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What are you talking about? When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything. *facepalm* You have to extract the rar file. The rar file is a few files compressed in to one. So is zip, tar.gz, tar.bz2, and so on. I sincerely apologize tha...
by J-Block
Fri Jun 07, 2013 17:52
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 28514

Ahh, ok then.
by J-Block
Fri Jun 07, 2013 17:48
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 54654

rubenwardy wrote:What are you talking about?


When I downloaded the mod, all that downloaded was a "RAR file". There was no folder, no init.lua, or anything.
by J-Block
Fri Jun 07, 2013 16:10
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 28514

This is an awesome mod!! Easy to control and you can't just walk through the heli. Nice job.

EDIT: I've encountered a bug: if you fly too far away, another helicopter will appear where you launched the first one. The same thing happened with the boats mod.
by J-Block
Fri Jun 07, 2013 14:24
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 79
Views: 54654

There's no init.lua, therefore the mod won't work on the game. I don't know how to write a LUA file, let alone save a file as one, so please fix this.
by J-Block
Fri Jun 07, 2013 14:04
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 28514

How Do I Install Mods?

As of Minetest 4.6, I'm having trouble installing mods. I don't know why, but when I put them in the "mods" folder, they don't show up in the game or the configure page. How do you add mods to the game, then?

Again, I have Minetest 4.6
by J-Block
Thu Jun 06, 2013 23:09
 
Forum: Minetest General
Topic: How Do I Install Mods?
Replies: 1
Views: 713

This. Is. Amazing.

The mountain is amazingly high, and it was really fun creating a hiking trail to the very top. I also like the idea of the mountain being hollow.
by J-Block
Sun Apr 14, 2013 21:10
 
Forum: Mod Releases
Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Replies: 82
Views: 30003

How do I save it as a 7-zip?
by J-Block
Wed Feb 27, 2013 14:54
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [20120917.1] [inventory_plus]
Replies: 40
Views: 17203

The file downloaded as a file, not a zipped folder. I tried to make a folder for it named "inventory_plus" but I don't know how to make an "init.lua". The mod should be in a zipped folder form in the fist place anyway.
by J-Block
Wed Feb 27, 2013 02:36
 
Forum: Mod Releases
Topic: [Mod] Inventory Plus [20120917.1] [inventory_plus]
Replies: 40
Views: 17203

The mod didn't really do much for me. The npc's wouldn't spawn and whenever I tried to place an npc spawner the server wouldn't let me, even after issuing the "give <Singleplayer> peacefulnpc" command. You haven't explained what the npc portal is- it did nothing, and the texture for the npc fence do...
by J-Block
Fri Feb 22, 2013 16:19
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 234
Views: 71398

So, I downloaded the new version.....
.....and it worked! :D

One thing- the concentration of zombie spawning looks a bit low. Perhaps in the next version you could lower the "perlin noise".

Where is the spawn control in your code?
by J-Block
Thu Feb 14, 2013 18:24
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Well, it runs the mod but it won't spawn the map when I teleport to the netherworld.
by J-Block
Sun Feb 10, 2013 14:55
 
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 89699

14:21:59: ERROR[main]: ========== ERROR FROM LUA =========== 14:21:59: ERROR[main]: Failed to load and run script from 14:21:59: ERROR[main]: C:\Users\Jason\Documents\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\mods\minetest\nether\init.lua: 14:21:59: ERROR[main]: cannot open C:\Users\Jason\Do...
by J-Block
Sat Feb 09, 2013 20:26
 
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 89699

How do you download it?
by J-Block
Sat Feb 09, 2013 16:48
 
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 89699

Okay, thanks. Also- when placing bad mobs, I believe one of them spawned inside the player again. It's not as extreme or often, though.
by J-Block
Wed Jan 30, 2013 21:16
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Okay, sorry. How do you enable secondary spawning.
by J-Block
Tue Jan 29, 2013 23:00
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Aslanex wrote:I'm probably doing something wrong, but no mob will spawn. I've checked all mobs in mobf_settings and when I place some mob from creative inventory, it works well.


