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Re: [Game] Minetest TNG [v16.04-2]

New frozen zombie and zombie with jacket.
They spawn in snow biomes (on all snow/ice nodes).

The textures are by fridolin basing on the normal zombie texture by BlockMen (CC BY-SA 3.0)! :)
Image
by LNJ
Thu Apr 21, 2016 15:08
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Add Cherry, Maple and Red Maple Trees

I created a pull request for the new trees (because there are some things missing).
If you want to say anything about the trees (suggestions or whatever) you can do this there!
https://github.com/Gamerbude/Minetest_TNG/pull/17

I think that'll get really nice with all the trees! :)
by LNJ
Sat Apr 16, 2016 07:37
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG [v16.04-2]

As for trees, all three would be great... ;) That's also my opinion! :) Yes Yes, the 0.4.13-dev is just the WIP version from the 0.4.14. The 0.4.14 will be released shortly, so I wrote 0.4.14. At the moment there are only fences and walls that are using features of the 0.4.14 / 0.4.13-dev. In the S...
by LNJ
Sat Apr 16, 2016 06:17
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG [v16.04-2]

JiCeyCraft wrote:No Dragon? :'(( Mwaaa-boo-oo-*sob!*

I said no enderdragon, not generally no dragon...

(That doesn't means that I have a dragon on my TODO-List)
by LNJ
Wed Apr 13, 2016 14:36
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Mod] Jukebox plus [1.2] [jukebox]

Update! 1.2:
- Discs have got coulors now.
by LNJ
Tue Apr 12, 2016 16:36
 
Forum: Mod Releases
Topic: [Mod] Jukebox [2.0] [jukebox]
Replies: 15
Views: 3097

Re: [Game] Minetest TNG [v16.04-2]

Are there any specific plans for the cherry trees? E.g. how they blossom, size and possible drop. I would really like if they emit particles (white/rose squares) that fall to the ground when blossomed. So you have a nice effect of falling petals. Video . Yeah I (and JBB) also had something like thi...
by LNJ
Tue Apr 12, 2016 15:24
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG [v16.04-2]

Now, we need a fully functional Nether and the END Biome with the EnderDragon. Just saying :° *whistles innocently* The goal of this game isn't to make a remake of Minecraft, but some good things of MC are just good. But I don't want to add a nether, an end or an Ender Dragon. And I want to add man...
by LNJ
Mon Apr 11, 2016 19:42
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Wasteland (Continued) [v0.6.2]

I'm sorry for the bugs. I've copied them from TNG (it's already fixed there) and I currently working more on TNG, because I want to remake Wasteland (just base on Minetest TNG and readd the changes). Wasteland is based on the 0.4.7-dev MTG, so it's really outdated!

Thanks for your ideas! :)
by LNJ
Wed Apr 06, 2016 15:47
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

Re: Minetest Wallpapers

Image Copyright (C) 2016 LNJ; CC BY-SA 3.0 (header is based of the Minetest NeXt header by BlockMen, 2015; CC BY-SA 3.0)

In the screenshot I used the valleys mapgen with Minetest TNG.

Download (1920x1080)
by LNJ
Mon Apr 04, 2016 19:11
 
Forum: Minetest General
Topic: Minetest Wallpapers
Replies: 52
Views: 18216

Re: [Game] Minetest TNG [v16.04-2]

@benrob0329 I added it to More Screenshots.
by LNJ
Mon Apr 04, 2016 17:34
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Wasteland (Continued) [v0.6.1]

Wastelands V0.3.0 works fine. I have fun playing it. Though, I would like to know how to add more MOBs in it. Would be a bit more challenging. Thanks Why don't you use the 0.6.2 or latest version? There are zombies, oerrkis and ghosts included! And also you can try out my server mt.lnj.li, port 567...
by LNJ
Sun Apr 03, 2016 18:53
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

Re: [Game] Minetest TNG [v16.04-2]

Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left). But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative....
by LNJ
Sun Apr 03, 2016 08:15
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG [v16.04-2]

Can you explain me why : 1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ? 2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ? https://github.com/minetest/minetest_game/commit/6d79d157c3...
by LNJ
Sat Apr 02, 2016 23:13
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: Declare your game to be ready to be bundled with Minetes

I would really like to see my game Minetest TNG bundled with Minetest! There already voted other people for this game and I think TNG would make a good impression for Minetest! Mobs, hunger, achievements and armor are already included. I think you can use the "La-Test Version", if somebody...
by LNJ
Sat Apr 02, 2016 08:20
 
Forum: Subgame Releases
Topic: Declare your game to be ready to be bundled with Minetest
Replies: 30
Views: 16787

[Update] V16.04-2 for Minetest 0.4.14

Update! Version 16.04-2 for Minetest 0.4.14 This is only a very small release with new features from the 0.4.14. If you run this version on a server, only 0.4.14 clients are supported completely, so I recommend you to use the stable-srv branch, that supports 0.4.12 clients and needs a 0.4.13 server,...
by LNJ
Fri Apr 01, 2016 20:17
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Wasteland (Continued) [v0.6.1]

Yeah, this crashed a whole heck of a lot for me as well. I'm going to try out the older version and see if the same happens. 0.4.13 Game version and v0.6.1 have the same bug. I tested them :'( I have said: Yeah, this crashed a whole heck of a lot for me as well. I'm going to try out the older versi...
by LNJ
Fri Apr 01, 2016 14:46
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

