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Re: Where does Sam's stuff go?

you make it way too complicated :P his pocket is a gate to the 4th dimension. that's why he can store 30.000Kg stones in it. =(^.^)= 32 (number of stacks) × 99 (size of stack) × 1m³ (volume of node) × 3000kg/m³ (average density of stone) = 9504000kg. It is about 10.000 tons. Sam has invisible freig...
by Sergey
Sat Apr 01, 2017 04:02
 
Forum: Minetest Features
Topic: Where does Sam's stuff go?
Replies: 9
Views: 3064

Re: Where does Sam's stuff go?

I prefer Sam has round head instead of this backpack. This cube on the top, that happens to be head, irritates me. So here backpack is like parallelepiped with accurately cut corners. BUT DID ANYONE THINK ABOUT CUTTING CORNERS OF THAT CUBE ON THE TOP. UH? http://cs6.pikabu.ru/images/big_size_comm/20...
by Sergey
Sat Apr 01, 2017 03:46
 
Forum: Minetest Features
Topic: Where does Sam's stuff go?
Replies: 9
Views: 3064

Re: Minetest 0.4.15

rubenwardy wrote:It's because no one volunteered

Who must be volunteer(s)? It's up to developers.
by Sergey
Sat Apr 01, 2017 03:28
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 19392

Re: Should we rename Minetest? (poll)

Linuxdirk wrote:
Sergey wrote:Many countries' names end with -ia.

In English, yes.

In Russian, as well. (except for -ия in the end, which sounds -iya for English-speaker).

Австралия, Авcтрия, Колумбия, Словакия, Малайзия, Россия and so on.
by Sergey
Fri Mar 31, 2017 20:52
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 5504

Re: Should we rename Minetest? (poll)

Many countries' names end with -ia. For example, Australia, Austria, Colombia, Slovakia, Malaysia, Russia and so on.

So my another suggestion is Voxelia.
by Sergey
Fri Mar 31, 2017 16:25
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 5504

Re: Should we rename Minetest? (poll)

It's simple. If names do not fit, let's use other languages.

gorniak is transliterated form of горняк, which means miner in Russian.
Here root is гор-. Гора means mountain.
by Sergey
Fri Mar 31, 2017 12:19
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 5504

Re: Should we rename Minetest? (poll)

maikerumine wrote:Minetest = openminer

https://www.youtube.com/watch?v=jlkKYpnFu5o
by Sergey
Fri Mar 31, 2017 07:23
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 5504

Re: Colored chat

I am against colored messages from users. Only warnings and errors (and other internal services' messages) must be typed with different color. But not users' ones.

I imagine like every kid will paint words and letters with rainbow colors.
by Sergey
Thu Mar 30, 2017 14:28
 
Forum: Minetest Features
Topic: Colored chat
Replies: 11
Views: 2164

Re: pine_sapling vs junglesapling

Why does Sergey keep starting redundant discussions for topics that already exist? https://forum.minetest.net/viewtopic.php?f=5&t=16003 I do not bother using forum search because: 1) there is no guarantee it returns me what I want because hundred people title hundred topic hundred different way...
by Sergey
Thu Mar 30, 2017 04:16
 
Forum: Minetest Problems
Topic: pine_sapling vs junglesapling
Replies: 4
Views: 1090

Re: Minetest version numbers

sorcerykid wrote:Is everything about Minetest a complaint?

Sure, nothing is perfect.
by Sergey
Thu Mar 30, 2017 04:13
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 2134

Re: Bug with glass

cheapie wrote:If you're an "ordinary gamer", then why are you using WorldEdit?

To remove water and lava underground. And to eliminate mountains for my house.
by Sergey
Tue Mar 28, 2017 14:37
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 2309

Re: Bug with glass

It would be a pain to replace stairs using WorldEdit. Checking each node for its definition to decide whether param2 should be cleared or not. For simplyness, request a new command to clear param2 for all nodes in the selected area. Maybe even better than that would be the ability to specify param ...
by Sergey
Tue Mar 28, 2017 11:00
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 2309

Re: [8x] mini8x

Linuxdirk wrote:We have 8x and 4x. Now we need to have 2x!

1 pixel should be enough :-)

Everything differs only by color.
by Sergey
Tue Mar 28, 2017 08:20
 
Forum: Minetest Texture Packs
Topic: [8x] mini8x
Replies: 41
Views: 9521

Re: Removal of Nyan Cats: how to preserve them in worlds

Who the hell is PB&J Pup?

Something from US cartoon TV series?
What about something from Soviet cartoons? Americans will not worry about? Or will they ask the same question "Who the hell is..."?

