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Re: CUTE CUBIC MOBS 2 [ccmobs]

Hey very cute and cubic mobs! ^__^
by RHR
Sun Jan 29, 2017 11:51
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs]
Replies: 17
Views: 2854

Re: Craig's Server

Hey craig is the server down again?
by RHR
Sat Jan 28, 2017 22:53
 
Forum: Minetest Servers
Topic: Craig's Server
Replies: 406
Views: 79325

Re: How to make your own texture common for all TP?

I select the lower texture pack and start playing but my highlighting method is ignored. Instead, default semitransparent blue wrapper around pointing block is applied. Of course, minetest only loads the texturepack you selected. If you want to play with the "vanilla 32x32 texture pack" a...
by RHR
Wed Jan 25, 2017 11:04
 
Forum: Minetest Texture Packs
Topic: How to make your own texture common for all TP?
Replies: 12
Views: 5416

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Could you please make a build whch includes the new smooth lighting (33e0eed)?
by RHR
Wed Jan 25, 2017 10:43
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 351110

Re: How to make your own texture common for all TP?

Did you also selected the right TP in the menu?
by RHR
Tue Jan 24, 2017 15:38
 
Forum: Minetest Texture Packs
Topic: How to make your own texture common for all TP?
Replies: 12
Views: 5416

Re: Gateways to Worlds

you can use teleporters to teleport people to different places within one world, e.g. the surface area and nether realm or whatever you want to add, but you can't teleport them into another world.
by RHR
Sun Dec 11, 2016 09:44
 
Forum: Minetest Features
Topic: Gateways to Worlds
Replies: 5
Views: 1427

Re: Craig's Server

Server was down for a few hours for scalable storage migration. The map is now 12.2GB so it's quite a pain to move around the place, but hopefully the way is is set our now means that downtime won't happen again, thanks :) Server and IRC is a bit empty lately so if anyone feels like joining let me ...
by RHR
Sat Nov 26, 2016 22:42
 
Forum: Minetest Servers
Topic: Craig's Server
Replies: 406
Views: 79325

Re: Minetest 0.4.14-785a9a6

Thank you! :)
by RHR
Sat Nov 26, 2016 22:23
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 351110

Re: Post your modding questions here

Question: If I wanted multiple blocks to be placed when I place one block, how would I make that happen? Also dependent on what direction player is facing? eg- place one block and 2 "spawn" stacked on top and 3 "spawn" stacked next to it [][] [][] <------like that [][] ^ Say tha...
by RHR
Sat Nov 26, 2016 21:50
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628150

Re: [Tutorial] How to attach an UV map to an .obj in blender

pithy wrote:Edit: I went back to the "Post your modding questions here" forum page and found the original model.
It works as is.
Image

Oh good to know, this tutorial is redundant then. :D
by RHR
Sat Nov 26, 2016 15:25
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2253

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

@sfan5
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".
by RHR
Sat Nov 26, 2016 15:21
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 351110

Re: [Tutorial] How to attach an UV map to an .obj in blender

hmm - shall I copy this over to the Wiki? No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minet...
by RHR
Fri Nov 25, 2016 08:32
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2253

Re: [Mod] Mars Survive 5 [marssurvive]

cool idea! :)
by RHR
Mon Nov 14, 2016 17:44
 
Forum: Mod Releases
Topic: [Mod] Mars Survive 7.1 [marssurvive]
Replies: 70
Views: 31639

Re: [Tutorial] How to attach an UV map to an .obj in blender

@ Greendiamond:
Did you tried if your others models also work without the blender steps as DS-minetest mentioned? Maybe they already work if you just add the textures and models into the right folders and replace them in the code.
by RHR
Mon Nov 14, 2016 17:42
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2253

Re: [Tutorial] How to attach an UV map to an .obj in blender

i never use material and it works, too. i think, minetest doesnt need it and this tutorial is a bit confusing to me That would be even better then. :) I rarely used meshes for mods, so this tutorial is just a list of steps I did to make greendiamon's model working. It didn't worked before and I did...
by RHR
Sun Nov 13, 2016 19:30
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2253

Re: Post your modding questions here

I created a little tutorial how you can attach the texture to your model in blender. I also attached a small mod with it. :)

Image
by RHR
Sun Nov 13, 2016 10:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628150

solved

This tutorial I made for GreenDimond and other voxelshop users is no longer needed, because the exported model and textures already worked without any other steps in blender, which I didn't recognized at the beginning. So feel free to ignore this topic. :) http://i.imgur.com/2epmfDM.png In the moddi...
by RHR
Sun Nov 13, 2016 10:17
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2253

