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Re: [Mod] Medicine [1.1] [medicine]

you might be interested in studying spider poison and it's affects or sickness as used in Adventuretest by Brandon Reese. One good use of this mod would be if damage could be split into different types such as: ⋅ injuries (such as wounds from fighting or falling), ⋅ poisoning (su...
by twoelk
Tue Feb 21, 2017 20:40
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [Mod] ArtDeco [1.1] [artdeco]

just saying - having much fun with this :-)
by twoelk
Tue Feb 21, 2017 15:08
 
Forum: Mod Releases
Topic: [Mod] ArtDeco [1.1] [artdeco]
Replies: 23
Views: 3819

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

wasn't there some long solved old bug with vines or such growing endlessly into the sky?
btw, can any grow pattern be made out?
by twoelk
Tue Feb 21, 2017 15:03
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130678

Re: Random tricks and tips (Minetest Game)

add enable_local_map_saving = true to your minetest.config. This will only copy the part of the map to your local worlds folder that is loaded in your client as you visit the places. If you use Minetestmapper-GUI you may need to add a file called "world.mt" to the folder the local copy is...
by twoelk
Wed Feb 15, 2017 20:01
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 9977

Re: WorldPainter support?

+ some unknown blocks on a server
by twoelk
Wed Feb 15, 2017 17:51
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35671

Re: How many subgames did you play?

hmm a quick dir command reveals this: Verzeichnis von O:\ProgramT\games\MineTest\minetest-0.4.15-win32\games 24.12.2016 16:50 <DIR> . 24.12.2016 16:50 <DIR> .. 22.12.2016 23:22 <DIR> minimal 22.12.2016 23:22 <DIR> minetest_game 29.12.2016 10:48 <DIR> Isarnho 11.08.2013 09:03 <DIR> LogoSkyBlock 30.10...
by twoelk
Tue Feb 14, 2017 17:08
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 2227

Re: Shaders - What we want to see in minetest

reminds me of the Eye candy effects post by Kenney
by twoelk
Tue Feb 14, 2017 16:41
 
Forum: Minetest Features
Topic: Shaders - What we want to see in minetest
Replies: 11
Views: 1896

Re: Firework reincarnations?

Make fireworks use all the new fancy effects?
please by all means do!
fork the old mods or rewrite with your own code or just sway some magic wand - whatever
also take a look at HybridDog's version. It might be a little more recent than CrazyGinger72's
by twoelk
Tue Feb 14, 2017 16:25
 
Forum: Modding Discussion
Topic: Firework reincarnations?
Replies: 18
Views: 3953

Re: WorldPainter support?

Wow this is great news. It would be wonderfull if the WorldPainter could export to Minetest. I used the program with Minecraft and have used it to create content for Minetest by using some of the converters listed below mcimport - import Minecraft classic maps by Sokomine Converter Minecraft world t...
by twoelk
Mon Feb 13, 2017 04:30
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 35671

Re: [Server] Just Test Tribute

hmm, early pictures? Mountains are there to be climbed, even lava ones https://forum.minetest.net/download/file.php?mode=view&id=8937&sid=39d877d797ac10fad1cd7a272565e760 An early view of spawn, August 11th 2016 My hut can be seen to the upper left. https://forum.minetest.net/download/file.p...
by twoelk
Sat Feb 11, 2017 06:08
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230566

Re: [Server] Just Test Tribute

Because BlueFireUn wanted to know here is a picture of some progress made today :P
Image
by twoelk
Sat Feb 11, 2017 05:25
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230566

Re: Xanadu Server

latest stable (0.4.15 of several weeks ago) or
latest dev (possibly only some hours old)
?
by twoelk
Fri Feb 10, 2017 04:56
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543276

Re: [Server] Just Test Tribute

Most probably only know my tunnels on Just-test 2 but sometimes I do come out to the light and wander about ... Here is a historic picture of my first hut on JT2. (The groundfloor is still unchanged) http://i.imgur.com/MoZB5wD.jpg http://i.imgur.com/kuRvCwk.jpg Far from finished, getting the right r...
by twoelk
Fri Feb 10, 2017 04:34
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230566

Re: [Server] Just Test Tribute

... Yes, I intercept all network packets pertaining to player activity, by hooking directly into Server::handleCommand_ChatMessage( ) and Server::handleCommand_PlayerPos( ) and Server::handleCommand_InventoryAction( ). cool, 'cause I too have been kicked from some server for just standing around an...
by twoelk
Thu Feb 09, 2017 16:31
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230566

Re: Floating wood node?

in the "moving attached nodes" section of Vehicle Mods we list: ⋅  airship ⋅  Flyingships ⋅  meshnode ⋅ also take note of "technic' frames" some of these should contain some ideas how to code a collection of attached nodes on water. The big...
by twoelk
Wed Feb 08, 2017 17:40
 
Forum: Minetest Features
Topic: Floating wood node?
Replies: 23
Views: 9937

Re: [mod] new code for spawning plants with growth cycle & d

if you want your mods to appear some day in the Mod Releases thread you may have to read the Forum information and guidelines for posting mods correctly. There is also a section on licenses there. If you want your mod to be acceptable for schools or other educational institutions please consider usi...
by twoelk
Tue Feb 07, 2017 22:02
 
Forum: WIP Mods
Topic: [mod] new code for spawning plants with growth cycle & drops
Replies: 4
Views: 902

