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Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

I found the documentation: https://github.com/minetest-mods/hopper/blob/master/api.txt But it wants to directly access the inventory and we're using meta fields for name and count, so for now hoppers won't be supported. Sounds like there's an intention to create interoperability from the hopper sid...
by texmex
Mon Apr 03, 2017 01:49
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10371

Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

Tried it, works well! A suggestion: The item count is a little "mathy", I think it would be more easy if it read "Cobblestone [99 / 2 376]" or simply "Cobblestone 4%". I would also love for this to work with this hopper mod.
by texmex
Sat Apr 01, 2017 15:05
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10371

Re: [mod] Underworlds [underworlds]

Meaning, all lava and water from, say, mgv7 needs to go? I guess that's not what you meant, because here's a regular mgv7 lava cave at ≈-900, which makes me happy. http://i.imgur.com/kOQeH5u.png If I want to disable certain cave layers, how should I do it? Simply erase it's definition in underworld...
by texmex
Sat Apr 01, 2017 12:36
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 17055

Re: Declare your game to be ready to be bundled with Minetes

For an uninformed newcomer, why is it that no subgame then ever is bundled with the Minetest download? (apart from minetest_game of course) Being that the thread author is the founder of Minetest and all.
by texmex
Fri Mar 31, 2017 14:26
 
Forum: Subgame Releases
Topic: Declare your game to be ready to be bundled with Minetest
Replies: 30
Views: 16135

Re: [Mod] Hoppers

Not relating to the immediate discussion in this thread, but I will try the sorter node out later because the new feature sounds great. A dream situation would be for it to work in conjunction with the freshly released drawers mod, don't you think?
by texmex
Fri Mar 31, 2017 14:20
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31370

Re: [Mod] [MTG/MCl2] Storage Drawers [0.1] [drawers]

That is awesome, thanks LNJ! (Hey, you're back?)
by texmex
Fri Mar 31, 2017 13:34
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 10371

Re: [mod] Underworlds [underworlds]

Thank you, I'll try it out. But am I understanding this correctly then:
as long as you don't generate water or lava in your stock mapgen caves

Meaning, all lava and water from, say, mgv7 needs to go?
by texmex
Fri Mar 31, 2017 07:23
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 17055

Re: [mod] Underworlds [underworlds]

I've investigated the mod a bit in order to see if it could work on my server. It is quite impressive! I was wondering if there's a way to not cut off the caves and veins from the regular mapgen, but have them more integrated into each other?
+ Spoiler
by texmex
Thu Mar 30, 2017 17:41
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 17055

Re: [Mod] Circuits - Mesecons alternative [circuits]

That's true. I do those kind of PRs already, but with this project I'm not sure what the author see as the next step (if there is a next step).
by texmex
Thu Mar 30, 2017 08:11
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6848

Re: [mod] Air tanks [airtanks]

I tried it out, it works well. I love the audible refill sound. A few ideas more, of course: ⋅  A visible wear level on the tank would be good, just like any other tool has. However, I see you put a badge on empty ones, perhaps you want it that way, that it's not so precise how much air is...
by texmex
Tue Mar 28, 2017 17:22
 
Forum: WIP Mods
Topic: [mod] Air tanks [airtanks]
Replies: 15
Views: 3247

Re: [Mod] Circuits - Mesecons alternative [circuits]

bigfoot547 wrote:
texmex wrote:Is there anything us players can do to help with further development of this mod?

Make a PR? I'd help ;).

Players aren't usually skilled in coding, if you hadn't noticed. xD
by texmex
Tue Mar 28, 2017 17:01
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6848

Re: Post your screenshots!

azekill_DIABLO wrote:for entering dream codes.

That reminds me of the dream idea I had..
by texmex
Tue Mar 28, 2017 17:00
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1370831

Re: [mod] Dwarf Fortress style caverns [dfcaverns]

I tried to try the mod out, but all I could find was the stalactites, stalagmites and some fungi. Went down to about -3700. Is there something else to do? Did I get a bad seed? (I put df2 as seed on mgv7) I also get random lava lakes and flows at the surface. http://i.imgur.com/rPrLkBX.png
by texmex
Tue Mar 28, 2017 16:49
 
Forum: WIP Mods
Topic: [mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 9
Views: 5575

Re: [mod] Air tanks [airtanks]

Exactly, it's a tradeoff. I had originally considered some kind of special inventory slot system like the armor mod has, but this way is much simpler (both for player and for the poor overwhelmed coder :) and makes extended underwater adventures something you need to plan for. Sounds good. Luckily ...
by texmex
Tue Mar 28, 2017 14:47
 
Forum: WIP Mods
Topic: [mod] Air tanks [airtanks]
Replies: 15
Views: 3247

Re: [Mod] Circuits - Mesecons alternative [circuits]

Is there anything us players can do to help with further development of this mod?
by texmex
Tue Mar 28, 2017 13:02
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6848

Re: Rebuild from scratch on Xamarin, different engine...

