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Re: RIP Nyan Cats.

<cough... cough... COUGH.> ...<snip>... as I said, keeps the rainbow ...<snippity>... who wants to help me create it? (it's gonna need a model and an api) I can do textures and "some" coding ...<snap>... there have been other rainbow mods that might be of interest for a running start. wel...
by twoelk
Fri Mar 31, 2017 04:19
 
Forum: Minetest General
Topic: RIP Nyan Cats.
Replies: 24
Views: 12513

Re: [Server] Just Test Tribute

1shoot2kill wrote:I have story about my project i'am building right now ( Dragon Of The Life ).If i get 10 reply on this post,story will be told.



and


reply
by twoelk
Wed Mar 29, 2017 16:41
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214439

Re: [Server] Just Test Tribute

1shoot2kill wrote:I have story about my project i'am building right now ( Dragon Of The Life ).If i get 10 reply on this post,story will be told.

haha

reply
by twoelk
Wed Mar 29, 2017 16:41
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214439

Re: Is there a way to sort forum members by number of posts?

press the link < members > at the top right of this page on the listing page click on the word <posts> at the top of the posts column to order by posts. click a second time on the word <posts> to put the most posts at the top of the list. At the moment you should be at the top of the second page . K...
by twoelk
Tue Mar 21, 2017 14:31
 
Forum: Minetest General
Topic: Is there a way to sort forum members by number of posts?
Replies: 2
Views: 877

Re: [Server] Just Test Tribute

havn't had time to play on JT2 for some weeks and playtime will be limited in the near future due to other things happening; so to everybody: take all the time you need at all times needed . and we should all know that administering a server can be a very demanding and draining job. actually it is p...
by twoelk
Mon Mar 20, 2017 10:10
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214439

Re: Minetestmapper rewritten into C++

I have reasonable questions about minetestmapper . Does minetestmapper take into account floatlands ? What kind of maps minetestmapper generates in case of view from above? Will view from above cover what is on the ground? How to dintigiush projection of floatlands from what is on the ground? quick...
by twoelk
Sat Mar 18, 2017 14:15
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 80289

Re: [Mod] WorldEdit [1.0] [worldedit]

Can I use WorldEdit to open .mts files to import them into the world? 1) Save region to file <filename> in one world. It will be placed in <world_name>/schems . //save <filename> 2) Copy file <filename> to folder with another world ( <another_world_name>/schems ). 3) Load saved data to another worl...
by twoelk
Thu Mar 09, 2017 17:45
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 275876

Re: [Game] Farlands

ah, at last!

I had been aware of this developing on github and had bookmarked it.
But I was waiting for the big presentation in the forums.
Now I can add it to the subgames list on the wiki
by twoelk
Thu Mar 09, 2017 11:02
 
Forum: WIP Subgames
Topic: [Game] Farlands
Replies: 33
Views: 11474

Re: Adventures in Minetest (tell your gameplay stories)

A picture of a very short story and a link to a longer one: The other day on VanessaE's server ... Suicidal sheep http://www.woelknet.de/pages2/minetest/screenshots/screenshot_9949783b.jpg baah !Geronimooooo! splash ... glug glug - poof - gone and three posts about another day on VanessaE's creative...
by twoelk
Wed Mar 08, 2017 02:49
 
Forum: Minetest General
Topic: Adventures in Minetest (tell your gameplay stories)
Replies: 28
Views: 5733

Re: Monpazier, Guyenne, 13th Century

... Still plugging away on researching St. Dominiques church. The current incarnation looks like a patchwork to me but I can't seem to find a older image to compare it to. Are you aware of any similar churches with plans online? Indeed only few churches are still in their original form. It's one of...
by twoelk
Wed Mar 08, 2017 01:14
 
Forum: Minetest Maps
Topic: Monpazier, Guyenne, 13th Century
Replies: 8
Views: 2854

Re: Is there lamp(s) in Minetest Game?

Sergey wrote:Is there lamp(s) in default Minetest Game? Just lamp to hang on the ceiling, not torch.

I mean default Minetest Game, without mods. Mese Lamp is too expensive — three mese crystals!


in default as in "Minetest Game" ?

Nope!!

as can be studied here
by twoelk
Tue Mar 07, 2017 19:43
 
Forum: Minetest General
Topic: Is there lamp(s) in Minetest Game?
Replies: 16
Views: 2290

Re: Shouldn't ores reserves be proporsional to the depth?

psssst
and suddenly underground biomes!
by twoelk
Tue Mar 07, 2017 15:38
 
Forum: Minetest Features
Topic: Shouldn't ores reserves be proporsional to the depth?
Replies: 16
Views: 7095

Re: Run minetest without GUI

Sergey wrote:... How to make account with that name?

by
Sergey wrote:... I need to add "name = <admin_name>" to minetest.conf ...

before starting the server (that instance of minetest that will run the map)
by twoelk
Sat Mar 04, 2017 13:45
 
Forum: Minetest General
Topic: Run minetest without GUI
Replies: 11
Views: 2013

Re: Objects can not be placed on slabs

that is how voxel games work. one node in one position at a time. the slab is occupying the whole 1*1m node with the upper half being air. You are requesting for the sand to occupy the same positition as it cannot be half in the lower and half in the upper node. The node grid the map information is ...
by twoelk
Fri Mar 03, 2017 17:57
 
Forum: Minetest Problems
Topic: Nodes can not be placed on slabs
Replies: 13
Views: 4386

