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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
.... why would editing the menu be relevant to "client side scripting"? Because you can't do it from a server side mod? And why would you want a mod to be able to modify the menu? Mods aren't loaded until the local server (for offline games) is started anyway. Because I would like to edit...
I believe it makes it possible for mods to listen to key presses (once the callbacks are implemented of course) which is great. Maybe it'll also make it possible to edit the main menu (read: launcher) using mods?
That I understand, but that doesn't immediately mean you shouldn't provide a fun, good experience out of the box... People will still be able to extend and improve it how they want it, why would changing some stuff around prevent that?
Ya' know you can do an easily menu for the game... Actually being made in LUA, so it's easy! Also, as well you can add the menus from forks, likely Freeminer... See, that's the usual dev response from FOSS projects, and it's quite a problem. Just because I have some critics/discussion points, doesn...
So, I'm just going to throw in my dime (is that how the saying goes?), if you guys don't mind. I originally found Minetest when looking for a good FOSS alternative to Minecraft. Minecraft is awesome and all, but it lacks stuff like a proper modding API, cubic chunks (or at least chunks bigger than 2...
Awesome, thanks for your work! I'm trying to get an almost Minecraft experience, and this texture pack is really helping! Now somebody needs to fix the movement to feel like Minecraft...
PilzAdam wrote:1) This games aims to be like Minecraft alpha / early beta. 2) I dont work on this anymore.
Seeing this, is there any game or mod that aims to be like more recent versions of Minecraft? I realize not everything can be exactly mimicked, but the current version feels really... old.
Inside your world folder make a folder called worldmods. Put your mods in there. Well like I said, I did that, but I'm not entirely sure it's the good way to go for mods that require ores and blocks to be generated with the world. Also, I now just put all mods in 1 directory "$HOME/.minetest/m...
Hey all, this is my first time experimenting with Minetest. Using Ubuntu 14.04 and minetest-server installed from the official repositories, I can succesfully start a server using minetestserver --info However this defaults to the worldname "world" and gameid "minetest". I tried ...