Re: What can you do with Mob API's

uuuuuh herd movements, swarms, flocks, packs, units of soldiers or warriors ... yeah many have been dreaming of these for quite a while some mods of interest may be: Goblins Alive AI Smart PVP Mobs (esmobs) Open AI none of these does exactly what you may have in mind but each could contain parts tha...
by twoelk
Thu Feb 02, 2017 00:15
 
Forum: Modding Discussion
Topic: What can you do with Mob API's
Replies: 9
Views: 2149

Re: Can I add a "mods" folder to my subgame?

you may be mixing things a little mods can be kept in three kind of places: ⋅ in a /game/somegame/mods folder such as the folder of the "Minetest Game", this could be a subfolder of someplace/minetest/games/minetest_game/mods or someotherplace/minetest(or "dot"minetest)...
by twoelk
Wed Feb 01, 2017 23:31
 
Forum: Subgame Discussion
Topic: Can I add a "mods" folder to my subgame?
Replies: 7
Views: 3062

Re: [Server] Just Test Tribute

so much planed, so little time ... so maybe I should spend more time at spawn again ;-P never really could decide how to expand my old house there. actually the ground floor is still very much the same as the original building, one can still see the eaves of the old roof. Probably one of the first s...
by twoelk
Wed Feb 01, 2017 01:16
 
Forum: Minetest Servers
Topic: [Server] Just Test Tribute
Replies: 858
Views: 230566

Re: CUTE CUBIC MOBS 2 [ccmobs]

cute! and about a mila version (i insist sorry)? ok... so, I checked up on what the heck M.I.L.A is and saw this https://en.wikipedia.org/wiki/Mila_J and thought.... Yyyyyeeeeeessssss (<Jeremy Clarkson voice) Then after a while of "investigating" this... I thought... :wait a second.... th...
by twoelk
Tue Jan 31, 2017 23:33
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs]
Replies: 17
Views: 2854

Re: How minetest actually works

simple way: press r-key on keyboard or + several times to maximize view range and tame all animals within sight or give them individual name tags providing you have the right mods installed. you could add to your mintest.conf by studying minetest.conf.example and playing with the values of client_un...
by twoelk
Fri Jan 27, 2017 01:42
 
Forum: Modding Discussion
Topic: How minetest actually works ("There is no tree, Neo")
Replies: 28
Views: 4569

Re: Blender training series

space in minetest is devided into a grid of 1m blocks. Each of these grid nodes can be occupied by exactly one node only. You are requesting for two nodes to occupy the space of one. This is not possible in the strict sense. Some entities are bigger than the space of the node they are assigned to li...
by twoelk
Fri Jan 27, 2017 00:49
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16581

Re: NodeBox Editor Abuse Mod [nbea]

Oh, I remember that one Melkor - and the other blender models of the icon by others.

so someday,
maybe on a museum world server,
like some of those hosted by OldCoder,
we might indeed enter a hall
with all those models of the icon
made over the time
nicely presented on displays.
by twoelk
Wed Jan 25, 2017 11:14
 
Forum: WIP Mods
Topic: [Mod] NodeBox Editor Abuse Mod [nbea]
Replies: 25
Views: 5069

Re: NodeBox Editor Abuse Mod [nbea]

Napiophelios wrote:...

I got your minetest icon worked out, couldn't get the red eyes in there tho.

Image
...



hmm,
three years ago I did this
I like your texture more though ;-P
by twoelk
Tue Jan 24, 2017 23:58
 
Forum: WIP Mods
Topic: [Mod] NodeBox Editor Abuse Mod [nbea]
Replies: 25
Views: 5069

Re: [MOD] Bonemeal [0.2] [bonemeal]

the bonemeal mod is among those that are vital for me on Xanadu. I have always liked the fertilizer concept. I wonder though wether it might be interesting to split the power somewhat. Maybe having a cheap fertilizer that makes use of more leaves or grass with a single bone to enhance growth time bu...
by twoelk
Wed Jan 18, 2017 11:11
 
Forum: Mod Releases
Topic: [Mod] Bonemeal [0.3] [bonemeal]
Replies: 7
Views: 1462

Re: [Server] VanessaE's Creative Server [git]

hehe

first rule to become a moderator:

never ask to be made a moderator!
by twoelk
Fri Jan 13, 2017 15:33
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 241072

Re: How to craft a barrier?

wiki.minetest. com is an old outdated site hosted by an individual while wiki.minetest. net is the official minetest wiki. the relevant page http://wiki.minetest.net/Fence seems to be fairly up to date with the current game. I did indeed update some details of the page at com only to notice later th...
by twoelk
Fri Jan 13, 2017 15:31
 
Forum: Minetest General
Topic: How to craft a barrier?
Replies: 8
Views: 1816

Re: building a game from scratch - Sol Aureus

uh,
I like the textures
but
was blown away
by the lovely text
by twoelk
Fri Jan 13, 2017 13:31
 
Forum: Subgame Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 36
Views: 9959

Re: How to enlarge torch range?

http://www.woelknet.de/pages2/minetest/screenshots/screenshot_118466378-cave.jpg This happened while trying to create a waterworld by raising the waterlevel . I don't know if this would still work with minetest 0.4.15. Definitly not a sollution to the problem though. Just recently after seeing ...
by twoelk
Wed Jan 04, 2017 04:09
 
Forum: Modding Discussion
Topic: [Solved] How to enlarge torch range?
Replies: 6
Views: 1490

Re: how could i Collapse Article in my post?

and you can edit the spoiler text:
+ click to expand
by twoelk
Wed Dec 21, 2016 13:08
 
Forum: Minetest General
Topic: how could i Collapse Article in my post?
Replies: 4
Views: 646
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