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Re: 2d mobs always facing player

there is a certain charm to them also think of all the 2d sprites already made we could use
by ph8jPf9M
Sat Apr 01, 2017 05:08
 
Forum: Modding Discussion
Topic: 2d mobs always facing player
Replies: 3
Views: 2762

2d mobs always facing player

are there any mods that already make 2d mobs always face you so that you never see their sides? Like these https://youtu.be/V9lW0Q43ufY?t=108 in doom? If not then how is it posible to make these always face you with mobs redo? the only mod that uses 2dmobs as far as i know is http://cornernote.githu...
by ph8jPf9M
Fri Mar 31, 2017 22:54
 
Forum: Modding Discussion
Topic: 2d mobs always facing player
Replies: 3
Views: 2762

Re: Convert Minecraft maps to Minetest WorldEdit schematics

download for MCEdit filter is not working
by ph8jPf9M
Sun Mar 19, 2017 10:21
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest WorldEdit schematics
Replies: 69
Views: 42774

Re: Blender training series

How to make blender mob hold a sword or bow like in Minecraft for mobs redo - mob that uses two textures one for body the other for sword. Item that mob is holding should not be a plane and should be easily changed to hold other items like bow in lua so that its texture pack compatible. like model h...
by ph8jPf9M
Mon Mar 13, 2017 11:35
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16632

Re: [Game] MineClone 2 [0.4.0]

i can help out with the rest of the minecraft mobs that are missing just need animations

blender files https://github.com/22i/minecraft-voxel-blender-models

quick minetest mod to test how mobs look like * amc - depends on mobs redo
https://github.com/22i/amc
by ph8jPf9M
Mon Jan 30, 2017 20:44
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 181742

Re: Blueprint guide for building?

You would get blueprints by: small chance when mining, in chests, fishing,mob drops,villager trading, award for completing achievments. i know these mods towntest, townchest, handle_schematics and worldedit. -they need an option to load placeholder blocks so that you can still build it yourself just...
by ph8jPf9M
Wed Dec 28, 2016 16:36
 
Forum: Modding Discussion
Topic: Blueprint guide for building?
Replies: 4
Views: 996

Blueprint guide for building?

There should be an item that you get as a reward - blueprints. You can put that blueprint into a machine - then layout of small nodes appear as a guide to where you need to place blocks to build it. is there any mod that already does this? if not how can this be done? it should work like these https...
by ph8jPf9M
Wed Dec 28, 2016 12:57
 
Forum: Modding Discussion
Topic: Blueprint guide for building?
Replies: 4
Views: 996

Re: Gabo's TEST Server

gabo.xandre wrote:A fine view of Lumberton Gardens:

Image


How were the stars made and what mod?

https://www.reddit.com/r/Minetest/comme ... _on_gabos/
by ph8jPf9M
Sat Dec 24, 2016 11:47
 
Forum: Minetest Servers
Topic: Gabo's TEST Server
Replies: 101
Views: 19221

Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

christoferlevich wrote:I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?

advanced npc is trying to achieve that but instead of punching you will need rightclick you will also need mobs redo https://github.com/hkzorman/advanced_npc
by ph8jPf9M
Fri Dec 16, 2016 15:23
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 234
Views: 69852

Re: Thief mob that can steal your items?

In nssm there are some mobs that can do this kind of thing: - morgut can steal your food. And if you kill it it will drop your food; - morlu does the same thing but with armors. i have tried out Morgut and he is able to steal nssm food but cant steal apples and bread? Thief can also steals from che...
by ph8jPf9M
Fri Dec 16, 2016 14:39
 
Forum: Modding Discussion
Topic: Thief mob that can steal your items?
Replies: 4
Views: 1129

Thief mob that can steal your items?

This is the thief mob that is going to steal your precious items and hurt you by 1 heart. He steals and then runes away. The stolen items appear in his hand and when he is defeated he drops back the items he stolen. How can this be done with for example mobs redo?
by ph8jPf9M
Tue Dec 06, 2016 09:02
 
Forum: Modding Discussion
Topic: Thief mob that can steal your items?
Replies: 4
Views: 1129

Collisionboxes rotate based upon where mob is looking?

is it possible for the collisionboxes to rotate with the mobs-mobs redo? Right now the collision box is static and does not change ever no matter in what direction mob is facing. Collision box is either smaller than the mob or too big to cover most of the mob. Here is a mob that we can see has a sma...
by ph8jPf9M
Sat Dec 03, 2016 21:22
 
Forum: Modding Discussion
Topic: Collisionboxes rotate based upon where mob is looking?
Replies: 1
Views: 652

Re: Post your modding questions here

it works! is it posible to change the text color, boldness and such?
by ph8jPf9M
Thu Nov 17, 2016 20:01
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628291

Re: Post your modding questions here

i want to make it so that each time you join the game you get a random welcome message. How can this be done?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_joinplayer(function(player)
   minetest.chat_send_all("Welcome1.")
end)
by ph8jPf9M
Thu Nov 17, 2016 19:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628291

Re: [Mod] Mobs Redo [1.32] [mobs]

Is there a way to make mobs bigger with an item growray? Growray is a tool with durability. When you rightclick a mob with it it changes mobs visual size from visual_size = {x=4, y=4}, to visual_size = {x=5, y=5}, and each time we growray a mob it grows by 1 in x and y until he is a giant mob then w...
by ph8jPf9M
Tue Nov 15, 2016 15:52
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242067

