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Re: [Mod] Military Vehicles [mvehicles]

I wonder how it would look like if this tank behaved like your tank lol

(I would recommend that you should make the tank warhead be able to hurt other entities that are not players aswell)

Image
by emperor_genshin
Fri Mar 17, 2017 00:40
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 57
Views: 3952

Re: knockback

What if someone wants to change knockback value from specific Items?
by emperor_genshin
Thu Mar 16, 2017 23:00
 
Forum: Minetest Features
Topic: knockback
Replies: 33
Views: 6410

Re: is coloured text in item description possible?

Would be nice to see colored descriptions, would be great to use it for premium tool/weapon ideas. I'm working on a patch set to contribute custom Item text, so items that have an itemstack_max=1 can be renamed. https://github.com/minetest/minetest/pull/3449 Once that functionality is in, I don't se...
by emperor_genshin
Thu Mar 16, 2017 22:53
 
Forum: Minetest Features
Topic: is coloured text in item description possible?
Replies: 6
Views: 1104

Re: how to increase player's max hp?

hmm, there should simply be a way to replace the default health with another type of health system to extend HP (3D-Armors is a good example)... It's possible to create something like that with the existing minetest modding API, however you may need to add few variables and integrate it together to ...
by emperor_genshin
Thu Mar 16, 2017 22:41
 
Forum: Minetest Features
Topic: how to increase player's max hp?
Replies: 5
Views: 1414

Re: [Mod] Military Vehicles [mvehicles]

I know the feeling, you aren't the only one who is lazy out there. Same here, at the moment I'm working on texturing that tank model that I've posted earlier here and i'm too lazy to work on it's caterpillars at the very moment. =/ But regarding to your tank code, great job. I don't mind the bugs bu...
by emperor_genshin
Fri Mar 10, 2017 16:51
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 57
Views: 3952

Re: [Mod] Military Vehicles [mvehicles]

Just tested your tank

Good job! :3
by emperor_genshin
Fri Mar 10, 2017 15:34
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 57
Views: 3952

Re: sofar's wish list (and worklist!)

That would be mostly interesting, will that implementation allow animators/modelers to make other kinds of player models to have their head to rotate client side as well, if so how would that be achieved and how to work with it?
by emperor_genshin
Sun Nov 27, 2016 02:59
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 3015

Re: Mob Showcasing

This is a neutral male concept character named Raziel for a ideal animated series that i've wanted to make eversince Highschool days. Few years later now i've decided to turn him into a boss character for one of my minetest servers called "LegacyForge. Here is a video of the preview, hope you g...
by emperor_genshin
Tue Nov 22, 2016 22:44
 
Forum: Minetest General
Topic: Mob Showcasing
Replies: 56
Views: 4177

Re: Post your mod requests/ideas here

Would this count as overpowered? https://m.youtube.com/watch?v=245dvuz3C0g I tried to do a search for a monster called "op ness monster" and found no results! You can guess by the name of such a monster that it would be heavily overpowered, possibly being able to one-hit-kill a player wear...
by emperor_genshin
Tue Nov 22, 2016 21:18
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 166479

Re: Post your videos!

A Boss npc concept that I'm working on for a particular server called LegacyForge on Minetest

Hope you guys like what you see, I've worked really hard on it's animation. :)

https://www.youtube.com/watch?v=245dvuz3C0g
by emperor_genshin
Tue Nov 22, 2016 17:05
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 57159

Re: [Mod] Military Vehicles [mvehicles] (Poll)

Speaking of Tanks i'm currently working on making one. :3

Link to video Preview: https://vimeo.com/192179093

Password: TanksAreAwesome

Image
by emperor_genshin
Mon Nov 21, 2016 01:52
 
Forum: WIP Mods
Topic: [Mod] Military Vehicles [mvehicles]
Replies: 57
Views: 3952

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Would be great if Minetest's skybox feature had a Fade-In/Fade-Out function when applying a change to the skybox. =/
by emperor_genshin
Fri Jun 03, 2016 23:55
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: Transform player model

There is already one made.

[player_models]
by emperor_genshin
Fri Apr 15, 2016 02:43
 
Forum: Minetest General
Topic: Transform player model
Replies: 9
Views: 1173

Re: [Mod][WIP] Skybox Extended [skybox_extended]

The Skybox textures I used as a placeholder for this mod are from Xonotic , if you want them click this link bellow. http://opengameart.org/content/xonotic-skyboxes The skybox textures that you are looking for is called "polluted_earth". *deleted* just copy the code in a init.lua and make ...
by emperor_genshin
Sat Feb 27, 2016 19:27
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: [Mod] myitemchest [myitemchest]

Nice work on the item chest mod Don, I will try this out :)
by emperor_genshin
Sat Jan 23, 2016 01:01
 
Forum: Mod Releases
Topic: [Mod] myitemchest [myitemchest]
Replies: 12
Views: 1715

