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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod Gravity is hard coded. this isn't minetest.register_node("ele:button6", { drawtype = "nodebox", tiles = {"light.png"}, legacy_facedir_simple = true, paramt...
This Mod is by dj22 he asked me if I can upload so I did for him :) To dj22 What is the mod called so I can change the title. Download: https://dl.dropbox.com/s/5q72cbntyi3bryk/ultra%20ore%20miner.zip?token_hash=AAHtkgHVMe2XVRvBlROFPNXa5X1XNefA3m68ztUPaMxW-A&dl=1 I think it is a Cool mod :) plz nam...
this is all I have for code on_punch = function(pos,player) function minetest.handle_node_drops(pos, node, digger) -- Add dropped items to object's inventory if digger:get_inventory() then local _, dropped_item for _, dropped_item in ipairs(drops) do digger:get_inventory():add_item("main", dropped_i...
the mod makes a perfect hole diagnaly adds light stairs on the boddom of the hole and adds stone to collect when it mines stone i recomend useing drop item mod so u can collect stone easly
do u want to know how cool i am then try this my mod mining pro https://www.filesanywhere.com/fs/v.aspx?v=8b6969875b5e74ae9ca5 CRAFT: www wtw www w is wood and again t is torch for the dig block gl gl gl gl t gl gl gl gl for the mine light gl is glass and t is torch
my lamp mod it has the boddom and the lamp then a nother lamp to turn on and off lamp minetest.register_node("blocks:lamp_boddom", { drawtype = "nodebox", tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 20, visual_scale = 1.0...