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Re: New weather system proposition

+1

Sounds cool and brings live to the minetest worlds. :-)
by fraang
Sat Sep 13, 2014 17:24
 
Forum: Minetest Features
Topic: New weather system proposition
Replies: 39
Views: 6546

Re: Minetest 0.4.10

Thanks for your hard work guys! :-D

But I have a question to one of the major points in the changelog:

Removed finite liquid and weather (proller)

What does that exactly mean?

Thanks.
by fraang
Mon Jul 07, 2014 17:14
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 28448

Re: New sound type for climbable nodes like ladders

+1

Improves the immersion into the game world and makes it more plausible. :D
by fraang
Sun Jun 22, 2014 14:45
 
Forum: Minetest Features
Topic: New sound type for climbable nodes like ladders
Replies: 6
Views: 1836

Using meshes/models for nodes, ...

So I was wondering if there is a way to use models other than for players. Is it possible to use them for nodes/crafts/items at the moment? The reason for it is that sometimes it easier to use a mesh for certain objects than producing the model for them procedurally. Of course someone has to be care...
by fraang
Sat Jan 04, 2014 15:27
 
Forum: Minetest Features
Topic: Using meshes/models for nodes, ...
Replies: 2
Views: 971

Animations: I think that is nice idea! It enables the player to express themself in a visual way instead of just plain text. The question is: How do you implement it? You have to modify the character.x (keyframing animation) and the actual code to play them whenever wanted. The problem here is chara...
by fraang
Fri Sep 27, 2013 06:53
 
Forum: Minetest Features
Topic: Just some improvements
Replies: 11
Views: 2267

If someone wants mobs or not is very much dependent on the gameplay. For builders (creative mode) it is anoying to have to deal with walking mobs. And hostile enemies suck even more. In MC you have a creative mode where mobs are not hostile but walk around and hinder you while building. For every RP...
by fraang
Sun Sep 01, 2013 23:09
 
Forum: Minetest Features
Topic: Mobs OR NOT!
Replies: 33
Views: 8129

In my opinion there should be an option for mobs (game mode/game).
by fraang
Thu Jul 11, 2013 16:38
 
Forum: Minetest Features
Topic: Mobs OR NOT!
Replies: 33
Views: 8129

Since when is bronze gathered from bronze ore? I always thought it is an alloy...
by fraang
Thu Jul 11, 2013 16:36
 
Forum: Minetest Features
Topic: A suggestion that bronze tools be removed
Replies: 28
Views: 6294

Nice work MirceaKitsune! I see forward to see your work upstream. :-)
by fraang
Sun Jun 30, 2013 21:42
 
Forum: Minetest Features
Topic: Volumetric coloring of fog, based on sun / moon & horizon color
Replies: 71
Views: 12400

What's about this idea: Players who are ghosts can see some kind of ghost structures which normal player can't see. Like old temples, ruins or fortress. Maybe someone can find ghost artefacts with a very, very small probability. These ghosts artefacts could be swords, armors and so on which have nor...
by fraang
Sun Apr 07, 2013 15:01
 
Forum: Minetest Features
Topic: Ghosts
Replies: 43
Views: 11866

Concerning the name I would recommend to use a name for the engine and a name for each game. AFAIK the engine and Minetest game are seperated into two repos already, so it would make sense, right? I have no concrete idea for the name but maybe this words could be used to create it: Source, Resource,...
by fraang
Thu Oct 11, 2012 15:20
 
Forum: Minetest General
Topic: [Request] Fork Minetest and Apply Patches
Replies: 60
Views: 9270

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