By the way, I did not know anything about Nyan cat either.
by Sergey
Tue Mar 28, 2017 05:27
 
Forum: Minetest News
Topic: Removal of Nyan Cats: how to preserve them in worlds
Replies: 30
Views: 17185

pine_sapling vs junglesapling

Itemstrings are so inconsistent! Some have underscores for separating words, another — do not — and looks like long snot.

Damn. No standard at all.
by Sergey
Mon Mar 27, 2017 10:33
 
Forum: Minetest Problems
Topic: pine_sapling vs junglesapling
Replies: 4
Views: 1090

Re: Removal of Nyan Cats: how to preserve them in worlds

Vote for Grumpy cat!

Image
by Sergey
Sun Mar 26, 2017 03:46
 
Forum: Minetest News
Topic: Removal of Nyan Cats: how to preserve them in worlds
Replies: 30
Views: 17185

Re: Bug with glass

So you want it to zero out param2 in some cases but not others? That seems rather inconsistent to me. So you want glass with glitches? That seems rather inconsistent to me. The "glitches" are just a non-zero param2, which is what it had before you replaced it. So? I just can't understand ...
by Sergey
Sun Mar 26, 2017 03:41
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 2309

Re: Bug with glass

cheapie wrote:So you want it to zero out param2 in some cases but not others? That seems rather inconsistent to me.

So you want glass with glitches? That seems rather inconsistent to me.
by Sergey
Sun Mar 26, 2017 00:00
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 2309

Re: Bug with glass

WorldEdit replaces the node name *only*, and does not touch param2, metadata, etc. when doing //replace. That way, if you replace some rotated nodes with some others that support rotation, they stay rotated. If you want to clear the param2 value for the selected area, you can use this: //luatransfo...
by Sergey
Sat Mar 25, 2017 11:52
 
Forum: Minetest Problems
Topic: Bug with glass
Replies: 12
Views: 2309

Re: Alternatives to sneak elevators

I would prefer to just have two node jumping whilest on solid ground. By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient. First fix all bugs related to sneak button (elevator, falling ...
by Sergey
Sat Mar 25, 2017 01:37
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 5557

Re: Field of view (FOV)? 72 degrees?

srifqi wrote:Seems like FOV depends on the width of your screen. The wider your screen, the higher FOV degree.

FOV depends on corresponding setting in text file. But it seems MT processes this setting incorrectly.
It seems like a bug.
by Sergey
Fri Mar 24, 2017 20:12
 
Forum: Minetest General
Topic: Field of view (FOV)? 72 degrees?
Replies: 6
Views: 1404

Re: Post your screenshots!

From here the game must start.

Who dig up to the surface — the winner.

Image
by Sergey
Fri Mar 24, 2017 07:04
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5321
Views: 701572

Re: What are differents between mapgens v5, v6 and v7?

firefox wrote:the terrain of v7 is somewhere in the middle between v5 and v6.
it is usually more realistic but also has some very interesting shapes sometimes.

Most realistic is valleys.
by Sergey
Thu Mar 23, 2017 05:31
 
Forum: Minetest Features
Topic: What are differents between mapgens v5, v6 and v7?
Replies: 5
Views: 1069

Re: [Mod] WorldEdit [1.0] [worldedit]

Guys, this is for you.

Image
by Sergey
Wed Mar 22, 2017 23:31
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 199952

Re: Actions being on ladder

OK, move it there.
by Sergey
Wed Mar 22, 2017 20:04
 
Forum: Minetest Features
Topic: Actions being on ladder
Replies: 2
Views: 886

Re: Post your videos!

Folks, what kind of screen recorder (GNU/Linux) do you use?

Which one is more convinient?
Overlay of music track, for example.
by Sergey
Tue Mar 21, 2017 23:36
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 57390

Re: Minetest version numbers

Real semvar would make Minetest's version like 4.15.0, where the 0 is a patch version - it's incremented every time a bug fix release is made that does not add features. If Minetest does change system, it will be to proper semvar For more information, see http://semver.org/ So, let new version be 4...
by Sergey
Tue Mar 21, 2017 04:59
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 2134

Actions being on ladder

It would be nice to use [Shift] button not to descend the ladder but to keep holding it (e.g., when trying to reach some stone with ore) and not to fall. Like working on the floor/ground. For example, let: ⋅  [W] (forward) will ascend the ladder ⋅  [S] (back) will descend the lad...
by Sergey
Tue Mar 21, 2017 00:41
 
Forum: Minetest Features
Topic: Actions being on ladder
Replies: 2
Views: 886
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