Search found 360 matches

Return to advanced search

Re: which ambience mod?

Well, the best ambiance mod I've seen is the one simply called ambiance.

I was planning on making a client mod that would implement different forms of ambiance as the API progresses. At first just music, then later sounds that change depending on one's direct environment.
by octacian
Fri Mar 31, 2017 05:41
 
Forum: Minetest General
Topic: which ambience mod?
Replies: 1
Views: 1977

Re: [Mod] Interchangeable Hands [hands]

Nope. It does more than just change the mesh. If it were possible I'd make it so that it only changes the mesh without the privilege and the tool capabilities if the player had the privilege.
by octacian
Mon Mar 27, 2017 19:03
 
Forum: Mod Releases
Topic: [Mod] Interchangeable Hands [hands]
Replies: 10
Views: 4585

Re: [Mod] Interchangeable Hands [hands]

ABJ wrote:Why a priv, tho?


A player could do /sethand default:pick_diamond and their hand would immediately have the same power as a diamond pickaxe.
by octacian
Mon Mar 27, 2017 16:13
 
Forum: Mod Releases
Topic: [Mod] Interchangeable Hands [hands]
Replies: 10
Views: 4585

Re: [Mod] MicroExpansion [0.2] [microexpansion]

when is this mod work with minetest 0.4.15 please let me know The mod currently works on 0.4.15-dev. There are no plans to support 0.4.15-stable. Yes, this is an inconvenience for the users, but it makes the development of this mod far easier and allows us to create a better mod overall. With this ...
by octacian
Mon Mar 27, 2017 02:59
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 7878

Re: [Mod] Static Spawnpoint [spawnpoint]

Update! SpawnPoint has now undergone heavy testing and is stable for use anywhere. You can now configure the mod per-world using the /spawnpoint chatcommand if you have the server privilege (see OP). The do not move function has been improved so that the position is not just checked every second bu...
by octacian
Fri Mar 24, 2017 00:29
 
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 2
Views: 966

Re: [mod] Translate chat using commands [babelfish]

In the future, yes, it'd work great client-side. At this point, though, it is best to remain as is. If I remember correctly, client-side MT still is missing and HTTP request API (and may never get one), and it does not have the features to properly intercept chat messages yet.
by octacian
Tue Mar 21, 2017 14:46
 
Forum: WIP Mods
Topic: [mod] Translate chat using commands [babelfish]
Replies: 10
Views: 2202

Re: [mod] Translate chat using commands [babelfish]

[DELETED]

Someone else was on my computer.
by octacian
Mon Mar 20, 2017 23:03
 
Forum: WIP Mods
Topic: [mod] Translate chat using commands [babelfish]
Replies: 10
Views: 2202

Re: Make console output more verbose

I don't think that's important. It's pretty hard to accidentally pulverize an item without knowing what it is.
by octacian
Mon Mar 20, 2017 23:01
 
Forum: Minetest Features
Topic: Make console output more verbose
Replies: 2
Views: 1748

Re: Post your videos!

azekill_DIABLO: Build a new version of MT, it's there by default now. It can now be changed by texture packs.
by octacian
Sun Mar 19, 2017 18:37
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 113136

Re: [Server] HOMETOWN

Wow.. those builds! I'm beginning to think I'm really missing out, I ought to play here more. I just really wish I still had a screenshot of that one build I did on XtremeHacker's now private server. The thing had to be WAY over 100 blocks tall (it was a HUGE tower). Maybe I'll get him to send me a ...
by octacian
Sat Mar 18, 2017 14:43
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 51483

Re: [Mod]flood light[flood_light]

Yep, that's what mods are for :D
by octacian
Thu Mar 16, 2017 03:49
 
Forum: Mod Releases
Topic: [Mod] Flood Light [flood_light]
Replies: 6
Views: 1780

Re: [Mod] stone [stone]

Hey! I already did this long ago in my HardTrees mod.. Oh well, nice to see some other people doing it too I guess lol

Overall, great job.

Also, Unified Inventory REALLY sucks! Use craftguide (or the likes) instead.
by octacian
Thu Mar 16, 2017 00:54
 
Forum: Mod Releases
Topic: [Mod] stone [stone]
Replies: 12
Views: 3570

Re: [Mod]flood light[flood_light]

The meselamp is already as bright as possible (in 0.4.15). Also, rather than uploading a ZIP, since your mod is on GitHub you can just link to https://github.com/zander999/flood_light/archive/master.zip (the same goes for anything on GitHub - to get this link click "Clone or Download", rig...
by octacian
Thu Mar 16, 2017 00:50
 
Forum: Mod Releases
Topic: [Mod] Flood Light [flood_light]
Replies: 6
Views: 1780

Re: [Server] Just Test Tribute

Sounds like I need to improve my hacked client... Can't get anti-damage working. lel, just a note for server owners: I don't actually use it. ..which is why it's very low priority.
by octacian
Wed Mar 15, 2017 19:45
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214616

Re: [Mod] Advanced (yet simple) HUD Library [0.1] [hudlib]

Writing wrapper APIs just leads to more and more fragmentation. I think our modding community already suffers enough from NIH and many incompatible mods which do basically the same thing. I actually agree TBH. Especially when it comes to entities (though that's not at all meant as a comparison to j...
by octacian
Wed Mar 15, 2017 15:55
 
Forum: WIP Mods
Topic: [Mod] Advanced (yet simple) HUD Library [0.1] [hudlib]
Replies: 6
Views: 1519

Re: [Mod] HUD Plus [hudplus]

hajo: The clock HUD has been added. I'll soon work on some updates to HUDLib allowing HUD Plus to easily define settings changeable via a command which would allow you to configure the position of the clock and whether it not it is shown. To All (Byakuren in particular though): I've moved the librar...
by octacian
Wed Mar 15, 2017 02:53
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