This is interesting! I've not seen alternative clients before. Wish you the best of luck!
by texmex
Tue Mar 28, 2017 12:26
 
Forum: Minetest-Related
Topic: Rebuild from scratch on Xamarin, different engine...
Replies: 20
Views: 21085

Re: Post your mod requests/ideas here

A Raft-like mod/subgame. A bit like unternull but with hunger, temperature, thirst, weather and a real game progression mechanic.
by texmex
Tue Mar 28, 2017 12:25
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 381216

Re: Split bags from Unified Inventory?

Now that the mod "sfinv" is part of Minetest Game, it would be easy to make the bags compatible with the regular inventory too, without additional mods. Yes and actually the bags themselves could be made into new sfinv tabs, (With the tab layout Crafting, Bag, Bag, Bag and so on). The bag...
by texmex
Tue Mar 28, 2017 11:16
 
Forum: Modding Discussion
Topic: Split bags from Unified Inventory?
Replies: 6
Views: 3485

Re: [mod] Air tanks [airtanks]

You do that and all of the characters will be like I was when I first learned to scuba dive. I had an instructor call me and "Air Sucking Dog" ;-D Cash fan perhaps? ;) I've updated the mod with a breathing tube. If the breathing tube is in your inventory quick-use slots, then when your br...
by texmex
Tue Mar 28, 2017 08:27
 
Forum: WIP Mods
Topic: [mod] Air tanks [airtanks]
Replies: 15
Views: 3247

Re: [mod] Air tanks [airtanks]

Another high quality mod from FaceDeer! As this developer somehow is able to read my mind of what feature is needed next time and time again, I'll add this to my server asap. I have a feature question right off the bat: Could an optional feature be made so that new breaths of air is supplied to the ...
by texmex
Mon Mar 27, 2017 14:38
 
Forum: WIP Mods
Topic: [mod] Air tanks [airtanks]
Replies: 15
Views: 3247

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

Maintainers of the new repo should request a change of repo URL in first post so that newcomers won't choose the abandoned repo.
by texmex
Mon Mar 27, 2017 12:26
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171872

Re: Convert MC resource/texture packs to Minetest!

Cool.

You mean to create duplicate texture files so that they'll fit naming, when the namings diverge? Perhaps that's not a real issue though.
by texmex
Fri Mar 24, 2017 22:36
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 24543

Re: Convert MC resource/texture packs to Minetest!

The converter is tailored to minetest_game, not mineclone2. I would need to know the name of the textures that mineclone2 uses for granite etc, and then they could be added to the translation tables. Patching it is relatively simple for most textures, since it is just a rename. What about enabling ...
by texmex
Fri Mar 24, 2017 13:39
 
Forum: Minetest Texture Packs
Topic: Convert MC resource/texture packs to Minetest!
Replies: 44
Views: 24543

Re: building a game from scratch - Sol Aureus

Can't wait to try this!
by texmex
Fri Mar 24, 2017 12:19
 
Forum: Subgame Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 36
Views: 9913

Re: [Mod] Modular tunnel boring/building machine [digtron][0

Digtron controllers make note of the identity of the player who triggers it and the triggering player is the one who gets the credit. That's is good and how I'd like it to be. Thank you! I apologize, BTW, for not getting around to setting up the triggers on those achievements correctly to show prog...
by texmex
Thu Mar 23, 2017 09:46
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 22756

Re: [discussion] show your models

Looks great, Toby! You're talented.
by texmex
Wed Mar 22, 2017 10:07
 
Forum: Minetest General
Topic: [discussion] show your models
Replies: 40
Views: 8905

Re: [mod] Hopper with hopper sorter [wip][hopper]

Note that there's the newer hopper version by FaceDeer as well, with an API, chutes and so on. Check https://github.com/minetest-mods/hopper
by texmex
Tue Mar 21, 2017 10:55
 
Forum: WIP Mods
Topic: [mod] Hopper with hopper sorter [wip][hopper]
Replies: 21
Views: 4831

Re: [Mod] Crafting Guide [git] [craftguide]

Awesome!
by texmex
Mon Mar 20, 2017 10:32
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [git] [craftguide]
Replies: 40
Views: 66490

Re: Post your screenshots!

Fred Brighton wrote:I have a background in civil engineering so I like to use Minetest as a sort of CADD program for designing settlements and homes.

That's awesome!
by texmex
Sat Mar 18, 2017 21:31
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1370831

Re: [Game] MineClone 2 [0.16.0]

I am deeply impressed with the achievements and pace of this project.
by texmex
Sat Mar 18, 2017 21:30
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180289
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