Search found 39 matches

Return to advanced search

Re: [Game] Wasteland [0.3]

Coming back to Minetest after a couple versions (last time I played was with something like 0.4.6), and starting with your game… (minetest 0.4.10 and Wasteland cloned from github) It’s really nice, I’ve been playing it with some music of Mark Morgan and Edwin Montgomery in the background (Wasteland ...
by vv221
Sat Oct 25, 2014 23:02
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 88200

Debian users, enjoy!
Minetest 0.4.8 can be found in Sid official repositories.

I'm going to give it a try soon ;)
by vv221
Wed Dec 04, 2013 12:54
 
Forum: Minetest News
Topic: Minetest 0.4.8
Replies: 76
Views: 28738

Update: ... This can then be extracted directly into minetest's "/textures/all" directory. Attention: with latest dev-version and coming 0.4.8 version... ... there will be the all folder history... more .... https://forum.minetest.net/viewtopic.php?pid=103752#p103752 In that case, you'll just have ...
by vv221
Fri Oct 04, 2013 12:08
 
Forum: Minetest Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 94002

minetest is trash

Stopped reading there ;)
by vv221
Fri Oct 04, 2013 12:04
 
Forum: Minetest News
Topic: [0.4.7] Farming added
Replies: 51
Views: 16586

I'm not sure to understand your wish: anyone can launch a mumble server at anytime, I've done this for a server for three people (minetest and mumble servers on my PC). You don't need to have something "official". If you can't have it on your own PC, I'm pretty sure you can create a room easily on a...
by vv221
Mon Jul 22, 2013 13:37
 
Forum: Minetest General
Topic: Mumble
Replies: 16
Views: 5652

@ LionsDen: Read the post just above yours ;)
by vv221
Sun Jul 21, 2013 15:46
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 28309

I post a copy of the README here, 'cause I've been wondering why I had empty folders in mods/ after a simple "git clone": Cloning with git: This repository uses submodules. In order to get all the parts of the game you will need to run 'git submodule update --init' when you clone and 'git submodule ...
by vv221
Sat Jul 20, 2013 11:27
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 28309

Just don't look at it ;)
by vv221
Tue Jul 16, 2013 18:23
 
Forum: Minetest Problems
Topic: Forum Poll
Replies: 3
Views: 967

People who don't fit leave, that is how a community works.
There is nothing you can do to avoid it.
by vv221
Tue Jul 16, 2013 18:05
 
Forum: Minetest General
Topic: [Discussion]Better Community
Replies: 18
Views: 3491

In folder ~/.minetest/games, run "git clone https://github.com/RealBadAngel/technic_game ". That's it, you're done! For future updates, go in folder ~/.minetest/games/technic_game and run "git pull". Of course, you need to have git installed to have these commands work ;) ----- @RealBadAngel : Are t...
by vv221
Sat Jul 13, 2013 06:09
 
Forum: Subgame Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 28309

I experienced that kind of lag with some versions of minetest (around 0.4.4~0.4.6), only on a specific computer (not a low-end one) but even in singleplayer mode.
Since upgrading to 0.4.7, I didn't notify any more lag.
by vv221
Sat Jul 13, 2013 06:05
 
Forum: Minetest Problems
Topic: glitches
Replies: 13
Views: 2330

You want a minetest_classic game mode?
You can do it, no matter the results of the poll.

It is the point about free software: you can^W should modify whatever you want to make it better.
by vv221
Sat Jul 13, 2013 06:00
 
Forum: Minetest General
Topic: [poll] mintest_classic game mode
Replies: 9
Views: 3510

I think bronze tools are not the real problem here.
Like Calinou said, you don't have to use them.

What I see here is a problem of overcrowded creative inventory.
A redesign of the creative inventory (maybe with categories) would be the most elegant solution.

[/my2cents]
by vv221
Fri Jul 12, 2013 15:47
 
Forum: Minetest Features
Topic: A suggestion that bronze tools be removed
Replies: 28
Views: 6038

by vv221
Fri Jul 12, 2013 10:15
 
Forum: Minetest General
Topic: Minetest Tekkit?
Replies: 6
Views: 1971

LionsDen wrote:I wouldn't mind copper in the default game.

Copper is part of the default game ;)
by vv221
Sat Jul 06, 2013 11:11
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7247

Topywo wrote:You used synaptic to find minetest. That's version 0.3.1 . But I see you made a nodebox chair. You did install a newer minetest version (0.4.7 or Github-version)?

