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Re: [Mod] Infinite Chest [infinite_chest] Never-ending chest

Yes, its in the guide: https://cornernote.github.io/minetest-infinite_chest/

C = Chest
M = Mese
- = empty

Infinite Chest
CCC
C-C
CCC

Infinite Locked Chest
CCC
CMC
CCC
by cornernote
Sun Jan 29, 2017 22:54
 
Forum: Mod Releases
Topic: [Mod] Infinite Chest [infinite_chest] Never-ending chest slots.
Replies: 13
Views: 9544

Re: [Mod] Deploy Nodes [deploy_nodes] nodes that turn into b

You use WorldEdit to export chunks of the world, and they save as .we files: https://github.com/Uberi/Minetest-WorldEdit https://github.com/Uberi/Minetest-WorldEdit/blob/master/Tutorial.md //p set punch 2 nodes //save myawesomething Now it should be saved somewhere as myawesomething.we (i think in s...
by cornernote
Wed Nov 23, 2016 22:57
 
Forum: Mod Releases
Topic: [Mod] Deploy Nodes [deploy_nodes] nodes that turn into big structures
Replies: 57
Views: 18611

Re: [Mod] Skyblock [skyblock]

Are you able to do a pull request on github for these changes?
by cornernote
Sun Sep 04, 2016 03:14
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [Mod] Skyblock [skyblock]

Thanks for your positive feedback, van you code? If so it would be great to see some pull requests for the improvements you suggested.
by cornernote
Sat Sep 03, 2016 02:13
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [minetest-bower] mod repository and package manager

Do you code php? I'd merge a PR with a feature to list all releases. If not feel free to add an issue requesting it and I'll see what I can do. Only issue is getting some time to work on it.
by cornernote
Sun Jul 03, 2016 09:02
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [minetest-bower] mod repository and package manager

Hey Wuzzy, thanks for all the positive feedback! How does Minetest Bower handle mods with equal directory names? Names are assigned on a first in first served basis. Once the name is used it cannot be used by another mod. One thing which I would like to see is to display the “real” mod name on the h...
by cornernote
Fri Jul 01, 2016 00:13
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [minetest-bower] mod repository and package manager

How do I specify dependency versions for my mod? EDIT: I guess use a normal bower config file? Exactly! You can have a look at these 2 links that provide additional documentation on your question: https://minetest-bower.herokuapp.com/docs/bower-format https://minetest-bower.herokuapp.com/docs/semver
by cornernote
Tue Jun 21, 2016 00:45
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [Mod] Skyblock [skyblock]

Sokomine, I have added a link to your fork in the first post.
by cornernote
Mon May 02, 2016 23:26
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [Mod] Skyblock [skyblock]

you probably need to start a new world, as the clouds have already been generated nearby
by cornernote
Tue Apr 19, 2016 04:02
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [Mod] Skyblock [skyblock]

linushsao wrote:a few question. when i look down from my skyblock,it's all white floor,how could i replace the white floor with sea?


See Ocean Mode here:

https://cornernote.github.io/minetest-skyblock/docs/
by cornernote
Mon Apr 18, 2016 00:22
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [Mod] Skyblock [skyblock]

Hey Wuzzy,

I'm glad you tried it and had some fun. It's should be reasonably bug free. It would be great if you could add that bug into the issues and I'll take a look at it. https://github.com/cornernote/minetest- ... issues/new
by cornernote
Thu Mar 24, 2016 02:36
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [Mod] Inventory Plus [inventory_plus] additional formspe

Hey @TenPlus1, any chance you can do a PR with those changes? That would be awesome!
by cornernote
Thu Mar 24, 2016 01:25
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [inventory_plus] additional formspec buttons
Replies: 27
Views: 29318

Re: [Game] Skyblock [skyblock]

This Mod Sounded Cool, So I Downloaded It, Installed It, And Enabled It, Than I Tryed Creating A New World To Play Skyblock, But IT Generated A Normal World, If You Know Why, Please Tell Me Make sure you follow the instructions here: https://cornernote.github.io/minetest-skyblock/downloads/ Umm, wh...
by cornernote
Thu Mar 24, 2016 01:09
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [minetest-bower] mod repository and package manager

Only if you make a browser in lua ;)
by cornernote
Fri Dec 04, 2015 06:57
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [minetest-bower] mod repository and package manager