Re: Monpazier, Guyenne, 13th Century

nice, I had to figure out first though what mods I needed to add when I loaded the schematic files. The houseplan you linked seems to be from the " maison romane " in Cluny of 1091. The oldest of three of a similar timeframe. You seem to have decided to build over the courtyard and rotated...
by twoelk
Fri Mar 03, 2017 03:46
 
Forum: Minetest Maps
Topic: Monpazier, Guyenne, 13th Century
Replies: 8
Views: 2854

Re: Astronomical sun path

I don't want more realism .... just more action in the sky :-D indeed I didn't have a realistic sky in mind but rather the possability to do some awesome science fiction or fantasy stuff that might include large celestial objects on different paths and some nice eclipses that might trigger some magi...
by twoelk
Fri Mar 03, 2017 01:39
 
Forum: Minetest Features
Topic: Astronomical sun path
Replies: 7
Views: 3300

Re: Astronomical sun path

hm, sometime in April 2014 Things I wish were configurable (my wishlist ;-P , from the Textureable sun and moon Thread ) ⋅ Size of object in the sky ⋅ Keeping the descriptive original file name ⋅ setting of a rising time ⋅ More than one object (satellites and ...
by twoelk
Wed Mar 01, 2017 23:05
 
Forum: Minetest Features
Topic: Astronomical sun path
Replies: 7
Views: 3300

Re: Idea: Blueprints/Construction plans

Dunno, also the links are dead https://github.com/VanessaE/realtest is one version, but iirc there are two others that are very silent but not quite dead yet. btw the Tutor mod by sofar might be usefull for this idea if one would link the functions to an individuell object, say a specific blue prin...
by twoelk
Wed Mar 01, 2017 12:59
 
Forum: Modding Discussion
Topic: Idea: Blueprints/Construction plans
Replies: 8
Views: 1352

Re: Monpazier, Guyenne, 13th Century

most interesting! A long time ago I did a little research about the development and origins of grid patterns in city layout designs along the baltic coast as background info for a little city model of Lübeck I was making for an exhibition that compared grid or other regular geometric plans of cities...
by twoelk
Wed Mar 01, 2017 12:39
 
Forum: Minetest Maps
Topic: Monpazier, Guyenne, 13th Century
Replies: 8
Views: 2854

Re: Idea: Blueprints/Construction plans

didn't RealTest do something like that?
by twoelk
Wed Mar 01, 2017 11:58
 
Forum: Modding Discussion
Topic: Idea: Blueprints/Construction plans
Replies: 8
Views: 1352

Re: WorldPainter support?

don't know how and why - but I got it working :-) I didn't update anything or reinstall anything - just pressed so many buttons and toggled so many switches that I havn't a clue what worked in the end. I guess the rebooting of the OS may have been vital :D Anyways - saving to Minetest worked - at le...
by twoelk
Tue Feb 28, 2017 12:24
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 30673

Re: WorldPainter support?

hm, got it running on an even older system also running Vista. on export I got prompted this java.lang.AbstractMethodError: org.pepsoft.worldpainter.minetest.Plugin.getPostProcessor(Lorg/pepsoft/worldpainter/Platform;)Lorg/pepsoft/worldpainter/exporting/PostProcessor; at org.pepsoft.worldpai...
by twoelk
Mon Feb 27, 2017 13:48
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 30673

Re: WorldPainter support?

I use a PortableApps settup for most things - including Java. So normally I have all my game stuff installed onto a portable harddisk that I carry around and plug into whatever machine I"m at. I usually don"t have any issues running Java-apps over my portable java version . So that is why ...
by twoelk
Mon Feb 27, 2017 11:32
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 30673

Re: Post your screenshots!

some mapgen7 (look in the uper left corner for seed and coordinates)
Image
Image
and more
by twoelk
Fri Feb 24, 2017 01:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1274723

Re: Subworlds

... I would like it: Files: worlds\myworld\map.sqlite worlds\myworld\env_meta.txt worlds\myworld\dimension1\map.sqlite worlds\myworld\dimension1\env_meta.txt worlds\myworld\dimension2\map.sqlite worlds\myworld\dimension2\env_meta.txt 3 worlds in 1, this is my simple thought about this theme. There ...
by twoelk
Thu Feb 23, 2017 17:38
 
Forum: Minetest General
Topic: Subworlds
Replies: 17
Views: 2912

Re: Subworlds

this has been discussed soooooo often [idea] a second world! Multi Map Teleport System Mineteset as global virtual world http://irc.minetest.ru/minetest/2014-08-25#i_3885760 http://irc.minetest.ru/minetest/2014-09-05#i_3898677 (listing just the few discussions I bookmarked) most people just want to ...
by twoelk
Thu Feb 23, 2017 16:38
 
Forum: Minetest General
Topic: Subworlds
Replies: 17
Views: 2912

Re: WorldPainter support?

twoelk wrote:...
while those provided by Krock have been built on Windows-XP.


also you might want to wade through the Builds thread
Getting hold of people like Krock, Addi and maybe Jordach might be the best idea though
by twoelk
Thu Feb 23, 2017 14:42
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 30673

Re: WorldPainter support?

It is called " cross-compiling " and is done quite often or did you really think all them apps for Android where all programmed on smart phones ;-P Quit often the target OS of an apllication doesn't even have a development environment so that it may need to be compiled on a different OS. T...
by twoelk
Thu Feb 23, 2017 11:46
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 30673

Re: [Server] Just Test Tribute

The "mess" is probably what others enjoy as "survival hardcore" ;-P Indeed to get started on this server is not as easy as punching the next tree. A lot of people waste their initial stuff before they understand how the server works. Actually the server has become a lot easier to...
by twoelk
Thu Feb 23, 2017 11:26
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 214439
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