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Re: [Mod] Mobs Redo [1.34] [mobs]

I am wanting to ask to you, "Oerkki" - is that orc from The Lord Of The Rings?
by Andrey01
Sat Feb 25, 2017 13:50
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242029

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

Possibly will be next version 1.7.0 with new trains and stuffs?I am still wanting for it.
by Andrey01
Sat Feb 25, 2017 13:30
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Cube Nodes [cube_nodes]

Good idea, I think you should have a look at letters mod . It is very close but with a different approach, providing thin letters that you can put on any node as background. Letters mod is missing numbers and ponctuation. Letters mod adds cutting letters, no letters in blocks.Badly don`t add number...
by Andrey01
Fri Feb 24, 2017 14:25
 
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 9
Views: 2192

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

ABJ wrote:No it's sarcasm, for crying out loud :)

What is sarcasm?What are you about?
by Andrey01
Fri Feb 24, 2017 14:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Cube Nodes [cube_nodes]

Soon i will update this mod.Can anybody to tell me anything thing for crafting of blocks?
by Andrey01
Thu Feb 23, 2017 16:00
 
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 9
Views: 2192

Re: [Mod] Medicine [1.1] [medicine]

Twoelk, at this time i am making one effect of player for next release:poisoning.Might be i will try to do it, the most likely but not now
by Andrey01
Thu Feb 23, 2017 15:57
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

I have got error, when i switch from one track to another the train, the train goes in the opposite direction, here the screenshots: The train is switching from one track to another it http://www.imageup.ru/img107/2691120/snimok23.jpg The train is going back http://www.imageup.ru/img107/2691121/snim...
by Andrey01
Thu Feb 23, 2017 15:51
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Medicine [1.1] [medicine]

Version 1.1
Changed some textures and removed medicine block (blue).
GitHub will update later
by Andrey01
Tue Feb 21, 2017 19:05
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [Mod] Streets+Infrastructure Fork [roads][git]

Looks like you need smartfs too :) I have installed smartfs, but for some reason "infrastructure" disables itself in modpack roads and i have got one problem with concrete, when i want to cut slopes in circular saw they don`t cut althrough in VanessaE`s creative server slopes cut.Maybe do...
by Andrey01
Mon Feb 20, 2017 17:19
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272

Re: [Mod] Advanced Trains [advtrains] [1.6.6]

I am suggesting to add the space into train can would be go there or will sit in seats and still will to do into of train lighting
by Andrey01
Mon Feb 20, 2017 16:40
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Streets+Infrastructure Fork [roads][git]

I have installed all mods that need for it, but i have got error: Failed to load and run script from /home/administrator/.minetest/mods/roads/streetsmod/init.lua: cannot open /home/administrator/.minetest/mods/roads/streetsmod/libs/smartfs/smartfs.lua:No such file or directory stack traceback: [C]: ...
by Andrey01
Sun Feb 19, 2017 17:06
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272

Re: [RU] Russiаn Аmа

Ваш сервер почему-то сейчас долгое время не работает.Вы все чините что-ли его?
by Andrey01
Sat Feb 18, 2017 17:23
 
Forum: Русский
Topic: [RU] Russiаn Аmа ЗАКРЫТ
Replies: 4
Views: 3022

Re: [modpack] Ambiance Sounds [ambianceplus][wip]

When i installed the mod i was getting a error: Lua:Runtime error from mod 'ambplus_caves' in callback LuaABM::trigger(): ...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: attempt to index local 'ppos' (a nil value) stack traceback: ...rator/.minetest/mods/ambianceplus/ambplus_caves/in...
by Andrey01
Sat Feb 18, 2017 17:10
 
Forum: WIP Mods
Topic: [modpack] Ambiance Sounds [ambianceplus][wip]
Replies: 48
Views: 6897

Re: [Mod] Cube Nodes [blocks]