[Mod] Advanced (yet simple) HUD Library [0.1] [hudlib]

HUD Library [hudlib] https://raw.githubusercontent.com/octacian/hudlib/master/.gh-screenshot.png ⋅ Version: 0.1, beta ⋅ License: MIT (see LICENSE ) ⋅  View on GitHub HUDLib aims to create a very simple and easy to use API in front of a powerful and complex backend. Sur...
by octacian
Wed Mar 15, 2017 01:14
 
Forum: WIP Mods
Topic: [Mod] Advanced (yet simple) HUD Library [0.1] [hudlib]
Replies: 6
Views: 1519

Re: [Server] Just Test Tribute

1shoot2kill wrote:Meet Dragon Of The Life


That's not JT2... that's MCPE
by octacian
Tue Mar 14, 2017 22:00
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214616

Re: [Game] MineClone 2 [0.15.0]

Just to clarify, in MC mobs do NOT spawn only at mapgen time. They only spawn less often and further away from the player. Not only that, but mobs do not spawn in the sight of the player (e.g. a zombie will not spawn directly in front of the player, but could directly behind - at a distance ofc).
by octacian
Tue Mar 14, 2017 21:55
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153525

Re: [Mod] HUD Plus [hudplus]

Could you make this mod have just the API, and separate the actual stat bars into their own mods? I think I'll definitely split the API itself into another mod called hudlib as there will be some people who just want the API and not the other things. ATM, if you want to disable the other things you...
by octacian
Tue Mar 14, 2017 18:11
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

Re: [Mod] HUD Plus [hudplus]

hajo wrote:Just cutting up that image, to only the central part, improves the appearance in the mods-tab


For now, I've moved the thinner image to a file called .gh-screenshot.png and used an image with a ratio of 3:2 in the screenshot.png.
by octacian
Tue Mar 14, 2017 14:45
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

Re: [Mod] Air Items [air_items]

This sounds like an interesting mod! I really like the textures too... Could you post exactly how much better these air tools and other items are in comparison to normal tools? Also, would you mind putting the mod on GitHub? It makes it a lot easier for other people to really get into your mod (lite...
by octacian
Tue Mar 14, 2017 03:50
 
Forum: Mod Releases
Topic: [Mod] Air Items [air_items]
Replies: 2
Views: 1076

Re: [Mod]decay[decay]

This is an interesting idea... Could you provide a screenshot at the top anyways? Sure, it might not be that nice but it can be used to clarify how the mod works by showing the wood in the two/three different states. Also, could you put this mod on GitHub? If you need help, GitHub has tons of gettin...
by octacian
Mon Mar 13, 2017 21:37
 
Forum: Mod Releases
Topic: [Mod] Decay [decay]
Replies: 3
Views: 1263

Re: [Mod] HUD Plus [hudplus]

ERROR[Main]: ServerError: Runtime error from mod 'hudplus' in callback environment_Step(): ...0.4.15\bin\..\mods\hudplus/modules/item_info/general.lua:13: attempt to call method 'get_meta' (a nil value) I keep forgetting that I can't assume everybody runs a recent build of minetest-dev xD Added a n...
by octacian
Mon Mar 13, 2017 15:26
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

Re: [Mod] HUD Plus [hudplus]

The sprint bar should be provided ("registered in hudplus") by the mod that implements the sprint. So the API should support something like hudplus.register_hud("sprint", { min = 0, max = 100, step = -1, start = 90, regeneration=1, colour="red"}) and hudplus.set_value(...
by octacian
Mon Mar 13, 2017 15:17
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

Re: [Mod] HUD Plus [hudplus]

I think this feature alone is worth a mod on its own, no need to add 1000 other features on top. IMO a mod should do ONE thing, but it should do it right. My first suggestion is to make sure this mod is more or less compatible with other HUD mods to make sure the displayed item name is always place...
by octacian
Mon Mar 13, 2017 04:08
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4162

Re: [Server] Axinite [FR / EN]

What's the chat translation mod your using?

TBH, I only replied to this post to find out :~P
by octacian
Mon Mar 13, 2017 03:56
 
Forum: Minetest Servers
Topic: [Server] Axinite [FR / EN]
Replies: 2
Views: 812

Re: Showing wear on formspec's item_image_button[]

I don't believe this is possible. On the other hand, I don't understand why one would need to do this in the first place as item_image_buttons are typically used in places like crafting guides or creative inventories where you don't need buttons. Now, if you need to update the formspec or something ...
by octacian
Sun Mar 12, 2017 18:21
 
Forum: Modding Discussion
Topic: Showing wear on formspec's item_image_button[]
Replies: 2
Views: 1738

Re: New users to only login from same subnet

Yes, it's possible through a mod. Essentially, you want to use minetest.register_on_prejoinplayer which if you return false, "<msg>" will prevent the player from logging in. I forgot the function, but it's also easily possible to get the player's IP address. If your server had a static IP,...
by octacian
Thu Mar 09, 2017 15:20
 
Forum: Minetest General
Topic: New users to only login from same subnet
Replies: 2
Views: 815

Re: [Server] HOMETOWN

I've been having time to hang out here a bit more, and wow, getting to explore around more is awesome! I even used a screenshot of the spawn at night (which looks amazing, BTW), for my latest mod (SpawnPoint). Disclaimer: I'm advertising my mod. jk, if I were I'd have put a link - not that it's that...
by octacian
Thu Mar 09, 2017 01:33
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 51483
Next

Return to advanced search

cron