I have this same problem.
by J-Block
Tue Jan 29, 2013 22:11
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Iqualfragile wrote:J-Block: steps to make mobf useable:
1. blacklist all mobs, enable step by step by hand


Blacklist.....?
by J-Block
Mon Dec 31, 2012 22:39
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

All these bugs should actually only appear on older systems, that can't process the large amount of blocks that are generated (like Windows XP Systems, which are kind of old). Umm...that happens to me too, except it's the mese tree trunk instead of the leaves. I have Windows 7, and a pretty powerfu...
by J-Block
Fri Dec 28, 2012 19:04
 
Forum: Mod Releases
Topic: [Mod] Nyancat's heaven [nyanland]
Replies: 75
Views: 26142

sapier wrote:sorry I shoud've made more clear that 1.4 -> 1.9 is a one way transition


Okay, well I guess that does it. I can't use the mod. It sucks because all the mods out there for mobs don't work for me. :( I'll look for updates on this; maybe a new version will work for me. It's really nice.
by J-Block
Fri Dec 28, 2012 18:15
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

@J-Block please copy lines around the error line for 1.4.x too. Those might show whats really going on. 1.9.x is experimental atm I can't give any guarantee it's working correct until 2.x release. Nevertheless the more ppl testing 1.9.x the faster I'll be able to release a 2.x version. EDIT1: do no...
by J-Block
Fri Dec 28, 2012 17:04
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

@J-Block 1.4.x series ain't compatible to 0.4.4 anymore if you wanna use 0.4.4 you'll have to use 1.9.x ... probably I should include inventory plus to modpack to avoid missing dependencys. EDIT1: sorry I'd been a little bit to fast to answer, can you check if the file wich is complained about is t...
by J-Block
Fri Dec 28, 2012 16:05
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

@sapier Well, I did what you said with the new version. It worked well at first. Then it froze up, crashed, and the file acted weird. I think I spawned too many animals. I got rid of it. Looks like I'm still going with the old version. And by fire I mean the vombie fire when they die at day. I tried...
by J-Block
Fri Dec 28, 2012 04:34
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Also in worlds that I made before installing the mod, only hostile mobs, gulls, and chickens spawn. I don't ever see other animals. In new ones this isn't true.
by J-Block
Fri Dec 28, 2012 04:00
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Make the problem happen again? I'm not sure. I could try. I've noticed a few patterns but they are not solidified: *Almost always happens at night or when I fly underground. *I can hear the growling loudly, meaning the mob is close to me. *In the morning (as I said) I notice fire seemingly coming fr...
by J-Block
Fri Dec 28, 2012 03:59
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

@J-Block some hostile mobs are big if you're standing right inside them you may not see them @tux_peng /spawnmob <modname>:<mobname> x,y,z e.g. /spawnmob animal_sheep:sheep 0,0,0 1.9.2 has arrived now theres a animated cow walking, standing around and eating Some info for those of you trying to cre...
by J-Block
Fri Dec 28, 2012 03:21
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

I noticed something- Sometimes I get killed by an invisible mob. I don't know why, but the mob is actually inside the player. I found this out when it seemed I was on fire during the daytime. Perhaps it has something to do with the ability to pass through mobs?
by J-Block
Thu Dec 27, 2012 03:59
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914

Awesome! Is there any way you can view yourself in-game like in minecraft?
by J-Block
Mon Dec 24, 2012 20:31
 
Forum: Minetest Texture Packs
Topic: Pixelous (formerly Menche's 4x4)
Replies: 32
Views: 11363

Works well for me, thanks!
by J-Block
Mon Dec 24, 2012 18:20
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 97565

Can you update this mod for 0.4.4? It's really nice!
by J-Block
Mon Dec 24, 2012 17:50
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 855914
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