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Re: Nodes activity distance

By the way, latest version is 0.4.15 :)
by kaadmy
Fri Mar 24, 2017 15:58
 
Forum: Minetest General
Topic: Nodes activity distance
Replies: 5
Views: 4354

Re: [discussion] show your models

Tank model for a game I was making for a while (Codebase got too hacky, stopped making it)

Image
by kaadmy
Sun Feb 26, 2017 19:35
 
Forum: Minetest General
Topic: [discussion] show your models
Replies: 40
Views: 8903

Re: How many subgames did you play?

azekill_DIABLO wrote:
burli wrote:Actually I only play just to test my own code

me too ;)
#DevClub

me too ;)
#DevClub
by kaadmy
Sun Feb 26, 2017 19:20
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 2220

Re: Contrast crosshair

Minecraft has a per-pixel shader to change the crosshair color to the opposite of what's behind it, it's actually morehelpful than you'd think.
by kaadmy
Fri Feb 17, 2017 17:27
 
Forum: Minetest Features
Topic: Contrast crosshair
Replies: 8
Views: 1781

Re: What's the minimum number of nodes for a game?

The engine can use any node, but I think it only uses these:
https://github.com/minetest/minetest/bl ... apnode.cpp
by kaadmy
Fri Feb 03, 2017 22:15
 
Forum: Modding Discussion
Topic: What's the minimum number of nodes for a game?
Replies: 15
Views: 1982

Re: What's the minimum number of nodes for a game?

Minetest's mapgen needs some specific nodes, but you can just alias the non-air types to default:stone :D
by kaadmy
Fri Feb 03, 2017 20:05
 
Forum: Modding Discussion
Topic: What's the minimum number of nodes for a game?
Replies: 15
Views: 1982

Re: [Game] Pixture

I've never heard of any crashes related to restarting the WM, that might be related to Pixture but probably isn't. If you move while getting into a bed, your movement speed isn't reset, so you'll keep sliding, but unless Minetest 0.4.15 added access to player velocity to the Lua API I can't fix this...
by kaadmy
Fri Feb 03, 2017 01:23
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56484

Re: State of The Game (January 2017)

Minetest cannot ever be on the iOS app store due to legal issues with using the LGPL license.
by kaadmy
Fri Feb 03, 2017 01:16
 
Forum: Minetest General
Topic: State of The Game (January 2017)
Replies: 7
Views: 1666

Re: Improve features of teleportation

Teleport is pretty overpowered in multiplayer anyway, even /home is usually removed.
by kaadmy
Mon Jan 30, 2017 23:42
 
Forum: Minetest Features
Topic: Improve features of teleportation
Replies: 1
Views: 639

Re: How minetest actually works ("There is no tree, Neo")

I also play/like cube2, but it has a pretty cheesy artstyle.

Image
by kaadmy
Mon Jan 30, 2017 23:41
 
Forum: Modding Discussion
Topic: How minetest actually works ("There is no tree, Neo")
Replies: 28
Views: 4532

Re: Minetest Font !

Krock wrote:I prefer Comic Sans MS over this font. Nice try but lacks in terms of readability.

Erm, I agree.
by kaadmy
Sun Jan 22, 2017 18:30
 
Forum: Minetest-Related
Topic: Minetest Font !
Replies: 6
Views: 3174

Re: Writing modules in Rust?

The header file for the C-side API is commented nicely, it includes enough information to use it.
by kaadmy
Sun Jan 15, 2017 01:16
 
Forum: Minetest Engine
Topic: Writing modules in Rust?
Replies: 8
Views: 3997

Re: Post your screenshots!

Interesting :)
by kaadmy
Fri Jan 13, 2017 17:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362920

Re: Writing modules in Rust?

Another language I've found recently is Wren (http://wren.io/). It's not as fast as Lua (without JIT), but it's simpler to use and has more refined syntax and layout that Lua/Rust IMO.
by kaadmy
Sun Jan 08, 2017 20:42
 
Forum: Minetest Engine
Topic: Writing modules in Rust?
Replies: 8
Views: 3997

Re: Clients should have a choice about serverside texturepac

The better way would be to have high-res textures as a client-side texture pack, and use 16x textures on the server.
by kaadmy
Sun Jan 08, 2017 20:26
 
Forum: Minetest Features
Topic: Clients should have a choice about serverside texturepack
Replies: 2
Views: 913

Re: Noise for texture instead of image?

