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Re: Minetest World Manager

The purpose of this program is to manage Minetest worlds. Examples above show you the possibilities of this program in details. This program allows you to display and/or remove selected players from worlds. It is not an Android app but a program that can be built and run at least on Linux and Window...
by YuGiOhJCJ
Mon Mar 06, 2017 12:46
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

Re: [Mod] Map Fixer [mapfix]

Awesome mod! It solved all my shadow problems on my Minetest server. Thank you.
by YuGiOhJCJ
Thu Dec 22, 2016 13:37
 
Forum: WIP Mods
Topic: [Mod] Map Fixer [mapfix]
Replies: 18
Views: 5932

Re: [Mod] item_strings [item_strings]

Yes, it is useful for the "/giveme <ItemString>" command because it is hard to remind the <ItemString> of each item.

Notice: I have just added to the first message of this topic chat commands provided by this mod.
by YuGiOhJCJ
Sat Dec 10, 2016 10:18
 
Forum: Mod Releases
Topic: [Mod] item_strings [item_strings]
Replies: 2
Views: 840

Re: [Mod] rotation [rotation]

Yes, it is useful when you try to set precisely the angle of the first person view camera in order to take some screenshots in-game. By using the "/teleport" command and the "/rotation_set" command together, you are able to take screenshot from an exact location at a specific cam...
by YuGiOhJCJ
Sat Dec 10, 2016 10:14
 
Forum: Mod Releases
Topic: [Mod] rotation [rotation]
Replies: 2
Views: 920

[Mod] item_strings [item_strings]

item_strings * Mod version: 20161209 * Mod license: GPL 3 or later * Minetest version: 0.4.14 * Mod dependencies: none * Report bugs or request help using my contact address This is a minetest mod to get item strings. This minetest mod adds two commands: * item_strings_get * item_strings_version Yo...
by YuGiOhJCJ
Fri Dec 09, 2016 19:48
 
Forum: Mod Releases
Topic: [Mod] item_strings [item_strings]
Replies: 2
Views: 840

[Mod] rotation [rotation]

rotation * Mod version: 20161209 * Mod license: GPL 3 or later * Minetest version: 0.4.14 * Mod dependencies: none * Report bugs or request help using my contact address This is a minetest mod to set the rotation of the player. This minetest mod adds four commands: * rotation_set_h * rotation_set_v...
by YuGiOhJCJ
Fri Dec 09, 2016 19:27
 
Forum: Mod Releases
Topic: [Mod] rotation [rotation]
Replies: 2
Views: 920

Re: Xanadu Server

Oh... I guess the reset has happened during July - August 2016 because I was in holidays and didn't check the forum carefully. Well, OK I am waiting.
by YuGiOhJCJ
Thu Aug 18, 2016 19:00
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: Xanadu Server

When I try to connect to the server I got this message:
---
An error occurred:
Access denied: Reason:
Sorry, no new players being admitted at this time!
---
I am not new on Xanadu, my player name is: YuGiOhJCJ.
What can I do?
by YuGiOhJCJ
Thu Aug 18, 2016 16:28
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: YuGiOhJCJ's server

I moved the server. I am happy to inform you that the Minetest service is available now :)
by YuGiOhJCJ
Mon Aug 15, 2016 12:21
 
Forum: Minetest Servers
Topic: YuGiOhJCJ's server
Replies: 2
Views: 794

Re: Minetest World Manager

I base64-encode the encrypted password because that's how passwords are stored in Minetest. In Minetest World Manager, in order to check if the provided raw password is matching to an existing player, I compare the passwords stored in the "auth.txt" file with the provided raw password that...
by YuGiOhJCJ
Tue Jul 19, 2016 13:17
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

Re: Minetest World Manager

As far as I know, base64 is not encryption but encoding. Encoding transforms data into another format using a scheme that is publicly available so that it can easily be reversed whereas encryption transforms data into another format in such a way that only specific individual(s) can reverse the tran...
by YuGiOhJCJ
Tue Jul 19, 2016 06:28
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

Re: YuGiOhJCJ's server

I move the server to an other location. So, all my services are down during several days. Please be patient.
by YuGiOhJCJ
Wed Jul 06, 2016 14:42
 
Forum: Minetest Servers
Topic: YuGiOhJCJ's server
Replies: 2
Views: 794

Re: Minetest World Manager

I am proud to announce that the new release of Minetest World Manager supports SRP :)
by YuGiOhJCJ
Tue Jun 21, 2016 17:12
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

Re: Xanadu Server

Wow see that flood that has just happened:
http://yugiohjcj.free.fr/minetest-xanadu-flood.png
by YuGiOhJCJ
Mon Jun 13, 2016 04:28
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: How are the passwords hashed in auth.txt?

