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for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod Gravity is hard coded. this isn't minetest.register_node("ele:button6", { drawtype = "nodebox", tiles = {"light.png"}, legacy_facedir_simple = true, paramt...
by dj22
Sun Apr 07, 2013 18:38
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395497

semi automatic elevator minetest.register_node("ele:button6", { drawtype = "nodebox", tiles = {"light.png"}, legacy_facedir_simple = true, paramtype = "light", paramtype2 = "wallmounted", walkable = true, groups = {cracky=3}, selection_box = { type = "fixed", fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, ...
by dj22
Sun Apr 07, 2013 18:35
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395497

This Mod is by dj22 he asked me if I can upload so I did for him :) To dj22 What is the mod called so I can change the title. Download: https://dl.dropbox.com/s/5q72cbntyi3bryk/ultra%20ore%20miner.zip?token_hash=AAHtkgHVMe2XVRvBlROFPNXa5X1XNefA3m68ztUPaMxW-A&dl=1 I think it is a Cool mod :) plz nam...
by dj22
Sun Apr 07, 2013 03:40
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

heres some code that makes an elivator just punch it minetest.register_node("blocks:elivator1", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fi...
by dj22
Sat Apr 06, 2013 14:39
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395497

how do u make a chest suck in items
by dj22
Sat Apr 06, 2013 14:22
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395497

Likwid H-Craft wrote:This Mod is by dj22 he asked me if I can upload so I did for him :)

To dj22
What is the mod called so I can change the title.


Download: https://www.filesanywhere.com/fs/v.aspx?v=8b69698a596275bdab6a


I think it is a Cool mod :)



inventory miner
by dj22
Fri Apr 05, 2013 19:41
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

could anyone help
by dj22
Fri Apr 05, 2013 01:41
 
Forum: Minetest Problems
Topic: how do u make a chest suck in items
Replies: 3
Views: 3567

how do u make a chest suck in items

this is all I have for code on_punch = function(pos,player) function minetest.handle_node_drops(pos, node, digger) -- Add dropped items to object's inventory if digger:get_inventory() then local _, dropped_item for _, dropped_item in ipairs(drops) do digger:get_inventory():add_item("main", dropped_i...
by dj22
Fri Apr 05, 2013 01:39
 
Forum: Minetest Problems
Topic: how do u make a chest suck in items
Replies: 3
Views: 3567

how do u suck droped items in to nodes inventory like how do u make a chest add items around it
by dj22
Fri Apr 05, 2013 01:25
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

can u fix this code local var ="ironminer:block1" local touch ="default:stone" minetest.register_node("ironminer:button4", { drawtype = "glasslike", tiles = {"light.png"}, paramtype = "light", paramtype2 = "wallmounted", walkable = true, groups = {cracky=3}, description="iron miner", on_construct = ...
by dj22
Thu Apr 04, 2013 13:22
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

thanks
by dj22
Thu Apr 04, 2013 13:20
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

can u show me how to set up and call varibles
by dj22
Thu Apr 04, 2013 12:17
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

can u show me how to set up and call varibles
by dj22
Thu Apr 04, 2013 12:04
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly
by dj22
Thu Apr 04, 2013 01:32
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

how bout miner and light propegating stairs mod
by dj22
Wed Apr 03, 2013 00:55
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

what
by dj22
Tue Apr 02, 2013 23:54
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

tunling mod that has super powerfull diging but u can just call it ultra miner
by dj22
Tue Apr 02, 2013 23:43
 
Forum: WIP Mods
Topic: [Mod] Ultra ore miner [0.4.0]
Replies: 19
Views: 4360

do u want to know how cool i am then try this my mod mining pro https://www.filesanywhere.com/fs/v.aspx?v=8b6969875b5e74ae9ca5 CRAFT: www wtw www w is wood and again t is torch for the dig block gl gl gl gl t gl gl gl gl for the mine light gl is glass and t is torch
by dj22
Tue Apr 02, 2013 17:18
 
Forum: WIP Mods
Topic: New Block Idea (useful for traps)
Replies: 6
Views: 1409

by dj22
Tue Apr 02, 2013 03:57
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 395497

sorry people ive seen that the link requires u to sighn in but not any more



https://www.filesanywhere.com/fs/v.aspx?v=8b696986586571ae9ca5
by dj22
Mon Apr 01, 2013 08:25
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

by dj22
Sun Mar 31, 2013 15:12
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

this is all my mods




[url][https://dbabcock.egnyte.com/SimpleUI/home.do#Files/0/Shared/Documentsnewultramineingbutton.zip[/url]
by dj22
Sun Mar 31, 2013 05:47
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

my lamp mod it has the boddom and the lamp then a nother lamp to turn on and off lamp minetest.register_node("blocks:lamp_boddom", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, visual_scale = 1.0...
by dj22
Wed Mar 27, 2013 03:13
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

my animated growing plant mod try it plz minetest.register_node("blocks:elivator1", { drawtype = "plantlike", tiles = {"grass.png"}, paramtype = "light", visual_scale = 0.3, paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", ...
by dj22
Tue Mar 26, 2013 19:17
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

my growable apple plant just punch it minetest.register_node("blocks:elivator1", { drawtype = "plantlike", tiles = {"grass.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0...
by dj22
Tue Mar 26, 2013 17:20
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

trap door mod minetest.register_node("blocks:trap_door", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5...
by dj22
Tue Mar 26, 2013 16:16
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

minetest.register_node("blocks:lamp4", { drawtype = "nodebox", tiles = {"block5.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = true, selection_box = { type = "fixed", fixed = { -0.05, -0.5, -0.1, 0.05, 0.5, 0.001} }, node_box = { type = "fixed", fixed...
by dj22
Tue Mar 26, 2013 15:14
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

this is the needle lamp mod sorry for not spelling it corectly minetest.register_node("blocks:lamp4", { drawtype = "nodebox", tiles = {"block5.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = true, selection_box = { type = "fixed", fixed = { -0.05, -0.5,...
by dj22
Tue Mar 26, 2013 15:11
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

minetest.register_node("blocks:elivator1", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, walkable = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5} }, node_box...
by dj22
Tue Mar 26, 2013 13:00
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987

now every one abm it and make it one elivator its easy just abm the first and last node each it has to be working yo
by dj22
Tue Mar 26, 2013 12:44
 
Forum: Minetest Problems
Topic: Mods problem whith minetest 4.5
Replies: 37
Views: 10987
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