Search found 225 matches

Return to advanced search

Re: Bug with glass

If you're an "ordinary gamer", then why are you using WorldEdit?
by cheapie
Tue Mar 28, 2017 13:03
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 6109

Re: Bug with glass

It would be a pain to replace stairs using WorldEdit. Checking each node for its definition to decide whether param2 should be cleared or not. For simplyness, request a new command to clear param2 for all nodes in the selected area. Maybe even better than that would be the ability to specify param ...
by cheapie
Mon Mar 27, 2017 18:07
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 6109

Re: Bug with glass

Sergey wrote:
cheapie wrote:So you want it to zero out param2 in some cases but not others? That seems rather inconsistent to me.

So you want glass with glitches? That seems rather inconsistent to me.


The "glitches" are just a non-zero param2, which is what it had before you replaced it.
by cheapie
Sun Mar 26, 2017 03:00
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 6109

Re: Bug with glass

WorldEdit replaces the node name *only*, and does not touch param2, metadata, etc. when doing //replace. That way, if you replace some rotated nodes with some others that support rotation, they stay rotated. If you want to clear the param2 value for the selected area, you can use this: //luatransfo...
by cheapie
Sat Mar 25, 2017 20:42
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 6109

Re: Bug with glass

WorldEdit replaces the node name *only*, and does not touch param2, metadata, etc. when doing //replace. That way, if you replace some rotated nodes with some others that support rotation, they stay rotated. If you want to clear the param2 value for the selected area, you can use this: //luatransfor...
by cheapie
Sat Mar 25, 2017 08:29
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 6109

Re: [Poll] Who plays with Tone Mapping on?

I tried tone mapping... it looks pretty horrible, and I'm not sure what the point of it is intended to be.
by cheapie
Sat Mar 11, 2017 20:13
 
Forum: Minetest General
Topic: [Poll] Who plays with Tone Mapping on?
Replies: 4
Views: 1080

Re: Resource help

Here's a "hydraulic something-or-other" sound I made from the "elevator platform", "rusty door 2", and "engine" sounds. I'm not sure how useful it'll be in-game, seeing as it was more or less just me playing around in Audacity. As far as the license is concern...
by cheapie
Thu Mar 09, 2017 01:34
 
Forum: Modding Discussion
Topic: Resource help
Replies: 2
Views: 2527

Re: Colored chat

Is this what you're after? https://github.com/cheapie/chatcolors It allows you to specify colors from the CGA color palette, using the same escape codes ("#" followed by a hex digit) as signs_lib: https://raw.githubusercontent.com/VanessaE/dreambuilder_modpack/master/signs_lib/textures/bg_...
by cheapie
Mon Mar 06, 2017 03:52
 
Forum: Minetest Features
Topic: Colored chat
Replies: 11
Views: 6171

Re: LuaSqlite: maybe useful for server owners?

This doesn't sound at all useful for MT... but I think it'll come in handy for something else I've been working on, so there's that :P
by cheapie
Sat Mar 04, 2017 01:51
 
Forum: Modding Discussion
Topic: LuaSqlite: maybe useful for server owners?
Replies: 5
Views: 2951

Re: How I learned to start worrying and hate above-water cit

Addendum: As Minetest isn't multi threaded, AMDs "moar cores" meme doesn't apply. This also goes for HT Intel CPUs too. Did you read first message at all? It is not about AMD or anything, it is about occlusion culling inefficiency. It sounds like we have two issues - broken occlusion cull...
by cheapie
Sat Mar 04, 2017 01:46
 
Forum: Minetest General
Topic: How I learned to start worrying and hate above-water cities
Replies: 15
Views: 4524

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

mase wrote:The vertical wire in extrawires connects only a height of 1 block. I'd like to draw wires
vertical as they can be drawn horizontal.


You can use solid mese blocks for that.
by cheapie
Fri Mar 03, 2017 07:34
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536314

Re: Terrible performance

TumeniNodes wrote:couldn't they try using hardware rendering, rather then openGL?

OpenGL *is* hardware rendering (so is DirectX, if they're on Windows).
by cheapie
Wed Mar 01, 2017 04:40
 
Forum: Minetest Problems
Topic: Terrible performance
Replies: 8
Views: 3202

Re: Terrible performance

tooplanx wrote:1.86Mhz

...
tooplanx wrote:Mhz

...well, there's your problem.

(assuming you actually mean GHz, the log you posted suggests that maybe your video drivers aren't installed?)
by cheapie
Wed Mar 01, 2017 02:44
 
Forum: Minetest Problems
Topic: Terrible performance
Replies: 8
Views: 3202

Re: [Mod] Streets+Infrastructure Fork [roads][git]

Looks like you need smartfs too :) I have installed smartfs, but for some reason "infrastructure" disables itself in modpack roads and i have got one problem with concrete, when i want to cut slopes in circular saw they don`t cut althrough in VanessaE`s creative server slopes cut.Maybe do...
by cheapie
Mon Feb 20, 2017 21:03
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272

Re: [Mod] Unified Dyes [git][unifieddyes]

VanessaE wrote:a few colors were not correct to UD standard


Says the person that made the color swatches I got the values from :P
by cheapie
Tue Feb 07, 2017 23:54
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20130721][unifieddyes]
Replies: 67
Views: 42831

Re: Post your screenshots!