Updated is first screenshot
by Andrey01
Thu Feb 16, 2017 17:08
 
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 9
Views: 2192

Re: [Mod] Cube Nodes [blocks]

The page is updated
by Andrey01
Thu Feb 16, 2017 16:58
 
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 9
Views: 2192

Re: [Mod] Medicine [1.0] [medicine]

The page a little is updated now
by Andrey01
Wed Feb 15, 2017 16:10
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: Trumpland minetest server

Aren`t your sever working now?
by Andrey01
Tue Feb 14, 2017 17:04
 
Forum: Minetest Servers
Topic: Trumpland minetest server
Replies: 36
Views: 6552

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

In future versions will can the mobs tame?
by Andrey01
Tue Feb 14, 2017 16:59
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79944

Re: [Mod] Medicine 1.0 [medicine]

In my opinion if people want to put the supplies in cabinets then they can just use another mod for that like homedecor. I think the main interest is the actual medicine and its function. We could always "borrow" a cabinet, give credit, and reskin. Much easier to do that then reinvent the...
by Andrey01
Tue Feb 14, 2017 16:56
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [Mod] Medicine 1.0 [medicine]

You can rename "hello-world" to medicine for your git repo if you'd like. There is already a warddrobe mod, I wonder if it would be easier to use the materials from there and properly credit them? Unified_inventory has bags, but I'm wondering why would you need them for the medicine mod? ...
by Andrey01
Tue Feb 14, 2017 16:37
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [Mod] Medicine 1.0 [medicine]

Try this, also awesome mod! https://help.github.com/ My students are pretending to be Dr.'s now and have even started making a hospital. Maybe there are some afflictions they could get? Perhaps you and the guy who made this mod could work together or at least have the mods work together: Pathogen h...
by Andrey01
Mon Feb 13, 2017 18:46
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: Post your screenshots!

The Entrance in Dungeon Realm
Image

Image
by Andrey01
Sun Feb 12, 2017 16:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379505

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

No, DS-Minetest, i didn`t know it.Really the tool was deleted?
by Andrey01
Sun Feb 12, 2017 15:46
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

Orwell, in last version doesn`t have tunnelborer tool.Have you removed it?
by Andrey01
Sun Feb 12, 2017 15:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032

Re: [Mod] Medicine 1.0 [medicine]

Octacian, how to make my github?
by Andrey01
Sun Feb 12, 2017 15:17
 
Forum: Mod Releases
Topic: [Mod] Medicine [1.1] [medicine]
Replies: 22
Views: 3546

Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

Have you changed sound of sandworm?Now it is other
by Andrey01
Sun Feb 12, 2017 15:15
 
Forum: WIP Mods
Topic: [mod-pack] more monsters, for mobs_redo [mobs_more_monsters]
Replies: 9
Views: 2522

Re: Post your screenshots!

My Old House in Creative Building Test http://www.imageup.ru/img50/2679762/snimok15.jpg Corridor http://www.imageup.ru/img50/2679763/snimok16.jpg http://www.imageup.ru/img50/2679764/snimok17.jpg Kitchen http://www.imageup.ru/img50/2679765/snimok18.jpg Second Floor http://www.imageup.ru/img50/2679766...
by Andrey01
Sat Feb 11, 2017 17:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379505

Re: Post your screenshots!

Other screenshots of The Wooden Palace in my Creative Building Test General part of the palace http://www.imageup.ru/img44/2679095/snimok12.jpg High tower http://www.imageup.ru/img44/2679096/snimok13.jpg Whole The Palace http://www.imageup.ru/img44/2679097/snimok14.jpg
by Andrey01
Fri Feb 10, 2017 16:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379505

Re: [Modpack] Dreambuilder [20170209-0949]

VanessaE, you have forgot to add bath and stools in Home Decor
by Andrey01
Thu Feb 09, 2017 18:52
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209823

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

Orwell, will you want to add new trains?
by Andrey01
Thu Feb 09, 2017 18:49
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120032
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