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Re: OldCoder general development

Last I checked, Jordach's model was approx 350k vs 85k for the current b3d player model, those kb's will quickly add up on a busy server. But don't get me wrong, I am not knocking what you are doing here, unfortunately, there is no easy way for me to support these changes in the 3d_armor mod or I w...
by OldCoder
Tue Jan 31, 2017 23:10
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder general development

1. The multi-format model approach is unlikely to be accepted in MTG due to its excessive file size but I could be wrong. 2. I personally support the idea of a clean upgrade as older skins can be easily converted to the new format and are pretty much obsolete now anyway. 3. I might also point out t...
by OldCoder
Tue Jan 31, 2017 22:38
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder general development

The patchset posted above addresses some of the problems mentioned in issue 1235. So far, it seems to be a seamless, backwards-compatible, upgrade, except for 3d_armor compatibility. Both 64x32 and 64x64 skins can be used with modified "_games". If the proposed changes are made, 3d_armor ...
by OldCoder
Tue Jan 31, 2017 21:43
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder general development

Is this compatible with 3d_armor? I tested compatibility with a number of mods last night, including 3d_armor. Results are that the latest versions of most mods seem to be compatible with the upgrade, but 3d_armor is an exception. If minetest_game is modified to support 64x64 skins, 3d_armor will s...
by OldCoder
Tue Jan 31, 2017 20:38
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: [Game] Crevis

1) The MT "_game" discussed in this thread was orphaned and wouldn't work with current MT releases. However, I'm more of an inclusionist than a deletionist. What can be saved, updated, and used should be saved, updated, and used. This applies to old books, people, jokes, worlds, and "...
by OldCoder
Sun Jan 29, 2017 23:37
 
Forum: Subgame Releases
Topic: [Game] Crevis
Replies: 3
Views: 4031

Re: OldCoder general development

It's time to talk skins Skins are mostly the same size The basics are not a great surprise But skins serve a purpose Skins can be a porpoise A cat, a battery, or a tree Anything that makes somebody go, "Gee that is what I'd like to be" Skins are useful and they are free It's time to talk ...
by OldCoder
Sun Jan 29, 2017 01:03
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: Minetest Modding Competition Discussion


Thanks for the interest. If others are interested as well, perhaps a modding competition could be planned for Summer 2017.

by OldCoder
Sat Dec 17, 2016 18:11
 
Forum: Modding Discussion
Topic: Minetest Modding Competition Discussion
Replies: 34
Views: 6282

Re: OldCoder general development

Shiftus the Architect asked me today for tips related to making a Minetest cloud node of his own, one that could be broken. I thought I'd offer code for a sample mod of this type that novice modders could use as a starting point for other nodes. The sample mod is named "loudcloud". It cre...
by OldCoder
Sun Oct 30, 2016 20:10
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder Skyblock


Mind, Hi. Edit your post and tell us more about the structures.

by OldCoder
Wed Aug 31, 2016 09:15
 
Forum: Minetest Servers
Topic: OldCoder Skyblock
Replies: 35
Views: 9176

Re: OldCoder general development

We've seen a number of Minetest logins recently that use nicks of the form "Sadie" followed by four digits. Sometimes fewer digits, sometimes more, and occasionally with letters added. This started around July 1. I've had about 200 different visitors myself of this type in the last three ...
by OldCoder
Thu Jul 21, 2016 07:09
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder general development

My Windows Minetest clients have been updated. You can download the latest releases using these links: For 32-bit Windows: http://minetest.org/minetest-oldcoder-win32.zip For 64-bit Windows: http://minetest.org/minetest-oldcoder-win64.zip Features and/or changes are as follows: 1) I've enabled the ...
by OldCoder
Sat Jul 16, 2016 23:07
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder Lord of the Test


Elven funeral in Lord of the Test, by Grandolf. The setting is Mirkwood Forest. The deceased is a brave general, Ilagobl Grimfighter, who gave his life to protect his city.

Image

by OldCoder
Sat Jul 09, 2016 21:46
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder Lord of the Test

The other day, I was asked to add bright blue horses to Lord of the Test because, apparently they're a change of pace. I did so and decided to add rainbow horses as well, because, why not. And, I figured, if you're going to have rainbow horses, they should probably be flying rainbow horses. So, pre...
by OldCoder
Fri Jul 08, 2016 07:20
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder mod concepts

I honestly don't quite get LBMs; they seem pretty well the same as ABMs to me, though I do see that they seem more general. I also understand that they only run at startup, but that's the only difference I see. LBMs are designed to support the processing of nodes on a "once and only once"...
by OldCoder
Tue Jun 21, 2016 00:34
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder mod concepts

Thanks, I'll read that over several times and make sure I understand. paramat pointed me to use the new LBMs, so I'll probably try and apply some of the above to them. LBMs may be all that you need. The approach that I outlined isn't necessarily recommended for general applications. It's what I use...
by OldCoder
Mon Jun 20, 2016 23:54
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder mod concepts

endev15 asked for ideas related to ore generation using ABMs. He wanted to know, in particular, about the approach that my "codersea" mod uses. The original "sea" mod uses normal ore generation to place special nodes underwater. ABMs are then used to grow sea-plants above those ...
by OldCoder
Mon Jun 20, 2016 23:23
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder Solartest

Moono offers visitors to Solartest a friendly character, the FNAF (tm) Marionette. I'm not familiar with the character, but I understand that he's known for his gentle good nature. Moono adds that he'll come to see you even when you're in the "safe room", which I assume FNAF sets aside fo...
by OldCoder
Mon Jun 13, 2016 02:04
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16928

