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Re: import de carte

Salut,

> Existe t'il un site du même type et/ou un programme qui fait cela directement pour minetest?

A ma connaissance et après de longue recherche, non.
Tout ce fait donc manuellement via de nombreux outils.
by Nekrofage
Sun Apr 02, 2017 19:26
 
Forum: Français
Topic: import de carte
Replies: 10
Views: 6557

Move a node

Hi !! :D

Do you know if it is possible to move a node?

Thank you !
by Nekrofage
Fri Feb 03, 2017 21:36
 
Forum: Modding Discussion
Topic: Move a node
Replies: 1
Views: 528

Re: Attach an object/node/model to a player

Hi all !! :D

Thank you for your Lua code examples !
by Nekrofage
Fri Feb 03, 2017 21:34
 
Forum: Modding Discussion
Topic: Attach an object/node/model to a player
Replies: 3
Views: 807

Re: No mouse to look around

Hi ! Finally, I replace the movement with the mouse by the keyboard directly in the Linux distribution. By example, on my Lubuntu, I use this tip: https://ubuntuforums.org/showthread.php?t=2001946&p=12022123#post12022123 http://askubuntu.com/questions/149651/how-do-i-setup-pointer-keys-mouse-key...
by Nekrofage
Sun Jan 22, 2017 10:07
 
Forum: Minetest General
Topic: No mouse to look around
Replies: 3
Views: 902

No mouse to look around

Hi all !! ;-)

I would to know if it is possible *not* to use the mouse to look around?
I want use only the keyboard to control the movement.
Thahnk you.
by Nekrofage
Thu Jan 19, 2017 21:41
 
Forum: Minetest General
Topic: No mouse to look around
Replies: 3
Views: 902

Attach an object/node/model to a player

Hi !! :D

I search an example of Lua code to attach an object/node/model to a player.
Do you have links or codes about that ?

Thank in advance!
by Nekrofage
Sun Dec 25, 2016 16:45
 
Forum: Modding Discussion
Topic: Attach an object/node/model to a player
Replies: 3
Views: 807

Re: request_http_api() examples

Hi !

After some research, this is an example with the request_http_api() :
https://github.com/Nekrofage/requesthttpapi
by Nekrofage
Thu Dec 22, 2016 22:48
 
Forum: Modding Discussion
Topic: request_http_api() examples
Replies: 3
Views: 934

Re: Animated texture on node

Hi all !!

Thank your help ! :D

This is my code :
https://github.com/Nekrofage/animtex
by Nekrofage
Sun Dec 18, 2016 22:21
 
Forum: Modding Discussion
Topic: Animated texture on node
Replies: 3
Views: 947

Animated texture on node

Hi !!

I search an simple example of animated texture on node, do you have something like that ?

Thanks you ! :D
by Nekrofage
Thu Dec 15, 2016 22:23
 
Forum: Modding Discussion
Topic: Animated texture on node
Replies: 3
Views: 947

Vinyl player mod

Hi, This is my lua mod where a node can plays ogg music. This is a mix between this 2 example codes: https://github.com/minetest-mods/mysoundblocks/blob/master/init.lua https://forum.minetest.net/viewtopic.php?f=9&t=1412 The code in beta version: https://github.com/Nekrofage/vinylplayer The vide...
by Nekrofage
Sun Dec 04, 2016 17:27
 
Forum: Modding Discussion
Topic: Vinyl player mod
Replies: 0
Views: 673

Re: import de carte

Salut !!

Onyx wrote:Bonsoir,
(11 heures quand même)


Et encore, j'ai configuré un modéle de serveur "bas de gamme". J'imagine même pas sur un simple ordinateur de travail ! O_o
by Nekrofage
Sun Nov 27, 2016 11:37
 
Forum: Français
Topic: import de carte
Replies: 10
Views: 6557

Re: import de carte

Bonsoir à tous !!

Voici mon petit aide-mémoire pour convertir une carte Minecraft vers une carte Minetest :
http://serveur2jeu.info/minetest-conver ... -minetest/
by Nekrofage
Fri Nov 25, 2016 18:02
 
Forum: Français
Topic: import de carte
Replies: 10
Views: 6557

Re: import de carte

Salut Onyx, cela peut être très long mais cela fonctionne, j'ai déjà testé il y a un moment et je n'ai eu aucun problème. Par hasard, aurais-tu un tuto ou des notes ? Parce que je galère un peu pour la conversion de carte MC => MT... O_o Merci ! :D *edit* : Bon, finalement, j'ai réussi à tout instal...
by Nekrofage
Thu Nov 24, 2016 17:47
 
Forum: Français
Topic: import de carte
Replies: 10
Views: 6557

Re: import de carte

Bonsoir !!

