This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Update: Note that this mod has been migrated to the minetest-mods github group. Please use the new repo instead, Can you link it? If you search for it you find many repos. Is it this group: https://github.com/minetest-mods ? And this repo: https://github.com/minetest-mods/trash_can I updated the li...
I couldn't agree more. I don't see any reason to make minetest only playable as a minecraft-like game since that already exists. Of course you can make that type of game for minetest if it were to become such an engine, since there is clearly a demand for it (including me), it is just that I don't w...
That is the intention of mod.conf which is currently implemented in minetest. However, it is not used for anything more than setting the name of the mod.
Desktop Manjaro Linux (with cinnamon) AMD FX-4300 3.8GHz 8GB G.Skill Ripjaws X Series (4 x 2GB) Radeon HD 7750 1GB (XFX) 128GB Sandisk SSD (OS drive) and a 500GB 7200RPM HDD (bulk storage) Cooler Master Quick Fire XT Mechanical Keyboard (with brown switches) Laptop Manjaro Linux (with xfce and i3) ...
I miss Tickborn from the redcrab server. He helped me build an incredible looking city with victorian architecture, but it was erased in a map glitch that a still existed back then. However, I was stupid enough to not take screenshots, still kicking myself for that.
I have noticed an issue with the worldedit gui button in the most recent minetest game. It covers up one of the slots for items in the creative inventory: http://i.imgur.com/crmlGYB.png You can see that the tooltip for the item underneath is still visible, but I cannot take the item out of the creat...
@sofar Thank you! I still have the gimp files for the badge I made. I suppose If I create other badges they could be put in the website repository, and could be mentioned somewhere on the web. I don't have time to make other sizes right now, but for now, what sizes do you want?
I can change stuff about as I still have the gimp files. This could be used in a signature, but it could also be used to signify a mod that is a part of this repository.
Update: ⋅ New dumpster nodebox and textures. The nodebox is now only 2x1x1 in size. ⋅ Fixed the issue of the dumpster merging into nodes when placed. (won't fix existing dumpsters) ⋅ Added screenshot.png and description.txt ⋅ Make items thrown into trash ...
How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end o...
How can I add an item to a nodes inventory when it is thrown into said node? This is the code I have for it, but it seems to only remove the item and not add it to the specified list within the nodes inventory. -- Store the old on_step function for __builtin:item so it can be called at the -- end of...
Update: ⋅ Changed license to MIT ⋅ Added screenshot.png and description.txt ⋅ Converted one of the textures that was interlaced to non-interlaced ⋅ Created the first release (1.0.0) Also note this mod is now a part of the minetest-mods repository, so the link...
I have a question about adding mods to this Github organization. Say I already have my own Github account, and my mods are hosted on it. How would one of my mods be added? Would it simply be a fork?
Right, but is it actually used within minetest to determine the mod's name? That way, the folder name wouldn't matter and new people wouldn't have to worry about it.
I just saw a post in general discussion about a mod not working because the poster didn't know to remove -master from the end of the name. I think it would be better to store information about the mod (such as name, description, screenshots, etc) in a metadata file so the end user doesn't have to wo...
@Napiophelios: Hunger is a core part to a minecraft-like game, but what if game makers don't want to make a minecraft-like game? Even if it can be disabled, what is the point in adding something that will only benefit those who want hunger? I think we should focus more on giving modders and game mak...
I agree with kaadmy here, hunger is a bit too specialized to put in the minetest engine, and is something that not every game creator will want to use. Instead we should focus on giving game creators the tools necessary to create their own hunger system. The same thing could probably be said about d...
This is awesome! I always thought using minetest to recreate arcade games like this would be a good use of the lua api in its current state. Keep it up! @jp What is your problem? If you want to give constructive criticism, don't insult the person you are giving it to. Besides, formspecs simply aren'...
I assume that you meant "add difficulty settings"? If a game wants to add a difficulty setting, it needs to do it itself. Besides, there isn't much that would increase the difficulty of minest_game as of now without just being an annoyance. (in other words, that isn't the job of the minete...
I have seen a lot of open source games that use that advanced settings approach. I think that just providing a check box that shows advanced would be sufficient.
This looks great! It reminds me of a game that celeron55 made for minetest a while back called Dungeon. It is nice to see someone making some good content for minetest.