It would be nice to have it all in lua, however it would mean re-writing all the code that handles dependencies and fetching the right versions using semantic versioning. It made sense to use bower as it already handles all this very nicely.
by cornernote
Thu Dec 03, 2015 01:25
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

cessna151 wrote:I finally discovered /giveme craft_guide:sign_wall

Once i got it i discovered the crafting recipe. Can this info be added to the OP?


done.
by cornernote
Wed Oct 14, 2015 22:37
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 181330

Re: [minetest-bower] mod repository and package manager

Idea: How about a small and simple GUI package manager for the less computer literate, written in Java, so it can be installed directly from the page with a click or two. So someone can just go and refer a Minetest newbie to Bower. It's not that simple. You have to support all the download mechanis...
by cornernote
Tue Aug 25, 2015 06:21
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [Mod] Air Sword [airsword]

Do leprechauns exist?

Define "exist".
by cornernote
Tue Aug 11, 2015 12:52
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28433

Re: [Mod] Air Sword [airsword]

but this forum page isnt invisible, why would the repo be invisible?
by cornernote
Tue Aug 11, 2015 11:26
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28433

Re: [Mod] Air Sword [airsword]

needs a repo so i can add it to minetest-bower
by cornernote
Tue Aug 11, 2015 09:31
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28433

Re: [Game] Skyblock [skyblock]

rubenwardy wrote:this is in the wrong place, it's a mod pack not a game.


Yes, it started as a mod that was also used as a game (and still is). I plan to make skyblock_game, so this should probably be moved to the mods section.
by cornernote
Tue Aug 11, 2015 09:16
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436

Re: [minetest-bower] mod repository and package manager

It would be better to have that tool as graphical widget in minetest main menu instead of moddb (Personally i would prefer your .json file could also read by minetest) You should checkout MTPM . rubenwardy has already added support for minetest-bower's bower.json file. some mods does already have a...
by cornernote
Tue Aug 11, 2015 04:51
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

[minetest-bower] mod repository and package manager

Minetest Bower is a Minetest mod repository. If you are familiar with CLI, you can use Minetest Bower to install specified Minetest mods and dependency mods quickly and easily under Linux, Windows, and Mac OS X. Minetest Bower needs primarily two software packages named NodeJS and Git, which are eas...
by cornernote
Mon Aug 10, 2015 13:40
 
Forum: Minetest-Related
Topic: [minetest-bower] mod repository and package manager
Replies: 23
Views: 4903

Re: [0.4.3] cornernote's skyblock [SkyBlock][Australia]

Sokomine wrote:Yet for me to really enjoy a server, protected buildings and not beeing disrupted by players who waste other people's time by killing them are essential.


ABJ attacked first, also the server is PVP.
by cornernote
Sun Aug 09, 2015 03:27
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9121

Re: [0.4.3] cornernote's skyblock [SkyBlock][Australia]

The problem is I cant ban all players who take things from a chest, nor can I ban people who destroy blocks that are not protected. Its more a matter of my availability than anything else. Protect your blocks and use locked chests (or use bags), or else people may steal your stuff and destroy your s...
by cornernote
Sat Aug 08, 2015 15:41
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9121

Re: [0.4.3] cornernote's skyblock [SkyBlock][Australia]

I do want everyone to have fun, however... the world is PVP, and the world has protection blocks and locked chests... you have to protect your stuff or its up for grabs. Complete level 1 and you get a protector node. After level2 you can craft your own protector nodes.
by cornernote
Sat Aug 08, 2015 06:35
 
Forum: Minetest Servers
Topic: [0.4.3] cornernote's skyblock [SkyBlock][Australia]
Replies: 40
Views: 9121

Re: Website Competition

Thanks, i updated it to just have the UL:
https://jsfiddle.net/8wx98qnj/2/

You can also do it via server-side request (eg using php), but as I understand it this will not be an option when using GH-Pages and Jekyll.
by cornernote
Fri Aug 07, 2015 12:03
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9098

Re: Website Competition

js/css for github contributors that could be loaded into the new site:
https://jsfiddle.net/8wx98qnj/
by cornernote
Fri Aug 07, 2015 11:21
 
Forum: Minetest-Related
Topic: [Ended] Website Competition
Replies: 23
Views: 9098

Re: [Game] Skyblock [skyblock]

I do that already by giving players a protector block as a quest reward on level1. On later levels you can craft more protector blocks. I also changed the protect radius to 10 and set the distance between islands as 32.
by cornernote
Sat Aug 01, 2015 10:56
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55436
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