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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I've followed all the instructions I could find to build under windows 32bit. Using MinGW CMake configures and generates ok, it compiles, but then when it get to linking (link.txt) I get hundreds of I:/MineTest_build/sqlite-3.8.7.4/bin/sqlite3.lib(sqlite3.dir/Release/sqlite3.obj):(.text[_sqliteblahb...
bobomb wrote:imageloader mod now has a pure lua png library that I am working on integrating, this should allow for 16 bit images... as well as png and bmp support also lifted from imageloader.
very nice!
please let us know when you have 16bit support, so I can gen maps higher than 256 :)
Hello, subscribing/following/poking this thread with great interest! @bobomb and @paramat .. really good stuff, and it's exactly why I am here.. for the generation of real-world landscape. I understand most people see this as a game, and are interested in mines, caves ores etc, but it can be so much...