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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
This map is really deadly. I spawned in a deasert biome, Trier to find The next tree, cut one block, made an axe and then I was attacked by sandmonster.
In another world i spawend in a snow biome and walked and walked and I starved before I found any food
Thx for your quick answer. That explains this message 2016-03-11 08:49:50: ERROR[main]: Client::getMesh(): Mesh not found: "mobs_tree_monster.x" 2016-03-11 08:49:50: ERROR[main]: GenericCAO::addToScene(): Could not load mesh mobs_tree_monster.x
Update: Added explosion routine for exploding mobs (and Dungeon Master)... Removed footstep feature (use replace instead)... And for good show here's an exploding mob to try out, Davedevil's Creeper mod... I had an invisible Creeper here. I walk around at day, saw a 2 nodes high bounding box an two...
duane wrote:I definitely don't want them much rarer.
I like the Goblins, but I think they become to strong. What about reducing the chance of spawning, but if there is already a Goblin the chance of spawning is higher? So not each single lair is populated with Goblins
Hi, I'm playing around with some mods and I think its annoying sometimes, that some mods like animals are mixing the animal theme with other things like traders or ghosts. I think an animals mod should only include (real) animals. Also mod packs would be nice because sometimes it is useful to select...
Hi folks, I try to setup a little local Minetest server, but I'm struggling setting up the redis server. I'm running Ubuntu Server 14.04 64 Bit and Minetest 0.4.12 from the stable PPA. I created a simple world and then I try to migrate to Redis minetestserver --migrate redis Automatically selecting ...