A priori, c'est possible, cf le lien suivant :
https://framacolibri.org/t/importer-une ... sible/1057
by Nekrofage
Wed Nov 23, 2016 18:28
 
Forum: Français
Topic: import de carte
Replies: 10
Views: 6557

Re: Impression 3d

Salut , > J'ai testé à deux reprises avec succès la procédure des petits débrouillards qu'on trouve ici : > http://minetest.lespetitsdebrouillardspc.org/ Comme toi, j'avais fait ca. Mais j'avais toujours une erreur au niveau de l'objet. J'ai laissé tomber... Voici mon petit tuto : http://serveur2jeu...
by Nekrofage
Mon Nov 21, 2016 15:58
 
Forum: Français
Topic: Impression 3d
Replies: 3
Views: 2300

Re: Impression 3d

Re,

Je viens de tester les 2 tutos suivant :
http://tableauxmaths.fr/spip/spip.php?article179
https://fr.flossmanuals.net/eduquer-au- ... ession-3d/

Ca m'a l'air de fonctionner...
J'ai plus qu'à imprimer ! :D
by Nekrofage
Wed Nov 16, 2016 19:19
 
Forum: Français
Topic: Impression 3d
Replies: 3
Views: 2300

Impression 3d

Bonjour à tous !!! Est-ce vous auriez une solution fiable pour faire une impression 3d d'une construction Minetest ? J'ai essayer le tuto suivant : http://www.wikidebrouillard.org/index.php/Impression_3D_avec_MINETEST#Installation_de_Minetest2Obj Mais au moment de l'import dans Repertier, j'ai l'err...
by Nekrofage
Wed Nov 16, 2016 14:27
 
Forum: Français
Topic: Impression 3d
Replies: 3
Views: 2300

request_http_api() examples

Hi !!

I search examples with the using of request_http_api() method.

I already have these Lua codes:
https://github.com/HybridDog/things/blo ... r/init.lua
viewtopic.php?f=14&t=14146#p233996

Thanks you.
by Nekrofage
Wed Nov 02, 2016 17:24
 
Forum: Modding Discussion
Topic: request_http_api() examples
Replies: 3
Views: 934

Re: On_rightclick action

Thank you BrandonReese !! It is very strange because the 'on_secondary_use' method doesn't run... For information, my code is the following: -- Left button mouse on_use = function(itemstack, user, pointed_thing) local pos = pointed_thing.under if not pos then return itemstack end local meta = minete...
by Nekrofage
Tue Oct 25, 2016 19:30
 
Forum: Modding Discussion
Topic: On_rightclick action
Replies: 4
Views: 1003

Re: On_rightclick action

Hi BrandonReese, Oky. But finally, I use this code : -- Use switch to on/off and use pick to change the value minetest.register_tool("nekromod:pick_wood", { description = "Wooden Pickaxe Weapon", inventory_image = "default_tool_woodpick.png", tool_capabilities = { }, --...
by Nekrofage
Mon Oct 24, 2016 22:15
 
Forum: Modding Discussion
Topic: On_rightclick action
Replies: 4
Views: 1003

On_rightclick action

Hi all !! :D I want an 'on_rightclick' action on mesescons node, I have this code: minetest.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if node.name == "mesecons_switch:mesecon_switch_off" then local player_name = clicker:get_player_name() local mypos = minetest....
by Nekrofage
Mon Oct 24, 2016 19:04
 
Forum: Modding Discussion
Topic: On_rightclick action
Replies: 4
Views: 1003

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Yeah !!!
This is the good node name : mesecons_switch:mesecon_switch_off !!

Thank you Jeija ! ;-)
by Nekrofage
Sun Oct 23, 2016 15:40
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 534943

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi, In my Lua mod, I use this code: minetest.set_node({x=pos.x + 2, y=pos.y, z=pos.z }, {name="mesecons_switch:mesecon_switch"}) But I have this error: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-3,3,-71) (block (-1,0,-5)...
by Nekrofage
Sun Oct 23, 2016 15:00
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 534943

Re: Add a sign and a lever nodes

Finally, I use this lib for adding signs:
https://github.com/minetest-mods/signs_lib

And I use this Lua code:
minetest.set_node({x=pos.x + 2, y=pos.y, z=pos.z }, {name="signs:sign_yard"})

So, I would to know how to modify the sign text?
by Nekrofage
Sun Oct 23, 2016 14:18
 
Forum: Modding Discussion
Topic: Add a sign and a lever nodes
Replies: 1
Views: 457

Add a sign and a lever nodes

Hi !!

I search 2 Lua example codes to:
- Add a sign node with a text and
- Add a lever node

There is libraries about that but I want something very easy to use and not complicated.

Thank you ! ;-)
by Nekrofage
Sun Oct 23, 2016 09:45
 
Forum: Modding Discussion
Topic: Add a sign and a lever nodes
Replies: 1
Views: 457

Re: Get the current player name

Oh, thank you Byakuren !!
by Nekrofage
Sun Oct 23, 2016 07:02
 
Forum: Modding Discussion
Topic: Get the current player name
Replies: 2
Views: 559

Get the current player name

Hi,

I would like to know what is the good the method to get the player name that execute a chat command?

Thank you! :D
by Nekrofage
Sun Oct 23, 2016 00:41
 
Forum: Modding Discussion
Topic: Get the current player name
Replies: 2
Views: 559

Re: Build house/structure mod

Oky paramat, I will use the 'set_node'/'add_node' methods.
Thank you for your help! :D
by Nekrofage
Fri Oct 21, 2016 12:48
 
Forum: Modding Discussion
Topic: Build house/structure mod
Replies: 7
Views: 1327

Re: Mes petits aide-mémoires

Normalement, y a pas trop de soucis.
J'ai juste supprimer (O_o) un petit bout de code dans le init.lua
by Nekrofage
Fri Oct 21, 2016 08:34
 
Forum: Français
Topic: Mes petits aide-mémoires
Replies: 4
Views: 2622

Re: Build house/structure mod

Thank you bell07 ! ;-)

But does it possible to define/build a structure with Minetest Lua code?
I would like not to use a predefined building.
by Nekrofage
Thu Oct 20, 2016 20:14
 
Forum: Modding Discussion
Topic: Build house/structure mod
Replies: 7
Views: 1327
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