far as l know there also is no multi thread support, if the map is generating, lots of the rest of the server stands still. That's a good point as well. This means the server won't scale very well when there are many users.. some of them might be exploring new chunks. How about dynamically sendi...
by Ferk
Thu Aug 20, 2015 17:08
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 50179

Re: Wishes for Minetest 0.4.11 (or 0.5)

I don't know if this relativity exist but, a client side lua API , to give advantage of a bunch of mod to do only specific calculation on client side only ( think about immersive sound mod for exemple....) Really? The Lua API is completely server-side? I understand now the performance problems. I t...
by Ferk
Thu Aug 20, 2015 00:06
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 50179

Re: [Game]/[World] Tutorial [1.8.0]

For every change I want to make to the world, I would have it to extract to it from the subgame, install it as an actual world, edit it in Minetest and when I am finished I have to put the updated world back into the subgame again and clean up my worlds folder. This would mean the worldedit tools n...
by Ferk
Wed Aug 19, 2015 22:37
 
Forum: Subgame Releases
Topic: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
Replies: 195
Views: 83095

Re: Redesigning the player's animations.

I think something that would give a lot of personality and make the characters more lively is rotating the head in the direction the player is facing (at least in the up and down Z axis, since we already match the direction in the XY pane). Can this be guided by animations in the 3D model or is it e...
by Ferk
Wed Aug 19, 2015 07:21
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 9141

Re: [Game] Adventuretest [Alpha]

I'm relatively new to minetest, and I would like to say that this is the best mod I've tries so far. The experience system is quite original and interesting. I spawned at the start right inside of a village, so I scavenged a lot of stuff and I regularly get a fair share of experience points by going...
by Ferk
Tue Aug 18, 2015 23:49
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 108835

Re: Vote for games to be bundled with Minetest

Is this voting still going on? Seems like it's been 1 year. ---- Nevertheless, my votes: +1 for Tutorial. Imho, it's a must for anyone new and it would be handy to showcase the features of the engine. I got really excited and interested in minetest when I tried it.. it's a pity that many of the feat...
by Ferk
Tue Aug 18, 2015 23:14
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 37211

Re: [Idea] Crafting System

I hear constantly that Minetest is first and foremost an engine and the whole point is creating a framework for mods. Well, this is one feature that actually would be very helpful for mods if it was included in vanilla. So I'd assume that things like this should be welcome. The UI could adapt seamle...
by Ferk
Tue Aug 18, 2015 21:00
 
Forum: Minetest Features
Topic: [Idea] Crafting System
Replies: 45
Views: 10828

Re: Unicode characters in item descriptions?

This might be a problem with the irrlicht engine. For the longest time I had troubles in Minetest with the input. I was not able to type any single thing anywhere (I even couldn't type world names or world seed names properly, so couldn't create a world) only typing somewhere else and copy-pasting i...
by Ferk
Tue Aug 18, 2015 20:24
 
Forum: Minetest Features
Topic: Unicode characters in item descriptions?
Replies: 3
Views: 812

Re: Proposal to improve Minetest’s horrible controls

- Left click is attributed to punching, and mining (since there's no way to do both at once), and only those. - Right click is attributed to the primary use of your item (eating food, placing a block, shooting an arrow) - Wheel click is attributed to interacting with nodes, or entities, whatever yo...
by Ferk
Tue Aug 18, 2015 18:31
 
Forum: Minetest Features
Topic: Proposal to improve Minetest’s horrible controls
Replies: 95
Views: 105799
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