It seems that valgrind does not detect any error: $ valgrind ./minetest_test_srp.out MyName MyPassword "IFrOhR2wlVmgEUYWreUArA" "OdnUTPArLAGNlsqXz1GB4lAosMTZQKS04XwrPpAq+j++EZabl5OIHbwhqwkFT16ijAcT0ziqQsvven34HaDwoitLlE1nAtIT82mT7SC5IVsnCF8J1/SlQ2dMIm4+tmpVe4A4tHlHyQVHjEuOlNaTnat7QykL...
by YuGiOhJCJ
Sat Jun 04, 2016 06:18
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

I found a case where it does not work :( Here is the content of my auth.txt file: $ cat ~/.minetest/worlds/myworld/auth.txt MyName:#1#IFrOhR2wlVmgEUYWreUArA#OdnUTPArLAGNlsqXz1GB4lAosMTZQKS04XwrPpAq+j++EZabl5OIHbwhqwkFT16ijAcT0ziqQsvven34HaDwoitLlE1nAtIT82mT7SC5IVsnCF8J1/SlQ2dMIm4+tmpVe4A4tHlHyQVHjEu...
by YuGiOhJCJ
Fri Jun 03, 2016 02:19
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: Minetest World Manager

SRP is not yet supported by Minetest World Manager.
However, I have worked on SRP in order to understand how it works [1].
I have successfully used SRP in a test program but it is not yet implemented in Minetest World Manager.

[1] viewtopic.php?f=3&t=6826#p216578
by YuGiOhJCJ
Wed Jun 01, 2016 01:12
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

YuGiOhJCJ's server

Hello, I am hosting this Minetest server: ⋅  Name: "YuGiOhJCJ's server - http://yugiohjcj.1s.fr/" ⋅  Description: "A server made by YuGiOhJCJ." ⋅  Version: 0.4.15 ⋅  Address: minetest.1s.fr ⋅  Port: 30000 (UDP) You should be able ...
by YuGiOhJCJ
Tue May 31, 2016 13:35
 
Forum: Minetest Servers
Topic: YuGiOhJCJ's server
Replies: 2
Views: 794

Minetest World Manager

Hello, Minetest World Manager is a program written in C language allowing to manage Minetest [1] worlds. See the INSTALL file for the instructions on how to build and install this program from the source code. See the ChangeLog file for the history of changes. See the TODO file for the list of thing...
by YuGiOhJCJ
Mon May 30, 2016 11:20
 
Forum: Minetest-Related
Topic: Minetest World Manager
Replies: 10
Views: 5020

Re: Xanadu Server

Notice: The stall glitch in 0.4.14 servers has a patch available so we are waiting on the devs implementing this safely into minetest so we can update server and stop all the downtime... OK, so we just have to follow this issue: https://github.com/minetest/minetest/issues/4151 . Indeed, it seems th...
by YuGiOhJCJ
Sat May 28, 2016 16:19
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: Xanadu Server

Well it is up now :)
I agree, an official announcement in this forum thread would be better.
But it's never too late to create one here explaining what happened during these days.
by YuGiOhJCJ
Sun May 22, 2016 17:42
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: Xanadu Server

Hello, I have just read a rumor on the in-game chat of Minetest while I was on the Xanadu server today: The Xanadu world has been reset! So, it means that there was an old Xanadu world and currently we are on the new one. I have checked if that rumor was true on this forum, in the Xanadu Server topi...
by YuGiOhJCJ
Tue May 17, 2016 11:23
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543900

Re: How are the passwords hashed in auth.txt?

Thank you it works :) Here is the new code: #include <stdio.h> /* for printf */ #include <stdlib.h> /* for exit */ #include <string.h> /* for strlen */ #include <ctype.h> /* for tolower */ #include "base64.h" /* for base64_encode */ #include "srp.h" /* for srp_create_salted_verif...
by YuGiOhJCJ
Sun May 08, 2016 02:44
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

OK, so I need to provide a non-NULL value to the 6th parameter of the srp_create_salted_verification_key function in order to give a fixed salt that will not be auto-generated. I am wondering what value I need to give. As I already have the verification key in the auth.txt file, I guess I need to ex...
by YuGiOhJCJ
Wed May 04, 2016 16:07
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

OK I am not yet able to authenticate a user through SRP but I have enhanced my code. Now, I create a verification key from the given name and password that has the same size than the one in the auth.txt file. In fact, I have checked again the MT source code and I have remarked that the verification ...
by YuGiOhJCJ
Wed May 04, 2016 05:44
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

Indeed, I gave the NULL value for the 2nd parameter of the srp_user_process_challenge function. It means that I gave a NULL salt to this function and that's why my program crashes. I am wondering what salt value I should use. Anyway, like you said, as my objective is to check that a given name/passw...
by YuGiOhJCJ
Thu Apr 21, 2016 08:19
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

OK I have written a minimal C code using this SRP library in order to authenticate a MT user. Unfortunately, it does not work. This is the code: #include <stdio.h> /* for printf */ #include <stdlib.h> /* for exit */ #include <string.h> /* for strlen */ #include <ctype.h> /* for tolower */ #include &...
by YuGiOhJCJ
Wed Apr 20, 2016 13:22
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

In fact, I am writing in C an utility to manage Minetest worlds. It reads the content of the auth.txt file and checks if the provided nickname and password matches with a user in the auth.txt file. It works well with old passwords because I have understood how the old passwords are hashed looking at...
by YuGiOhJCJ
Sun Apr 10, 2016 07:56
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

OK so how I can do this check in the C++ source code of Minetest please?
What's the name of the function that can check the SRP password (stored in auth.txt) against a plaintext password (given by the user)?
by YuGiOhJCJ
Sun Apr 10, 2016 00:46
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311

Re: How are the passwords hashed in auth.txt?

With the new minetest versions (I am using minetest 0.4.13), this is not anymore true.
Indeed, if I call core.get_password_hash(player_name, player_password), the returned value is not the one stored in the auth.txt file.
Can you explain me how I can get the real stored value please?
by YuGiOhJCJ
Wed Apr 06, 2016 16:11
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5311
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