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Re: [Mod] Lookup Tool [0.3.0] [doc_identifier]

I see your point regarding textures. These were really made for a private server so to each his own. Regardless of looks, this mod is of great service to my players. :)
by texmex
Thu Aug 11, 2016 20:06
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 5549

Re: [Mod] Glow [1.7.5]

[retracted]
by texmex
Mon Aug 08, 2016 12:33
 
Forum: Mod Releases
Topic: [Mod] Glow [1.7.5]
Replies: 17
Views: 9993

Re: [Mod] Orienteering [0.2] [orienteering]

You could add “keymap_toggle_debug = none” into minetest.conf to disable the debug screen to avoid accidentally enabling it. Thanks, I wasn't aware of that setting. But maybe I could try to implement a simplified version of the waypoints feature for the GPS and quadcorder, with a small (!) set of w...
by texmex
Mon Aug 08, 2016 12:24
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 8149

Re: [Mod] Identification Tool [0.2.0] [doc_identifier]

Made some alternative textures, felt it should it stay true to the recipe in terms of materials so I combined wooden stick with default glass styled glass. For liquid identifier I made a thumb pipette. Feel free to use it, although I guess I need to apply some license.
by texmex
Mon Aug 08, 2016 12:13
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 5549

Re: [Mod] Orienteering [0.2] [orienteering]

This is very neat. I like the "no-shortcuts" idea of basic tools as building blocks for the more advanced ones. I was wondering if code from compassgps and gps could lend itself to the corresponding items in this mod. compassgps have live updating of the compass needle that would also fit ...
by texmex
Sun Aug 07, 2016 19:13
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 8149

Re: [Mod] Identification Tool [0.2.0] [doc_identifier]

That is swell! Yes, your glass version of the recipe is better. Magnifying glasses are tiny after all. Haven't heard of any other glass+stick recipe out there, will report if it appears.
by texmex
Sat Aug 06, 2016 16:31
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 5549

Re: [Mod] Identification Tool [0.1.0] [doc_identifier]

Would be nice to have the tool craftable in order to give ordinary players the ability, without admin intervention. The recipe could be something like glass/glass/glass, glass/glass/glass, none/stick/none. But that's only if the item looked like a magnifying glass (dunno how to craft at question mar...
by texmex
Thu Aug 04, 2016 11:52
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 5549

Re: [Game] Minesim [2016.06]

I've used this subgame on a small server for some months now. We're very happy with it! I forked it to get rid of bewarethedark and mesecons. I feel they over-complicate the game a bit. For light machinery I'm trying out the wip automation mod. One thing I've noticed is that stronger axes doesn't re...
by texmex
Sat Jul 30, 2016 18:05
 
Forum: Subgame Releases
Topic: [Game] Minesim [2017.01]
Replies: 6
Views: 6305

Re: [Mod] Glow [1.7.5]

This is beautiful.
by texmex
Fri Jul 29, 2016 17:46
 
Forum: Mod Releases
Topic: [Mod] Glow [1.7.5]
Replies: 17
Views: 9993

Re: [Mod] automation [wip][git][automation]

Just want to pop in and show my appreciation of this mod. Most machines are very thoughtfully put together i regards to both function and design. Trying this out on a private server with 10 players. It is the only machine typ of mod I've found that is not over-featured and/or ugly. You've got someth...
by texmex
Thu Jul 28, 2016 15:05
 
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 16
Views: 2500

Re: [Mod] Flags [1.1] [flags]

That was quick! It works just fine now.
by texmex
Wed Jul 27, 2016 17:39
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 35
Views: 16119

Re: [Mod] server guide book [serverguide]

Would it be possible to add inventory+ support so that the guide can be brought up with a button?
by texmex
Wed Jul 27, 2016 17:13
 
Forum: Mod Releases
Topic: [Mod] server guide book [serverguide]
Replies: 10
Views: 2153

Re: [Mod] Flags [1.1] [flags]

Anyone got black flag creation working? Crafting guide says white flag + unknown. White flag + black dye doesn't work. Other colors are fine.
by texmex
Tue Jul 26, 2016 21:08
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 35
Views: 16119
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