Re: OldCoder Finerealms

ak399g / SAFR, thanks for writing. I could simply send you the map and the _game. You could work on buildings, then, offline and send them back when you were satisfied. Or, if you could get ssh access to an outside VPS, you might be able to tunnel through the firewall on the Japan side. If you're i...
by OldCoder
Sun Jun 12, 2016 07:54
 
Forum: Minetest Servers
Topic: OldCoder Finerealms
Replies: 10
Views: 3812

Re: OldCoder Finerealms

This post is for Puka, who requested it, and for Minetest server hosts. est31's leaftest project adds a very nice, perhaps essential, feature to large Minetest worlds: Addressable, scrollable, and zoomable maps that work in Web browsers. For additional credits, see the end of this post. The feature...
by OldCoder
Thu Jun 02, 2016 09:28
 
Forum: Minetest Servers
Topic: OldCoder Finerealms
Replies: 10
Views: 3812

Re: OldCoder Solartest

moono has built a pizza place in Moontest. It resembles one in a game that he likes. The characters are apparently not as friendly as they appear. http://minetest.org/images/160526_fnaf01.jpg http://minetest.org/images/160526_fnaf02.jpg The pizza place was actually built, first, in Wizard School. m...
by OldCoder
Fri May 27, 2016 04:31
 
Forum: Minetest Servers
Topic: OldCoder Solartest
Replies: 70
Views: 16928

Re: OldCoder mod concepts

Do you have a lot of Minetest pets? Here are some Pet Coder tips. The tips are free and, to close the deal, I'll throw in a science-fiction story about interstellar telepathic cat warriors who fight rat-dragons made of emotions. The cat-warrior story was written by a Cold War spy named Paul Linebar...
by OldCoder
Tue May 17, 2016 07:46
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder mod concepts

Makes sense. But wouldn't c. be assuming that the config file was in the mod DIR, not the world DIR? That's just fine to me, and something I am also fairly interested in. 1. Yes, you caught a mistake on my part. I'll edit my previous post to use "get_worldpath" instead of "get_modpat...
by OldCoder
Tue May 03, 2016 16:51
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder mod concepts

Thanks! Are the sea plants still generated? Basically I'd like the normal sea but with animals, however, I don't want the light emitting sea plants, as I have other plans for underwater light. The "sealife" mod just generates mobs presently; i.e., crocs, fish, jellyfish, sharks, and turtl...
by OldCoder
Tue May 03, 2016 05:53
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: OldCoder mod concepts

How can I get the sea animals shown in your original post about your modified version of the sea mod? I would like to use the creatures with the normal sea mod in my server. I've prepared a ZIP file for you. I don't have links for the original mods, but I've merged them into a single mod that adds ...
by OldCoder
Mon May 02, 2016 05:19
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744

Re: How to make a Minetest Server with free hosting services

1. If you're in the U.S., you can get a low-end cloud server, an EC2 Micro Instance, from Amazon AWS free, or close to free, for a year. I'm not sure about the rules for people who are located overseas. To sign up for a Micro Instance, you'll need to have a credit card. However, if you proceed corr...
by OldCoder
Sat Apr 30, 2016 18:50
 
Forum: Minetest Servers
Topic: How to make a Minetest Server with free hosting services?
Replies: 5
Views: 1079

Re: OldCoder Finerealms

I've added New York City V2.1 by jp and jduartemiller to Finerealms. For more information on the project, see the following link: https://forum.minetest.net/viewtopic.php?f=12&t=9496 I've added the version of the Twin Towers created by mccomase and myself to Finerealms as well; this build is in...
by OldCoder
Sat Apr 30, 2016 08:33
 
Forum: Minetest Servers
Topic: OldCoder Finerealms
Replies: 10
Views: 3812

Re: OldCoder Finerealms

Four builds have been added to Finerealms: Spookington Hall, Eiffel Tower, World in a Box, and World in a Cube. The associated teleport commands are: Command Takes you to =========== ============ /eiffel Eiffel Tower in Coderland /spook Spookington Hall in Coderland /worldbox World in a Box in Code...
by OldCoder
Thu Apr 28, 2016 12:37
 
Forum: Minetest Servers
Topic: OldCoder Finerealms
Replies: 10
Views: 3812

Re: OldCoder Finerealms

Finerealms is being relaunched as a museum world that collects a number of worlds and individual builds in one place. Presently, Finerealms includes the same Minerealms builds as before, plus oOChainLynxOo's world, Zegaton, Hill Valley from "Back to the Future", and other places. Future a...
by OldCoder
Mon Apr 25, 2016 11:55
 
Forum: Minetest Servers
Topic: OldCoder Finerealms
Replies: 10
Views: 3812

Re: OldCoder Lord of the Test

This screenshot shows a test of a "Giant Size" feature in Lord of the Test. The player is several stories tall here. This is a cropped copy. To see the original, full-size, screenshot, clip on the following link: http://minetest.org/images/160415_giant.jpg http://minetest.org/images/16041...
by OldCoder
Sat Apr 16, 2016 03:20
 
Forum: Minetest Servers
Topic: OldCoder Lord of the Test
Replies: 28
Views: 8679

Re: OldCoder mod concepts

Hybrid Dog, thank you. Modders can also use supplemental mapgens, which run on top of the MT core mapgen, or entirely new mapgens, to generate objects of different types. In the example shown below, a supplemental mapgen has been used to create a comet. We're just inside the comet's gaseous exterio...
by OldCoder
Fri Apr 15, 2016 17:37
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 28744
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