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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
The rainbow really ought to be kept. It looks particulary nice in the Carbone subgame where the cats are far more common and fly in the sky above. At night it looks like falling stars. The rainbow texture found in Carbone is also partly transparent which is also very decorative. The cat itshelf can ...
Best format for me is a lua schematic. It's the most flexible format. And as far as I know we files don't support something, but I don't remember what it was :-) I like the .mts file format a lot more than .we as well. But if you even forgot which advantage it has it's probably less improtant. The ...
World Edit Files are no schematics. Please don't mix this cause is will be harder to find what you want The .we format from WorldEdit is a diffrent storage format than .mts from MT's schematics. So far I can follow. But: What is it you actually want? Both formats can technically be converted into e...
lol. Sunflowers in Minetest are evil and must be punished ! They are invaders from an other cubic world to take over the peaceful building servers :) They may indeed spread a bit but are also perfectly peaceful. They're probably just refugees from that other cubic world (do they come from there?), ...
Doesn't this kind of mod type works better if the player model is changed into player+model instead of the player beeing attached? The airplane looks very nice.
Remember, even with 250 node registrations, this is still far more reliable and performant than entity based item frames :) Thanks for the mod. Reducing the amount of entities will certainly help. Admittedly, the more 3dish appearance of the older itemframe mod also looks very good. Maybe they can ...
If you want to edit a .mts file manually, just load it in your world. WorldEdit has //mtschemplace filename.mts, and my handle_schematics mod even offers a backup of the old landscape and rotates the schematic the same way you place the build chest. The binary format is quite practical, small and ha...
How about a bit more information here? What do these utilities do? Meanwhile, in order not to leave them unprotected, I have placed GNU GPL v3 license. If you don't know their liscence, you can't release them under one. Just leave them as-is, without a liscence. Maybe Krocks mod search can help you ...
Aaah. So this is the mod behind this. I saw it on a server, was at first surprised and then very glad about this new feature. Thanks! It's very useful.
Neat model. Could be useful. I'm just afraid that there'll be situations where it will not be able to measure how deep an abyss will go down - because the server itshelf doesn't even know yet.
sapier wrote:Finally there's progress mobf 2.6 is approaching with quite some interesting new features: 1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
That's very good to hear! I miss the ostriches. And the way of breeding.
Bas080 has created a mod a while ago that adds nice mangrove trees as well. The screenshots seem to be missing, but the trees themshelves are very nice.
Ah, nice. Those nodes are very decorative. I usually play with sound off so I don't know if they make any actual sounds. Nice to have those music instruments around.
I have no money, so I'll just keep doing hamachi servers(now I'm trying to find an alternative that works, hamachi isn't working) Hamachi does seem to be a VPN (virtual private network) client. What do you use it for? Which purpose is it supposed to serve? What has it got to do with Minetest (excep...
Very nice idea, and nice models. "Normal" ships in MT tend to be built with slabs and the like - or are too cubic. Having such a ship as a sunken wreck usually looks a bit odd as it has either strange air effects around it, is too square and simple, or is far too large. The sea modpack pla...
I always notice that I have a very different picture of Minetest. I don't want to build a map. I want to make a mod that can place structures automatically. And I don't want to modify the map (as less as possible). I want to use the map as is *Suggestive mode on* The map has always been the way to ...
mg_villages ist ein völlig anderer Mapgen. Wo bei dem die Parameter geändert werden weiß ich nicht. Mein Vorschlag bezog sich auf MG v7 Das ist so nur teilweise richtig. mg_villages ist nur bedingt ein Mapgen. Das Mod nimmt die Welt, die der eingestellte Mapgen erzeugt, und versucht sein möglichste...
Hi guys, i would like to know how to use this mod. I already install it on my "mods folder" on minetest. But i don't understand how i do change my world into a flatland full of grass ! You don't need a mod anymore with more recent versions of Minetest. Just choose the mapgen "flat&qu...
I wish this skyblock could be a subgame for people to be able to play it offline so people could have just their island and not the annoyance of other islands in the way, and so people dont have to worry about protection blocks and griefers/thieves, or for people with no internet connection availab...
Hi Sokomine - I'm working on a villagers mod that spawns into your beautiful villages. I'm doing this by hooking directly into your API function "mg_villages.part_of_village_spawned = function( village, minp, maxp, data, param2_data, a, cid )" I'm glad that the funcion is of use. I'm maki...
As for tricky survival: Take a look at AdventureTest. Players get tired very soon and have to sit or even sleep in order to be able to walk around again.
Nice! Maybe you ought to add tables and chairs as well. Not that we're really short of them, but they'd fit in nicely with all the other nodes provided here. RealTest has diffrent furniture nodes craftable out of diffrent wood types as well. Those nodes add a lot to the overall look and feel of the ...
Is there a way to stop a small tree from growing larger? The smaller versions could be used for decorative purposes, placed inside a flower pot with limited space for the roots.
The function mg_villages.fill_one_chest_random is used for filling chests, shelves, bookshelves etc. with content and can be exchanged/overwritten by other mods if there is any need.
I have already corrected this in the development version. Bushes and flowers should not disturb any more. This also irritated me greatly during development. Thanks! That will help a lot. It also seemed that stone as ground seemed unacceptable for them. Some way of indicating how big the house will ...
Now, the only thing I would really like to have in villages that would make it perfect is to have villagers. I'm working currently on a mod to do exactly that (https://github.com/hkzorman/advanced_npc) and while working on it I came up with a question about mg_villages. I'm waiting for such a mod :...
Thanks for the translation, ShadMOrdre. Seems I met the Sunos but not the Sovagxas so far. It seems possible that further structures will be offered once the village gets more inhabitants. The trading with the market chests works fine. The textures are very nicely done.
It's difficult to understand how it works without beeing able to read the texts and descriptions. The first world I tried did not contain any societies nearby (not even with fast&fly). The second one was better - I spotted a village a couple of meters away from where I spawned. The locals where ...