Re: Slideshow on the load screen

There should also be random quotes or gameplay tips on the loading screen.
by ph8jPf9M
Tue Nov 08, 2016 16:37
 
Forum: Minetest Features
Topic: Slideshow on the load screen
Replies: 9
Views: 1802

Re: [Mod] More creeps and weirdoes [amcaw]

yes! there will be animations. I will try to completely animate 1 creep or more per day - will take a while since there are atleast 37 creeps that will take aproximetly a month or less depending on how quick i get. You can help out with the animation here you will need blender for it. other than tha...
by ph8jPf9M
Sun Nov 06, 2016 14:07
 
Forum: WIP Mods
Topic: [Mod] More creeps and weirdoes [amcaw]
Replies: 5
Views: 1313

Re: [Mod] Mobs Redo [1.32] [mobs]

The latest update changed mob spawning so that it actually counts the number of a specific mob inside the area beforehand and spawns a new one only if within limits... Here is an example of a new spawn command which is easier to use: mobs:spawn({ name = "mobs_animal:cow", nodes = {"g...
by ph8jPf9M
Sun Nov 06, 2016 13:05
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242067

Re: [Mod] More creeps and weirdoes [amcaw]

https://forum.minetest.net/download/file.php?mode=view&id=7911&sid=72e77f0051b43822fe9bf3775f1edcde Here is the big baby update! -changed the collision box so that it is harder for you to enter its head. -Added super baby food with no use yet to drop table. -Added sounds for baby. -Changed ...
by ph8jPf9M
Fri Nov 04, 2016 21:38
 
Forum: WIP Mods
Topic: [Mod] More creeps and weirdoes [amcaw]
Replies: 5
Views: 1313

[Mod] More creeps and weirdoes [amcaw]

http://i.imgur.com/ZKiEHIS.png a bit of creep history: Creeps were mostly made by freakstritch in 2012 and not updated over minecraft 1.2.5 for quite a while. Since then a reboot was started by Astromojang he made it open source but quit working on it year later. Now the mod has gotten picked up by...
by ph8jPf9M
Wed Nov 02, 2016 09:07
 
Forum: WIP Mods
Topic: [Mod] More creeps and weirdoes [amcaw]
Replies: 5
Views: 1313

Re: [Mod] D00Med mobs [dmobs]

did you already upload blender files of your mobs to github if you still have them you should!
by ph8jPf9M
Tue Oct 25, 2016 10:30
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30697

Re: objects from removed mod

The moment you remove the mob mod all the mob entieties still remain but appear as unknown objects. when hovering over unknown objects it tells you what thing it was. https://forum.minetest.net/download/file.php?mode=view&id=7806&sid=95b1878456b330f7f91076f0649bd3bf https://forum.minetest.ne...
by ph8jPf9M
Fri Oct 21, 2016 11:28
 
Forum: Modding Discussion
Topic: objects from removed mod
Replies: 3
Views: 727

Re: Post your mod requests/ideas here

Is there a mod or function in Minetest with which you can quickly see what biome you are in if not someone make it. It could be a special item like those in here viewtopic.php?f=9&t=15247 that you need to craft and then you can quickly see what biome you are in.
by ph8jPf9M
Mon Oct 17, 2016 17:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382402

Re: Post your mod requests/ideas here

Here come the titans! There would be only one titan spawned per biome. Specific titans would be biome specific. Titans would be immortall and they never dispawn. At the start of a game most of the titans are cursed by the tyranical titan in the nether. When a titan is cursed he will be aggresive whe...
by ph8jPf9M
Mon Oct 17, 2016 09:14
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382402

Re: Glory Koshikii's Open World

include mod links and make corrections if any link is wrong. 3d_armor https://forum.minetest.net/viewtopic.php?t=4654 » 3d_armor » shields » wieldview bakedclay https://forum.minetest.net/viewtopic.php?id=8890 biome_lib https://forum.minetest.net/viewtopic.php?t=12999 blocked_usernames display_modpa...
by ph8jPf9M
Sat Oct 15, 2016 15:22
 
Forum: Minetest Servers
Topic: Glory Koshikii's Open World
Replies: 1
Views: 843

Re: Minetest forum & wiki black stylish theme request night

will look through phpBB stylish themes
by ph8jPf9M
Thu Oct 13, 2016 19:11
 
Forum: Minetest-Related
Topic: Minetest forum & wiki black stylish theme request night mode
Replies: 8
Views: 6819

Minetest client new tab: addons

Do you think subgames, mods and texture packs are easy to install now? Wait till you get to install them via addon tab from minetest itself. Idea is to add a new tab called addons that could works similair to supertuxkart addons https://forum.minetest.net/download/file.php?mode=view&id=7773&...
by ph8jPf9M
Thu Oct 13, 2016 18:43
 
Forum: Minetest Features
Topic: Minetest client new tab: addons
Replies: 1
Views: 680

Re: Minetest forum & wiki black stylish theme request night

The theme that Calinou shared has bright shade of grey also it requires tweaking of the stylish theme code for it to work. I would prefer for there to not be a need to tweak the code but just to install the theme and it works. Also its important to make theme dedicated to one website. https://forum....
by ph8jPf9M
Thu Oct 13, 2016 15:08
 
Forum: Minetest-Related
Topic: Minetest forum & wiki black stylish theme request night mode
Replies: 8
Views: 6819
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