"VCR Simulator" It can "play" random pixels: https://cheapiesystems.com/media/images/screenshot_20170201_230754.png It also has an OSD (more or less): https://cheapiesystems.com/media/images/screenshot_20170201_230807.png And somewhat realistic parts inside: https://cheapiesystem...
by cheapie
Thu Feb 02, 2017 05:18
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: [Mod] Streets+Infrastructure Fork [roads][git]

It doesn't actually depend on prefab any more, and you're supposed to use technic's version of concrete (which I don't think needs technic itself). I should probably update the post. As for prefab_redo, I wrote that because it was rather confusing having two types of concrete, and in the process of ...
by cheapie
Sun Jan 22, 2017 21:33
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272

Re: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [gi

TheReaperKing wrote:Is this in your streets mod or is this an extra? And this is perfect because my students and I were just trying to figure out traffic lights!!


It's not included in streets (or roads), but is intended to work with those mods.
by cheapie
Tue Jan 17, 2017 04:10
 
Forum: WIP Mods
Topic: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]
Replies: 6
Views: 1415

[Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]

This is a controller for the traffic lights from streets (version 1 or 2 works, version 2 recommended) or roads . It's available in both a pole-mount version: https://cheapiesystems.com/media/images/screenshot_20170111_015136.png and a NEMA-ish cabinet version: https://cheapiesystems.com/media/image...
by cheapie
Tue Jan 17, 2017 00:43
 
Forum: WIP Mods
Topic: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]
Replies: 6
Views: 1415

Re: Post your screenshots!

Traffic lights... https://cheapiesystems.com/media/images/screenshot_20170116_030512.png ...with an "electromechanical" controller. https://cheapiesystems.com/media/images/screenshot_20170116_030526.png Uses a delayer loop to provide a 4-phase clock causing pistons to push nodes in a circl...
by cheapie
Mon Jan 16, 2017 09:08
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: Post your screenshots!

More traffic lights!
Image
by cheapie
Sat Jan 14, 2017 09:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: Post your screenshots!

New draw span on the Eva Ave. bridge on VanessaE's "Dreambuilder Creative" server. (-155,12,783) Closed: https://cheapiesystems.com/media/images/screenshot_20161216_013438.png Open: https://cheapiesystems.com/media/images/screenshot_20161216_013458.png Control Room: https://cheapiesystems....
by cheapie
Fri Dec 16, 2016 07:42
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: Blacklist and Whitlist for mods depends

You could try this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if minetest.get_modpath("technic") then
     error("mymod and technic are not compatible. Please disable technic and try again.")
end
by cheapie
Thu Dec 15, 2016 18:05
 
Forum: Minetest Features
Topic: Blacklist and Whitlist for mods depends
Replies: 2
Views: 847

Re: Minetest Admin Association (MTAA)

Why does this seem to me like a thinly veiled attempt to create a super secret club? Generally, when I fix a bug in a mod or improve some functionality on my server I will share it here, in the appropriate forums. +1 This is not really needed, we already have IRC, forums and Github. +10 I don't wan...
by cheapie
Sat Dec 03, 2016 05:47
 
Forum: Minetest General
Topic: Minetest Admin Association (MTAA)
Replies: 18
Views: 2958

Re: Post your screenshots!

This may look like a simple "notepad" type device, capable of saving and loading short bits of text... https://cheapiesystems.com/media/images/screenshot_20161129_215313.png ...but it's anything but simple. Luacontrollers might have a decent amount of storage in their "flash", bu...
by cheapie
Wed Nov 30, 2016 04:10
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: [mod - proof of concept] Nano Blocks [nano_blocks]

I could have sworn my house was bigger than this. I used to be able to fit in it yesterday!
Image
by cheapie
Tue Nov 29, 2016 05:00
 
Forum: WIP Mods
Topic: [mod - proof of concept] Nano Blocks [nano_blocks]
Replies: 3
Views: 828

Re: Download with mods option on mainpage

mahmutelmas06 wrote:Does anybody exist who dont use 3D armor, wield view, intllib, mobs... ?

Yes, me, for all four.
by cheapie
Mon Nov 28, 2016 20:17
 
Forum: Minetest Features
Topic: Download with mods option on mainpage
Replies: 10
Views: 1806

Re: Download with mods option on mainpage

Hmm, I wonder if this calls for something like Debian's " popcon "? The engine could ask on first launch (or if the setting is missing from minetest.conf) whether they're OK with the list of mods they're using being anonymously reported. If they agree, a list of mods they have installed as...
by cheapie
Sun Nov 27, 2016 07:27
 
Forum: Minetest Features
Topic: Download with mods option on mainpage
Replies: 10
Views: 1806

Re: Post your screenshots!

Amazing! I'm trying to build my own with mesecons. I've always wondered how you use and program those touchscreens. I really should write some documentation on those one of these days... In the meantime, here's my "demo" program for them, which will draw one of each supported type on a to...
by cheapie
Sun Nov 27, 2016 07:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1378280

Re: set spawn newplayer mod

Is it possible that the player you're testing with doesn't have interact? Try "/set_no_interact_spawn".
by cheapie
Fri Nov 25, 2016 19:18
 
Forum: Minetest Features
Topic: set spawn newplayer mod
Replies: 6
Views: 1258
Next

Return to advanced search

cron