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Re: [Mod] D00Med mobs [dmobs]

oh I understand.
I kind of don't want to re-do the whole mod, but it will be better because of it :/
by D00Med
Thu Feb 02, 2017 21:47
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30700

Re: [Mod] D00Med mobs [dmobs]

aliases?
by D00Med
Thu Feb 02, 2017 20:45
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30700

Re: [Mod] D00Med mobs [dmobs]

O.o there's a texture missing. I don't really know how this mod works anymore.
Rather than fix this(which I don't know how), I think I'll just re-do the entire mod, maybe even split the dragons to a separate mod.

Edit: so there's a major update on the way
by D00Med
Thu Feb 02, 2017 20:00
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30700

Re: Post your videos!

The branches look surprisingly good, they're nicely done.
by D00Med
Thu Feb 02, 2017 09:07
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159631

Re: Post your videos!

The rustling leaves looks good (way better than overlapping model faces)
by D00Med
Thu Feb 02, 2017 06:08
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159631

Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]

Ok, is that really a feature of the api though?
Yeah that'd be neat.
by D00Med
Wed Feb 01, 2017 09:18
 
Forum: WIP Mods
Topic: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Replies: 87
Views: 9438

Re: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]

In the feature list, you wrote that mobs can climb nodes, do you just mean stepheight? or do you mean they can move around on vertical surfaces?
by D00Med
Wed Feb 01, 2017 00:26
 
Forum: WIP Mods
Topic: [help needed]M.I.L.A. 0.7 !UPDATE! [community][mod][api]
Replies: 87
Views: 9438

Re: 32x John Smith Texture Pack - 0.4.15

Awesome, thanks!
by D00Med
Wed Feb 01, 2017 00:04
 
Forum: Minetest Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.15
Replies: 86
Views: 110274

Re: [Game] LegendofMinetest [v2]

hmm ok, I might try to fix those chairs again.
Also the game has been updated, details in the first post.
by D00Med
Tue Jan 31, 2017 22:36
 
Forum: Subgame Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 109
Views: 42039

Re: Post your screenshots!

Wuzzy wrote:I just renamed the default mod:
Image

xD
by D00Med
Tue Jan 31, 2017 21:30
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380311

Re: [Mod] Mobs Redo [1.33] [mobs]

Here is a penguin model.
You can use it if you like but give credit.
In the .zip there's a file with all the animation start and end frames.
by D00Med
Mon Jan 30, 2017 21:06
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242142

Re: [Mod] Mobs Redo [1.33] [mobs]

Oh well xD
How's this for a penguin?
Image
by D00Med
Mon Jan 30, 2017 20:42
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242142

Re: Re:

> […] the reason it works so well is because it has been kept simple and unrealistic […] minetest doesn't work well for me, for comparison, in sauerbraten l get > 100 fps with reflection, bumpmap, shadows, etc. enabled, whereas in minetest my fps count is often < 30, there are no reflections and sh...
by D00Med
Mon Jan 30, 2017 07:35
 
Forum: Modding Discussion
Topic: How minetest actually works ("There is no tree, Neo")
Replies: 28
Views: 4569

Re: [Mod] Mobs Redo [1.33] [mobs]

That would be great
by D00Med
Sun Jan 29, 2017 21:46
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242142

Re: Post your screenshots!

wow, that's cool!
by D00Med
Sat Jan 28, 2017 19:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380311

Re: [modpack]ZNM's Not Minecraft

I don't think it is a minecraft modpack, it is a collection of minetest mods that add minecraft features
by D00Med
Sat Jan 28, 2017 19:49
 
Forum: WIP Mods
Topic: [Modpack]ZNM's Not Minecraft
Replies: 5
Views: 2016

Re: [mod] Vehicles [vehicles]

hmm ok, thanks
by D00Med
Sat Jan 28, 2017 10:16
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33750

Re: [modpack]ZNM's Not Minecraft

Description?
by D00Med
Sat Jan 28, 2017 10:15
 
Forum: WIP Mods
Topic: [Modpack]ZNM's Not Minecraft
Replies: 5
Views: 2016

Re: [mod] Vehicles [vehicles]

Thanks for the suggestion, but I have no idea how to do that, since the hand is technically an item :S
I could make a hud image to cover it up, but that would be visible in 3rd person too.
by D00Med
Sat Jan 28, 2017 09:20
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33750

Re: [mod] Vehicles [vehicles]

^fixed
by D00Med
Sat Jan 28, 2017 05:43
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33750

Re: [mod] Vehicles [vehicles]

@Robsoie
Thanks, and that's a really good idea. Currently it's a bit dull trying to race the cars, but I'm hoping to improve them until they are trickier to drive.

Update(by zaoqi):
>intilib support has been added. I don't know if it works for all languages, but it certainly works for Chinese.
by D00Med
Fri Jan 27, 2017 20:39
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33750

Re: Post your screenshots!

Image
Image
Temple of time in minetest
by D00Med
Thu Jan 26, 2017 22:20
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380311

Re: [Game] MineClone 2 [0.4.0]

I've had that problem with the mob textures before.
The mob texture problem can be fixed if you export models using a custom .b3d export plugin.
It's somewhere on the forums, try searching for it.
by D00Med
Thu Jan 26, 2017 21:42
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 181900

Re: Blender training series

Nice video.
Could you upload a blender file of your scale cube and settings etc.? then people could use it as a start-up file.
by D00Med
Thu Jan 26, 2017 20:12
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16654

Re: [mod] Vehicles [vehicles]

Update(no wings yet): Thanks to zaoqi: >All functions are now in the api >vehicles explode when they are in lava >gravity affects vehicles that are not being driven >functions are now in the format vehicles.function_name, eg: vehicles.object_drive my changes: >vehicles are now dropped if the driver ...
by D00Med
Thu Jan 26, 2017 09:17
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33750

Re: Different soils for forests

They look good! (bottom one looks best imo)
by D00Med
Thu Jan 26, 2017 00:04
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10353

Re: Post your modding questions here

collection of bones = armature??
by D00Med
Thu Jan 26, 2017 00:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628358

Re: Post your modding questions here

How to animate a model in blender: (do this in the default view) Before you start, make sure your model is joined(no separate cubes etc.), if they aren't select them all and click join from the tool panel. Press 't' to change to wireframe mode. Then you'll need to add bones. Add one using the 'creat...
by D00Med
Wed Jan 25, 2017 20:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628358

Re: Post your modding questions here

The ones in the inventory form.
Thanks :D
by D00Med
Tue Jan 24, 2017 22:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628358

Re: Post your modding questions here

Is it possible to use a texture for the inventory slots?
by D00Med
Tue Jan 24, 2017 21:27
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628358
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