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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Maybe there is an easier solution than to patch up the whole API: Change the map to repeat sectors outside the bounds of the small world. It might be needed to also patch some uses of sector/map-block positions but I wouldn't be supprised if this only affects a very small part of the world. The big ...
http://i.imgur.com/lE9DAjV.jpg Nice location while testing some changes: Two rivers and a small stream join to form a bigger river. The only strange thing is that the rivers come from the mountains while the small stream goes on in valley. In other news: I'm working on a more generic implementation...
This version slightly improved river-routing and grew the mountains. Rivers now also affect the biomes. They have a more average temperature and a higher humidity.
Oh, thanks, shouldn't commit and push the changes late at night, reverted the CMakeList.txt to undo the C++11 related changes and forgot that it is also needed for listing the source-code. Should be updated now.
I'm currently preparing a first version for code-release. It's still very rudimentary and has a lot of rough edges (or better blocky canyon walls) but here are a few other screens: bigger-river.png canyon-at-night.png What pages are proposed for image-upload? I don't want to spam the forum with my s...
It's a C++ one. It's just easier to code it in the language I use at work every day (Actually it's C++11, but it could be easily ported back to MT style)
I'm planning to get it more stable, do a clean-up and to adjust it to the MT coding style before release. I hope to get to this state in the next weeks, but it really depends on my time and motivation.
The preview of your mapgen looks good but would it be possible for you to adjust the scaling of the map calculation? I'm planning to fine-tune it once the basic stuff works reliably. The current density of rives has the advantage that it's easy to spot potential issues without having to travel a lo...
Interesting, something i have wanted to work on, a big challenge, good luck. Thanks a lot. I just finished the paging which is necessary to have rivers potentially spanning the whole map without having to calculate the map at once. 160411.jpg Here are some details in case anyone wants to try a simi...
At the moment I'm working on implementing an old idea about maps with rivers that go strictly downhill. I'm doing this in a local fork but I would love to see it added to minetest once it got usable. Update: The Canyon Mapgen Mod is a C++ based modification/fork of Minetest that brings a mapgen with...