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Re: Alternatives to sneak elevators

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by Sergey
Fri Mar 03, 2017 17:45
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 15949

Nodes can not be placed on slabs

Wooden plank and corresponding wooden slab nearby.
Sand can not be placed on slab.

Image
by Sergey
Fri Mar 03, 2017 17:44
 
Forum: Minetest Problems
Topic: Nodes can not be placed on slabs
Replies: 13
Views: 5155

Re: Alternatives to sneak elevators

Yes. At last, sneak elevators and other bugs will be removed!

In my opinion, bugs should be fixed but not dressed in suit.

Image
by Sergey
Fri Mar 03, 2017 15:17
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 15949

Re: Items stackable by 100 ?

Linuxdirk wrote:Will this ever change, or is it just another discussion only for the sake of discussing something?

Forum is needed to… let off steam.
by Sergey
Thu Mar 02, 2017 12:25
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 27897

Re: Items stackable by 100 ?

I voted for 100.
by Sergey
Thu Mar 02, 2017 12:22
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 27897

Re: 99 items

Mwamba wrote:
Sergey wrote:Why do 99 items make full stack? Why so odd number was chosen for full stack? Why not hundred for good measure?


Please, refer to this topic: Items stackable by 100 ?

Thanks. I voted for 100.
by Sergey
Thu Mar 02, 2017 12:22
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

Re: 99 items

GreenDimond wrote:btw the font doesnt block the item much.

I agree.
I don't understand why such an odd number was chosen. Maybe again it is weirdness from the past.
by Sergey
Thu Mar 02, 2017 12:21
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

Re: 99 items

GreenDimond wrote:Stack max is something around 65535. Doing /giveme can get you that amount. Doing 65536 gives you empty item error. Anything higher resets back to counting from one (65537=1,65528=2,etc...).

How 2³²–1 related with 99 ?
by Sergey
Wed Mar 01, 2017 23:31
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

Re: 99 items

firefox wrote:game logic :P

almost all games have their max level or whatever at 99, 999 or 9999.

Just like price tags in shopping malls :-)
by Sergey
Wed Mar 01, 2017 21:45
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

Re: Different soils for forests

TumeniNodes wrote:Very difficult to produce a pine needle ground cover in 16px. maybe a mixture of these colors and a thin spread of dry-grass-ish colors/pixels?

Maybe it's time to make 32px textures default in MT?
by Sergey
Wed Mar 01, 2017 19:37
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10288

Re: 99 items

With the old font settings they covered more of the inventory images. Two digits already allow quite big stacks and they don't cover the image too much, so it's easier to see what the item is. 1) Font size can be made little bit smaller 2) Caption with number can be made semitransparent so item and...
by Sergey
Wed Mar 01, 2017 18:33
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

99 items

Why do 99 items make full stack? Why so odd number was chosen for full stack? Why not hundred for good measure?

Image
by Sergey
Wed Mar 01, 2017 17:48
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3842

Re: [discussion] how can the forums be improved?

ABJ wrote:The fact remains that you said admin must ban him. Can you clarify this?

viewtopic.php?f=3&t=16664&start=25
by Sergey
Wed Mar 01, 2017 16:56
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12600

Re: [discussion] how can the forums be improved?

That doesn't make sense. How is he supposed to, and what is he supposed to achieve by trying to, change his password after he's been banned? Admin/moderator can 1) log out user (if he is logged in) 2) change user's password to something difficult like 4PYMs4Ksh6GFP_E_ (just generated for instance) ...
by Sergey
Wed Mar 01, 2017 16:16
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12600

Re: [discussion] how can the forums be improved?

Discourse is great, fast, open source and has migration from phpBB. See the Illuna forum for reference. Yeah. Looks nice. I would like to have ability to: ⋅ like (vote up) post ⋅ dislike (vote down) post ⋅ report post ⋅ use hashtags (make words as keywords) t...
by Sergey
Wed Mar 01, 2017 15:47
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12600

Re: [discussion] how can the forums be improved?

ABJ wrote:That guy had 47 POSTS???

I did not count. There were many posts of Krasnov85Tit.
by Sergey
Wed Mar 01, 2017 15:32
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12600

Re: [discussion] how can the forums be improved?

Remove all f*cking spammers!

Today I pressed "Report" button about hundred times. And almost nobody before me reported about spam-posts.
by Sergey
Wed Mar 01, 2017 15:22
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12600

Re: Why Minetest? What do we test?

muhdnurhidayat wrote:Maybe... well MAYBE... they will change the name when they get to Minetest 1.0.0... it is currently Minetest 0.4.15, you know?? It's still in testing phase...