Re: Vote for games to be bundled with Minetest

Minetest TNG - The NeXt Game ! Okay, it's my own subgame, but I think it is really cool and I'm going to add many new features in the next time (lightweight). And I don't develop it alone, my friends JBB and fridolin help me with textures and code. And as gunvolt said above the tutorial game would ...
by LNJ
Fri Apr 01, 2016 08:43
 
Forum: Subgame Releases
Topic: Vote for games to be bundled with Minetest
Replies: 82
Views: 36861

[Update] V16.04-1 for Minetest 0.4.13

UPDATE! Version 16.04-1 for Minetest 0.4.13 In this release VERY much happened! :) The release is useable with Minetest 0.4.13 servers and with Minetest 0.4.12 clients (Singleplayer only Minetest 0.4.13) And in the near future the next release will come, Version 16.04-2 for Minetest 0.4.14 (with be...
by LNJ
Thu Mar 31, 2016 23:31
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Wasteland (Continued) [v0.6.1]

Yeah, this crashed a whole heck of a lot for me as well. I'm going to try out the older version and see if the same happens. I'm very sorry, but that isn't my fault. The builtin_item mod was added by BlockMen. But I removed (its a cool mod but not necessary). Try out the latest version, should be f...
by LNJ
Thu Mar 31, 2016 22:46
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

Re: How to add a custom sound for a mod

This means that the (global) variable pm is not defined. You have to define it first, because Lua don't knows the variable and you have only specified a sub-variable (node_sound_defaults). C:\Games\Minetest\bin\..\mods\pm/sounds.lua:1: attempt to index global 'pm' (a nil value) Add this at the top: ...
by LNJ
Wed Mar 30, 2016 08:32
 
Forum: Modding Discussion
Topic: How to add a custom sound for a mod
Replies: 2
Views: 594

Re: [Mod] Achievements [0.5] [awards] – HUD

Which license have got the textures?
by LNJ
Tue Mar 29, 2016 10:11
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 101347

Re: [Game] Minetest TNG [v16.03]

take my armor texture in my voxellar subgame plz!! Sorry, but I didn't found the textures. I only found this: https://github.com/azekillDIABLO/Voxellar_minetest and there is only the 3d armor mod with the default textures. Please post a link! I'll add them, if they're better than the default ones a...
by LNJ
Mon Mar 28, 2016 19:34
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: New Node API registering system in my game Minetest TNG

jp wrote:Wow, so uncommon. I created a way for additioning a variable.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local function count(a, b)
     a = a + b
     return a
end

That's GPLv3+ and incompatible with minetest_game as well.

I just mean that my game is GPLv3+! :D
The code I wrote above is Idk, WTFPL.
by LNJ
Sat Mar 26, 2016 14:00
 
Forum: Minetest General
Topic: New Node API registering system in my game Minetest TNG
Replies: 2
Views: 441

New Node API registering system in my game Minetest TNG

I created a new way to register fences, walls, stairs, slabs, ... in my game Minetest TNG: https://forum.minetest.net/viewtopic.php?f=15&t=14145! I just want to present it and would like to hear what do you think about it! :) Code in Minetest TNG: default.register_node("default:wood", ...
by LNJ
Sat Mar 26, 2016 11:13
 
Forum: Minetest General
Topic: New Node API registering system in my game Minetest TNG
Replies: 2
Views: 441

Re: [Game] Minetest TNG [v16.03]

Can you change the stack limit to 100 instead of 99. There are more dividers. There was a issue or forum topic with some calculations some time ago and many people were in favour. Or make it less to make it more challenging. But not the awkward 99. Yeah you're right, I should change this. I think e...
by LNJ
Tue Mar 22, 2016 23:33
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG [v16.03]

Only subgame that can rival Minecraft, at least for me. You should add the hunger/stamina, unified inventory, weather, and immersive sound mods if possible. Out of those only hunger didn't work for me. Yes, maybe I will, but not the weather mod. This game should be lightweight, but powerful. The we...
by LNJ
Tue Mar 22, 2016 12:26
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Wasteland (Continued) [v0.6.1]

Wuzzy wrote:It's great to see this continued. What are the new features in 0.6.1?

I added a changelog spoiler. And nice to hear that. :D
by LNJ
Mon Mar 21, 2016 13:56
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

[Game] Wasteland TNG [v0.6.4]

The most of you already know that BlockMen has left Minetest and so all of his projects won't get any updates anymore. I want to keep this game up to date. :) See https://forum.minetest.net/viewtopic.php?f=15&t=7243 for information about the orginal game! (I hope that was clearly enough) https:/...
by LNJ
Sun Mar 20, 2016 16:06
 
Forum: Subgame Releases
Topic: [Game] Wasteland TNG [v0.6.4]
Replies: 25
Views: 12812

Re: [Game] Minetest TNG [v16.03]

I'm using only Lua 5.2.4 (and I've got Debian sid / unstable :-/).

And thanks for reporting, testing (and playing).
by LNJ
Wed Mar 16, 2016 12:33
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244

Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

Just tried v16.03 in 0.4.13, instant failure: 2016-03-14 11:11:49: ERROR[main]: ========== ERROR FROM LUA =========== 2016-03-14 11:11:49: ERROR[main]: Failed to load and run script from 2016-03-14 11:11:49: ERROR[main]: /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua: 2016-03-1...
by LNJ
Tue Mar 15, 2016 19:08
 
Forum: Subgame Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 99
Views: 41244
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