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Re: Feature Request RGB option for Light sources

I agree, this has been suggested several times, me included. I also think this would greatly enhance visuals. I have talked with celeron55 in IRC about this a while ago. He told me that one problem with this is that this would also largely increase the about of required data, which is especially ba...
by aFoxNamedMorris
Fri Feb 13, 2015 14:40
 
Forum: Minetest Features
Topic: Feature Request RGB option for Light sources
Replies: 6
Views: 1384

Um... I never said "donut" And you didn't have to. What you describe (wrapping a plane around X, then Y ; or the other way around) doesn't make a sphere, it makes a donut. The technical word is "torus", though. http://upload.wikimedia.org/wikipedia/commons/6/60/Torus_from_rectangle.gif I don't mean...
by aFoxNamedMorris
Sun Feb 23, 2014 04:48
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3735

thetoon wrote:"Bowed" horizon would only make sense on a spherical world. Not a donut-shaped one like what you suggested.


Um... I never said "donut"
shaped. I am referring to a spherical world.

@Enke: In regards to world size, it's whatever. All I care about is the principle.
by aFoxNamedMorris
Thu Feb 20, 2014 03:25
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3735

We were thinking the wrapping could start at maybe 6,275,410 metres/blocks, and then starts loading chunks from the opposite side of the map, counting back to the start. :3
by aFoxNamedMorris
Wed Feb 19, 2014 01:16
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3735

this has been discussed before. you can refer to this thread for ideas on what to do. That's only half of the same idea. The bowed rendering would complete the illusion. I'm not good with C# or LUA, so I'd need a lot of help to get this implemented. Also, I'd like to get the discussion going again,...
by aFoxNamedMorris
Tue Feb 18, 2014 20:33
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3735

Special "Spherical" World Gen Idea...

Heya. I was discussing Minetest with a friend of mine, and I asked him what could be added to the game to make it more unique. He came up with a system of chunk loading that would essentially count up or down in a direction until it spawned you on the opposite side of the map. I added in the idea of...
by aFoxNamedMorris
Tue Feb 18, 2014 05:49
 
Forum: Minetest Features
Topic: Special "Spherical" World Gen Idea...
Replies: 17
Views: 3735

On Ubuntu, in the Home folder press 'ctrl+H'. Go to the .minetest folder. Extract there, and within the respective subfolders. i.e. textures, mods, etc. :3
by aFoxNamedMorris
Sun Feb 02, 2014 17:29
 
Forum: Minetest Problems
Topic: Can't add to the minetest folder! :'(
Replies: 5
Views: 1273

...Minetest is copying Minecraft now (With the names...) I mean the GLSL shaders from Minecraft... I think the developer of the MC GLSL shaders should post those things with the same name. No matter what game but this is copying! Lol, this guy really thinks that GLSL is a name invented by Minecraft...
by aFoxNamedMorris
Sun Feb 02, 2014 16:56
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 142
Views: 26910

I tried this & it works! thank's PilzAdam you make great mods i find them very cool! Also an way to ride the cart is to stand on it but it's very glitchy. When will we be able to ride the carts? There need to be some new functions for the lua api. So it depends on the engine developers. Yeah... It'...
by aFoxNamedMorris
Thu Aug 16, 2012 20:29
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299194

Awesome! n.n Thanks a ton. This is very fun.
by aFoxNamedMorris
Mon Aug 13, 2012 20:29
 
Forum: Old Mods
Topic: [Mod] xDoors² [1] [xdoors2]
Replies: 17
Views: 12614

Are these 3D like the old mod? I'd like to see both rolled into one, if possible.
by aFoxNamedMorris
Mon Aug 13, 2012 00:56
 
Forum: Old Mods
Topic: [Mod] xDoors² [1] [xdoors2]
Replies: 17
Views: 12614

PilzAdam wrote:
aFoxNamedMorris wrote:Awr... :< Well, would the points at least make a rotating, elongated cart?

The cart is roatating but you dont see it. You can change the visuals of the cart by changing the nodebox in box.lua


Ooh! Thanks a ton! ^-^
by aFoxNamedMorris
Sun Aug 12, 2012 01:42
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299194

Awr... :< Well, would the points at least make a rotating, elongated cart?
by aFoxNamedMorris
Sat Aug 11, 2012 16:20
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299194

I think I may have some input. n.n The minecarts in Minecraft were rectangular boxes, and these are square. Now, let me just say that I don't really care about the shape, but I was considering some general ideas about the carts: Make 3 points within a rectangular minecart. <back point (follows track...
by aFoxNamedMorris
Sat Aug 11, 2012 16:04
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 299194

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