If Synaptics means Debian here, Minetest is in 0.4.7 in the Sid repositories.
by vv221
Wed Jun 26, 2013 12:44
 
Forum: WIP Mods
Topic: minetest tools/tutorials.
Replies: 4
Views: 1686

Nice to know it's doable, but I won't: I had nearly nothing in my inventory.
I was asking merely out of curiosity ;)
by vv221
Sat Jun 15, 2013 11:24
 
Forum: Minetest Features
Topic: Losing stuff on death
Replies: 6
Views: 1886

Okay, I understand better now. And I think that this bones mod is a pretty cool idea! (a shame I died in lava, my bones probably melted) Being a mod, it should be easy to disable too (I won't ^^). My server will stay vanilla, but I'll probably have a look on your fork on a local game, sounds nice. -...
by vv221
Sat Jun 15, 2013 11:11
 
Forum: Minetest Features
Topic: Losing stuff on death
Replies: 6
Views: 1886

Losing stuff on death

Hi all! I had the surprise when testing the last version of minetest (pulled today from git) to lose all my stuff on death. Is it a new feature of 0.4.7? If so, is it configurable? Anyway, I will have to be more careful when messing around lava ^^ ----- Keep up the good work, minetest grow in awesom...
by vv221
Sat Jun 15, 2013 08:30
 
Forum: Minetest Features
Topic: Losing stuff on death
Replies: 6
Views: 1886

Have you tried to launch it from a console to see if there is any error during loading? It takes less than half a minute here to connect to a local server with a dozen mods. Remote connection to the same server from a slow ADSL connection (~60kbps) takes less than two minutes. (latest version from g...
by vv221
Sat Jun 15, 2013 08:16
 
Forum: Minetest Problems
Topic: Loading Problem
Replies: 7
Views: 1954

I start telling them about how the engine works. They usually walk away then. That's funny: it's usually when I start talking about the engine that my friends start to have an interest in it ;) The main point that made my brother switch to minetest is when I told him there's not a bit of Java in it...
by vv221
Sat Jun 15, 2013 08:10
 
Forum: Minetest General
Topic: What do you do when people call minetest minecraft?
Replies: 26
Views: 5981

I never really know which one I use, I git pull a couple times in a month and never bother with version number ;)
On my system I call it 0.4.dev-git-$(date +%Y%m%d) (sexy, isn't it?)
by vv221
Sat Jun 15, 2013 07:47
 
Forum: Minetest General
Topic: [Fun] What was/is your favorite Minetest version?
Replies: 16
Views: 3607

SilverWolfLily22 wrote:I mean exploring and building is okay for a while but it is not realistic at all.

Exploring and building (and mining, and crafting…) are the purpose of Minetest.
Being realistic is not ;)
by vv221
Wed Jun 05, 2013 11:58
 
Forum: Minetest Features
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 20580

If you are talking about high-poly meshes, I think it does not go the Minetest way ;)
And if you are talking about high-res textures, anyone can do a texture pack for any mod, including this one.
by vv221
Tue Jun 04, 2013 11:51
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 403219

Post here the whole error message (even in French) so we can help you better ;)
by vv221
Wed May 29, 2013 06:22
 
Forum: Minetest Problems
Topic: Install In Linux
Replies: 11
Views: 5109

Let me guess: When it's done?
by vv221
Sat May 25, 2013 19:35
 
Forum: Minetest News
Topic: [0.4.7] Common dropped
Replies: 8
Views: 7150

You should try GNU/Linux, from what I have seen MineTest (amongst others) usually works better on it.
(no troll intended (even slightly ^^))
by vv221
Sat May 25, 2013 19:33
 
Forum: Minetest Problems
Topic: Minetest crashes when i just simply try to start the game.
Replies: 7
Views: 1716

On my server, I have the opposite problem - they grow way too fast and almost out of control, and HEAVILY favor dandelions and cotton (which should be impossible, there's nothing in my code or in PilzAdam's that should be doing that). It has the same behaviour on my server, plantlife and minetest b...
by vv221
Mon May 13, 2013 12:42
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 129796

:) http://s60.radikal.ru/i170/1305/92/9d25452ac768.jpg The value you see is here the sum of all of your cores. It does mean the equivalent of 1.01 core is used, obviously from two cores. (probably 100% from the core running Minetest, and 0.01% from another core running background tasks) 12Me21 is r...
by vv221
Mon May 13, 2013 12:23
 
Forum: Minetest Problems
Topic: Support of multiple cores
Replies: 19
Views: 3817

The Geothermal Generator (technic:geothermal) can't be crafted with the Diamond from the base game (default:diamond). (looks like other crafts have this problem) Can that be fixed without headache? ----- The crafting guide part still doesn't work in MT 0.4.6, daily build 2013_04_28. It does work her...
by vv221
Wed May 08, 2013 17:55
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 528618
Next

Return to advanced search

cron