The ore generation:
LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege
sorry for my bad english
function village_at_point(minp, noise1)
return 0,0,0,0
end
jojoa1997 wrote:Another thing is hoppers. Hoppers are more simpler than pipeworks when it comes to moving materials and can work well to make automated things.