Re: [Modpack] Underworld mapgen and portals [underworld_mp]

Nice work then, will test this out soon :)

orwell wrote:Yes, it does. the bridge constructions consist of bricks and underworld fences.
by emperor_genshin
Fri Jan 22, 2016 04:37
 
Forum: Mod Releases
Topic: [Mod] Underworld mapgen and portals [uw]
Replies: 15
Views: 2365

Re: [Modpack] Underworld mapgen and portals [underworld_mp]

Does this mapgen generate bricked blocks aswell?
by emperor_genshin
Mon Jan 18, 2016 03:58
 
Forum: Mod Releases
Topic: [Mod] Underworld mapgen and portals [uw]
Replies: 15
Views: 2365

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Sure, that would be great. :)

DI3HARD139 wrote:I'll help with the testing if you'd like. Both in Server and SP environments (Heavily and lightly modded).
by emperor_genshin
Fri Jan 08, 2016 01:52
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: [Mod]myarcade[myarcade]

I definitely agree with you Don. :) I have kids at my place all the time. I see how they play games. When they are young they like to make up their own games. As they get older they play by the rules. By not enforcing the rules it allows all ages to enjoy the games. It is fun to see the younger peop...
by emperor_genshin
Tue Jan 05, 2016 06:14
 
Forum: Mod Releases
Topic: [Mod] myarcade [myarcade]
Replies: 38
Views: 3209

Re: [Mod]myarcade[myarcade]

Nice, It's ok if they do not enforce any rules :) The board games are all playable, but they do not enforce any rules, for example on the chess game you can move your rooks diagonally, it's up to the players to know and follow the rules, just like playing board games IRL. Will take a look at that so...
by emperor_genshin
Tue Jan 05, 2016 03:52
 
Forum: Mod Releases
Topic: [Mod] myarcade [myarcade]
Replies: 38
Views: 3209

Re: [Mod]myarcade[myarcade]

I'm very impressed with your mini-game mods, I've checked them out just now, will test soon.

Nice work :3

Don wrote:Thanks. You might also like myboardgames



Note: are these games functional by any chance? :)
by emperor_genshin
Tue Jan 05, 2016 01:50
 
Forum: Mod Releases
Topic: [Mod] myarcade [myarcade]
Replies: 38
Views: 3209

Re: [Mod]myarcade[myarcade]

Playing games within a game...

I love it :3
by emperor_genshin
Mon Jan 04, 2016 05:26
 
Forum: Mod Releases
Topic: [Mod] myarcade [myarcade]
Replies: 38
Views: 3209

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Already done that ;) You could give it a try on minetest server snet1.thesentinelempire.com/30015 Also, great work with the experiment Napiophelios :) This is pretty neat for space fans. Maybe you could expand it for several ranges: One for space one for surface levels one for underground and one fo...
by emperor_genshin
Sun Jan 03, 2016 03:43
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Thank you paramat, will make sure to fix that as soon as possible. 'local space = ' and 'local spaceskybox = ' should be before 'register globalstep' for speed. Also globalstep is 10 times per second, there's no need to check the y's of all players that often, add a timer or use random to check less...
by emperor_genshin
Wed Dec 23, 2015 06:02
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: [Mod][WIP] Skybox Extended [skybox_extended]

Thank you, I'll see what I can do with the skybox images. :) Nice idea. You should upload the skybox images if you can. Also, make the stars more detailed, and see if you can make a second skybox with improved stars appear at night. Side note: may be adding space vaccum feature on this mod later on ...
by emperor_genshin
Tue Dec 22, 2015 17:32
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

Re: [Mod] Protection Lag Teleporter [protection_lagporter]

Agreed.

Fixerol wrote:Admins and players need that mod badly.
by emperor_genshin
Tue Dec 22, 2015 12:24
 
Forum: WIP Mods
Topic: [Mod] Protection Lag Teleporter [protection_lagporter]
Replies: 8
Views: 660

Re: [Mod] Real Terrain [0.0.9] [realterrain]

+1 This is indeed interesting, great job bobomb :)
by emperor_genshin
Tue Dec 22, 2015 12:07
 
Forum: Mod Releases
Topic: [Mod] Real Terrain [0.1.0] [realterrain]
Replies: 63
Views: 10472

[Mod][WIP] Skybox Extended [skybox_extended]

Greetings Minetest Community! This mod adds a simple coded interchangeable skybox which adds Space to a regular minetest world, adding certain realism when going into higher altitudes. When on earth http://i.imgur.com/yOiqpfO.png When in space (Currently activates at Y = 1000) http://i.imgur.com/VTo...
by emperor_genshin
Tue Dec 22, 2015 10:22
 
Forum: WIP Mods
Topic: [Mod][WIP] Skybox Extended [skybox_extended]
Replies: 16
Views: 2877

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