Using rotated textures is very much a possibility, not sure if MT's current engine will support it in its current state though.

(_Materials would help a lot.. hint hint_)
by kaadmy
Sun Jan 08, 2017 20:25
 
Forum: Minetest General
Topic: Noise for texture instead of image?
Replies: 12
Views: 2325

Re: [Game] Pixture

Fixed in latest git version of Pixture.
by kaadmy
Thu Dec 22, 2016 02:04
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56484

Re: Art of Illusion .obj files are flat color?

Minetest doesn't use the materials specified in the .mtl file, they have to be defined in Lua.
by kaadmy
Thu Nov 03, 2016 20:31
 
Forum: Modding Discussion
Topic: Art of Illusion .obj files are flat color?
Replies: 7
Views: 1363

Re: Should wool become a fuel?

Isn't wood already a fuel and can be used as to burn in furnaces?
by kaadmy
Mon Oct 31, 2016 23:50
 
Forum: Minetest Features
Topic: Should wool become a fuel?
Replies: 13
Views: 2509

Re: Post your screenshots!

D00Med wrote:I decided to have a bit of fun with a hud image
Image

Baron on the background and the DooMguy is holding a Gauss Cannon :)
by kaadmy
Wed Oct 12, 2016 21:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362920

Re: My textures won't show, why?

You need to unwrap the texture in the model editor you're using, by default the texture coordinates are at 0,0 which will be transparent if the image has the upper-left most pixel transparent.
by kaadmy
Sun Oct 02, 2016 16:35
 
Forum: Minetest Problems
Topic: My textures won't show, why?
Replies: 4
Views: 952

Re: Better playeranimations [idea]

For now, Iirlicht cannot handle animation blending on a single model, meaning animations can only play one at a time.
by kaadmy
Sat Oct 01, 2016 00:32
 
Forum: Minetest Features
Topic: Better playeranimations [idea]
Replies: 18
Views: 3694

Re: Better playeranimations [idea]

Well the engine can't support it yet, although it is planned for some the future.
by kaadmy
Thu Sep 29, 2016 23:01
 
Forum: Minetest Features
Topic: Better playeranimations [idea]
Replies: 18
Views: 3694

Re: Green Box Impedes Inventory Menu

I've also noticed this, although it usually stays for less than a second, I think it's the formspec being incorrectly drawn before completely loading.
by kaadmy
Wed Sep 21, 2016 22:48
 
Forum: Minetest Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 1820

Re: Post your screenshots!

Hurts my eyes, but IT'S AWESOME
THE TREE TRUNK HAS DEPTH.
by kaadmy
Wed Sep 21, 2016 16:54
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362920

Re: Custom/generalized keybindings

There should at least be some "user" keys, such as userbind0, userbind1, ...
And have mods use those instead, like @taikedz suggested.
by kaadmy
Tue Sep 20, 2016 15:38
 
Forum: Minetest Features
Topic: Custom/generalized keybindings
Replies: 7
Views: 1406

Re: Remove Torches, I'm Serious

Ashes and scorched wood would indeed be a neat addition, but changing the texture on a node is unfortunately quite costly in Minetest.
Torches decaying, and weak torches in my subgame already decay over time :)
by kaadmy
Sun Sep 18, 2016 16:35
 
Forum: Minetest Features
Topic: Remove Torches, I'm Serious
Replies: 26
Views: 6155

Re: [Game] Pixture

1. I thought I'd added ambiance sound options in the config, but I didn't, so latest git version should now include sound-specific toggles in config, but everything is enabled by default. 2. Nope, no goal whatsoever. This was designed to be an open-ended sandbox survival subgame. (And the achievemen...
by kaadmy
Fri Sep 02, 2016 22:52
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56484

Re: Post your screenshots!

ExeterDad wrote:^^ Water or Lava with a sneaky grassy texture? You are evil.

Yup :P
by kaadmy
Sun Aug 21, 2016 03:15
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1362920

Re: RealBadAngel

BrunoMine wrote:This event made me think deeply about minetest. We are all here a long time. We should mount a history server, with monuments that tell the story of Minetest.

I agree. I'll try to help if someone else begins doing it.
by kaadmy
Fri Aug 12, 2016 20:28
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19877
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