Re: Post your modding questions here

@ GreenDimond you need an UV map to be able to add textures on your 3D model. https://en.wikipedia.org/wiki/UV_mapping I don't know how you create an UV map in Voxelshop or if this program even allows to create one, but you could export your model as an obj there, then import it into blender and cre...
by RHR
Sat Nov 12, 2016 16:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628150

Re: Minetest Wallpapers

Image
1920x1080px Minetest Wallpaper
by RHR
Sat Nov 12, 2016 15:29
 
Forum: Minetest General
Topic: Minetest Wallpapers
Replies: 52
Views: 18070

Re: Craig's Server

I'm curious if you intend on renting the shops and offices inside :D I have no plans for that so far, but there is a lot of space inside, so if you want to put your shop there, feel free to send me a message. :) WOW!!! Great job!!! I never thought this could ever be finished... but I'm really glad ...
by RHR
Tue Aug 09, 2016 10:43
 
Forum: Minetest Servers
Topic: Craig's Server
Replies: 406
Views: 79325

Re: Post your screenshots!

VanessaE wrote:VERY nice, RHR.

Thx VanessaE!
I added the coordinates and most of the materials I used for it ^_^
by RHR
Sun Jul 31, 2016 20:03
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379046

Re: Post your screenshots!

Image

World Trade Center 2 Tower:
On Craigs Server (Survival)
Coords: 60, 5, 420
base 64x64
height 415

Used materials (rough calculations):
stone: 85.250
glass: 400
glass pane: 48.000
marble: 6.400
cobble: 148.000
super glow glass pane: 1.200
by RHR
Sun Jul 31, 2016 19:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379046

Re: Craig's Server

I finished the WTC build! World Trade Center 2 Tower: Coords: 60, 5, 420 base 64x64 height 415 Used materials (rough calculations): stone: 85.250 glass: 400 glass pane: 48.000 marble: 6.400 cobble: 148.000 super glow glass pane: 1.200 http://i.imgur.com/gLO94XA.png My mine - most resources are coll...
by RHR
Sun Jul 31, 2016 19:00
 
Forum: Minetest Servers
Topic: Craig's Server
Replies: 406
Views: 79325

Re: Post your modding questions here

Is there a way to change the default stack size from 99 to another value in general, or do I have to add stack_max to each item and block?
by RHR
Thu Jul 28, 2016 09:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628150

Re: [Mod] X-Decor [git] [xdecor]

RHR: Be careful with these checks, for example not def.description:find("Ore") will not work when intllib is activated. It will also not work when a mod is loaded after xdecor, thus you have to put the whole thing into minetest.after or add all mods to your depends.txt. Krock: These check...
by RHR
Mon Jul 25, 2016 11:04
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62836

Re: [Mod] X-Decor [git] [xdecor]

Hi, is there a way I can register nodes for use with the saw of Workbench? Sure addi, just change the general registration of them in workbench.lua e.g. if you want to add straw from the farming mod then add or def.name == "farming:straw" like shown in the code below local nodes = {} for ...
by RHR
Mon Jul 25, 2016 08:59
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62836

Re: Most serious bugs (according to you)

For me visual bugs and bad performance are the biggest problems. Usually I fly around and build stuff, so gameplay bugs like fall damage don't bother me at all. Depth sorting, lighting bugs and lags are very annoying, but I'm afraid that all of them are really difficult to fix.
by RHR
Tue Jul 19, 2016 08:35
 
Forum: Minetest Problems
Topic: Most serious bugs (according to you)
Replies: 25
Views: 10055

Re: Post your screenshots!

coeseta wrote:
MineYoshi wrote:Someone could post some epic building screenshot?

Would my Townhall satisfy you, even if saw this build from a MC Player, though i changed it slightly.


Nice Townhall! :)
by RHR
Tue Jul 19, 2016 08:20
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379046

Re: Minetest to Minecraft map converter?

So basically it would be hard to try to convert minetest's map to minecraft? Is that right? Yes, it is possible, but there are several differences between Minetest and Minecraft which make this way of converting more difficult than the other way round. And of course there has to be someone who has ...
by RHR
Tue Jul 19, 2016 08:18
 
Forum: Minetest Maps
Topic: Minetest to Minecraft map converter?
Replies: 5
Views: 1831

Re: bug when moding with Xpanes

It seems that your naming is too specific. The name "pane_" is used in the node definition of the xpanes. I suppose the functions of placing, digging and updating do not check if there is a number or a string after the underscore of "pane_", so it just replaces your node with the...
by RHR
Sat Jul 02, 2016 08:04
 
Forum: Minetest Problems
Topic: bug when moding with Xpanes
Replies: 2
Views: 655
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