Software version may have zero in front for decades.
by Sergey
Wed Mar 01, 2017 14:41
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 13183

Re: Post interesting mapgen settings here

sorcerykid wrote:So this past December, after several days of trial and error, I arrived at some particularly appealing mapgen settings:


Just bare stone and nothing more?
by Sergey
Wed Mar 01, 2017 01:13
 
Forum: Minetest General
Topic: Post interesting mapgen settings here
Replies: 11
Views: 2047

Re: Leafdecay changes: Changes needed in tree mods

And I want to add more and taller trees and more plants ;-) I think, to increase the performance it is the wrong way to reduce the number of nodes. I think it would be better to reduce the detail level in the distance, e.g. remove small plants like grass and flowers or draw leaves as basic leaves a...
by Sergey
Tue Feb 28, 2017 18:22
 
Forum: Minetest News
Topic: Leafdecay changes: Changes needed in tree mods
Replies: 17
Views: 6000

Re: Post your screenshots!

291 meters below sea level.

Image
by Sergey
Mon Feb 27, 2017 18:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375823

Re: Leafdecay changes: Changes needed in tree mods

Will leaves decay if a tree of same type stands nearby?

Now leaves do not actually belong to "its" tree and will not decay if there is corresponding tree node no further than 4 blocks away. So when felling tree its leaves usually stick to neighbour tree.
by Sergey
Mon Feb 27, 2017 01:04
 
Forum: Minetest News
Topic: Leafdecay changes: Changes needed in tree mods
Replies: 17
Views: 6000

Re: Use leveldb instead of sqlite for huge maps

Recently I ran /emergeblocks (-5000, -50, -5000) (5000, 150, 5000) If I run this I got error messages like "couldn't get block..." That's strange. I had no error messages. Well, to be honest, I had no messages at all, not only error messages but also processing messages. I thought my comp...
by Sergey
Sun Feb 26, 2017 22:37
 
Forum: Minetest General
Topic: Use leveldb instead of sqlite for huge maps
Replies: 7
Views: 1250

Re: Use leveldb instead of sqlite for huge maps

The map only has ~1900 mapblocks from the center to the edge, if I'm not totally wrong. From center to edge are ~31000 nodes, each mapblock has 16 nodes. 31000/16=1937.5 Or did I miss something and emergeblocks means nodes and not mapblocks? Not mapblocks. Coordinates. You can type /emergeblocks (-...
by Sergey
Sun Feb 26, 2017 20:07
 
Forum: Minetest General
Topic: Use leveldb instead of sqlite for huge maps
Replies: 7
Views: 1250

Re: Use leveldb instead of sqlite for huge maps

Recently I ran /emergeblocks (-5000, -50, -5000) (5000, 150, 5000)

About 5 hours of processing and 4.2 GB of map.sqlite file size.
by Sergey
Sun Feb 26, 2017 19:28
 
Forum: Minetest General
Topic: Use leveldb instead of sqlite for huge maps
Replies: 7
Views: 1250

Re: Falling blocks collapse as dropped items

Wuzzy wrote:Yes, this is a real bug, I can confirm this in 0.4.15.
The developers have been notified just now by posting a GitHub issue.
Here you can track the current status of the bug:

https://github.com/minetest/minetest/issues/5313

Thank you
by Sergey
Sun Feb 26, 2017 19:25
 
Forum: Minetest Problems
Topic: Falling blocks collapse as dropped items
Replies: 5
Views: 1682

Re: Why Minetest? What do we test?

sorcerykid wrote:Ironically, the best name by far from a branding perspective was IMHO taken by one of Minetest's very own "clones": Freeminer.

As I said, I am against composite names, but even FreeMiner (as a name) sounds and looks better than MineTest.
by Sergey
Sun Feb 26, 2017 15:56
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 13183

Re: [modpack][wip] MB Trees

azekill_DIABLO wrote:no it's not a tree that. it's... a... what?

It's a beacon.

Image
by Sergey
Sun Feb 26, 2017 12:45
 
Forum: WIP Mods
Topic: [modpack][wip] MB Trees
Replies: 27
Views: 3938

Re: Different soils for forests

PR using npx's textures https://github.com/minetest/minetest_game/pull/1587 npx is CC BY-SA 3.0 ok? this is the usual license we use for textures. New biomes will be presented in new version of MT? Again square border of biomes! http://www.kolobok.us/smiles/standart/sad.gif
by Sergey
Sun Feb 26, 2017 12:24
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10288
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