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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

Using the Asphalt Workshop appears to have moved on since the dev blog entry , so here's how the version that I retrieved works. 1) Craft the Asphalt Workshop - recipe is 8 Asphalt round the outside, mese shard in the middle. 2) Open the Workshop by right click. 3) Load enough white or yellow dye in...
by Enkidu
Fri Feb 24, 2017 06:53
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118667

Minetest Mapper and 0.4.15

I just upgraded from 0.4.14 to 0.4.15 and now Minetest Mapper doesn't work. It runs for a while then calls terminate as follows and dumps core: Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 6392x9112) terminate called after throwing an instance of 'ZlibDec...
by Enkidu
Thu Feb 16, 2017 23:09
 
Forum: Minetest Problems
Topic: Minetest Mapper and 0.4.15
Replies: 1
Views: 1388

Re: Misc Problems with MT 0.4.14 on Ubuntu 16.04

TumeniNodes - try using Alt + drag.
by Enkidu
Fri Dec 30, 2016 01:36
 
Forum: Minetest Problems
Topic: Misc Problems with MT 0.4.14 on Ubuntu 16.04
Replies: 15
Views: 3263

minetestmapper - water colour?

I have a recent version of MineTest, downloaded and compiled from Github running on Ubuntu 16.10. Sorry, I don't know the exact version, but it is only a month or two old. I also have MineTestMapper, also downloaded from Github and compiled. Version is the one for Dec 19 I believe. The problem is th...
by Enkidu
Fri Dec 30, 2016 01:13
 
Forum: Minetest Problems
Topic: minetestmapper - water colour?
Replies: 1
Views: 634

Moving a world

I have a Minetest Server running on one of my machines. I've got myself into a situation (ie I screwed up) where I need to backup a world, reset everything and restore the world. Conceptually, how do I do this? Is it sufficient to backup up the "world" directory or are there other related ...
by Enkidu
Sun Apr 17, 2016 23:05
 
Forum: Minetest Servers
Topic: Moving a world
Replies: 2
Views: 861

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