This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I concur that mg7 appears to be a more advantageous choice for the default map generation algorithm. Sometimes in minetest I get the feeling that all terrain looks the same. I like exploring maps, so if I don't find unique looking terrain, I'm going to simply get bored. I think mg7 helps combat this...
Hey, you there, whatchu wanna prove, eh? A gr8 idya's a gr8 idya, like it or no! Really? That comment makes no sense. Anyway just to add a bit to the discussion, I was thinking that a road map to add mobs to Minetest Game should be added. I'm pretty sure that some guy is improving the pathfinding a...
Did you download the Minetest game https://github.com/minetest/minetest_game.git before building (this is in the steps.)? If you did go to minetest/games and make sure that there is minetest_game in there, make sure it's named properly to. If I read the error correctly then it looks like it isn't na...
I'm a bit late to this party but I'll offer my opinion anyway. Someone should make a lua mob mobs that actually uses the engines pathfinding algorithm and use good 3d models that are actually consistent with the default minetest texture path (which IMHO most mob mods aren't). Or just modify Pilzadam...
Is it the mac osX build that much diffrent then iOS, ie how hard would it be to make an iOS build if we have osX builds? While iOS is loosely based on OS X, a lot of things differ, starting with the CPU architecture (ARM instead of x86_64) and 3D renderer (OpenGL ES instead of OpenGL). But we do su...
Do you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo. I don't know how soon I will add mobs, but I will probably use what is already out there. I have heard mobs have issues, but I don't want to re-invent the wheel unless I have to I think the issues are pr...
You can probably implement this in a sub-game, but it's most likely best to make the sub-game with LuaJIT. Do you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo. I think the engine has a path finding logarithm that's being updated. Anyways it looks interestin...
Honestly I totally agree. Having minetest for iOS wouldn't work though, because Apple blocks of some parts of the minetest website in order to insure that you phone doesn't get viruses, and those parts of the website are needed...even through the App Store. Oh well it can't be that hard to jailbrea...
The minetest copyright is not just held by one person, and thus it's probably impossible to dual-license it. Some of the default mods are licensed under multiple people, though if you get all those people to agree on the license, then it might work. If it can be built, we do not necessary have to pu...
Do you know if minetest works with android 5.0+, will it work with android N? Thanks for the help. Edit: When I tried minetest 4.13 on my tab running 4.4 (I think) it always crashed on startup (the game, not the os) so I upgraded to 5.0, it works now (the g-play version) now I'll try your your build...
Installing m4 would also help I think. Try sudo apt-get install make m4 subversion git-core build-essential realpath openjdk-7-jdk It looks like it installs m4 along with a bunch of other stuff. BTW I got this off the wiki page which I linked in previous post. Edit: When I try this it just tries to...
Did you follow this tutorial http://dev.minetest.net/Android ? Are you sure you installed all the proper libraries? A bit more information would be helpful. Edit: I forgot to ask when you cloned the git, there was a bug that wayward one fixed 10 days ago although I don't think it's your problem, but...
I'll re-build with your script and see how that goes. Anyways here is the error: 2016-06-14 15:18:48: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2016-06-14 15:18:57: ERROR[Server]: An unhandled exception occurred: Failed to save block: attempt to write a readonly database...
I found one apk that installs fine and all but it wasn't build with minetest_game help? EDIT: Okay I checked and found out that the giut clone didn't have minetest_game in it. So I'll try to find it and rebuild it then see how that goes. EDIT: I cloned the minetest game from git, put it in the minet...
I figured out that I had to delete my minetest folder then installed my own build. The wiki doesn't say how to build the apk with the minetest_game, so I copy and pasted it from my Ubuntu laptop into the proper folder on my tab. Then I could generate a world and it would load and was great for two s...
As the title says minetest will not load, the yellow bar goes across and then I get a gray screen. I'm using the dev version built from git by me this morning, I could this is a mistake on my behalf do to the fact that I also had the same problem with wayward one's builds. I think this is a problem ...
This script still installs the last 0.4.13-dev build, rather than the 0.4.14-dev build, is there a way to change this to 0.4.14? Actually, git clone https://github.com/minetest/minetest.git will always install the latest HEAD (0.4.14-dev), as that is the main repository where all the latest commits...
Thanks, I updated my git, and It build successfully! Now I only have one question, which .apk is the one I use to install on a android phone and/or tablet, and what is it called? Again thanks for the help. Edit: My build didn't work on my tab though I think it will work on other Android devices
So I'm trying to build minetest for android. I followed all the instructions here http://dev.minetest.net/Android unfortunately when I did the last step with the make command I got this error: /home/hello/Android/android-ndk-r11c/build/core/build-binary.mk:665: recipe for target 'obj/local/armeabi-v...
As the title says, I can't find where to put the mods folder. I used Calinou's one-line portable build script on an Ubuntu 16.04. I also have the same problem on another laptop running Ubunutu 16.04 which I used the daily .deb builds from the download page to install minetest. Any help would be much...
I also had the same problem of the minetest window being stuck in the upper left corner (Also with no exit, minimise and maximise buttons), oddly enough this only happened with Calinou's "non-portable" build script. When I used daily build from the minetest.net download page or Calinou's &...
Okay so today I tried re-building it using the same git clone files (or whatever their called) and got the following code: export NDEBUG=; \ export BUILD_TYPE=debug; \ make apk make[1]: Entering directory '/home/hello/minetest/build/android' nothing to be done for freetype nothing to be done for irr...
So one day i found this on the wiki http://dev.minetest.net/Android and thought that building minetest for android actually was quite easy So i followed the instructions and installed ALOT of stuff such as, the android sdk and ndk, which took forever btw. Anyways when I finally reached the last step...
Thanks Exterdad, now I think I'll just wait till you finish polishing your script instead of building it myself. I'm not actually sure if my build even works! Edit: I just realized there are official Ubuntu daily builds on the download page, lol.
Okay I used this on a Lenovo B570 running Ubuntu 16.04, no problems so far. But I was wondering whether sudo apt-get --purge remove minetest would actually work, or whether it would say something like "minetest package not installed". Also I tried building a .deb package with the "por...