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WTF are you people talking about?

The 0.4.dev-20120408 snapshot build has been built with MSVC, and thus has direct3d support. Add this to minetest.conf:
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Code: Select all
video_driver = direct3d9
by celeron55
Thu Apr 12, 2012 22:12
 
Forum: WIP Mods
Topic: video card Direct3D for minetest-0.4.dev-20120408?
Replies: 15
Views: 4917

Hell, people are always giving wrong answers on this forum... Yes you can find the drawtype of a node; everything given to minetest.register_node is put into the minetest.registered_nodes table. Thus: (not tested) local function get_node_drawtype(nodename) if not minetest.registered_nodes[nodename] ...
by celeron55
Thu Apr 12, 2012 22:08
 
Forum: WIP Mods
Topic: How do you get the drawtype of a node?
Replies: 5
Views: 863

Fire spreads to other flammable blocks up to 3 blocks away. Lava creates fire on flammable blocks up to 3 blocks away. No. Lava sets fire from 2 blocks away; that is, don't put wood directly near lava, and not one further than that. There should always be two non-flammable blocks near lava to not c...
by celeron55
Thu Apr 12, 2012 22:00
 
Forum: Minetest Problems
Topic: Fire Bug/Problem
Replies: 7
Views: 1586

New screenshot for the main website?

http://minetest.net/ <- That could have use for a new screenshot.

No rules, no restrictions. But I choose what to use, and if to use anything at all. 8-)
by celeron55
Mon Apr 09, 2012 13:51
 
Forum: Minetest General
Topic: New screenshot for the main website?
Replies: 6
Views: 1720

The creative mode needs rework, but there are too few capable coders to do things like this. (prove me wrong!) What would need to be done is: 1. Make the player inventory work regularly in the creative mode (with crafting and persistence) 2. Add some kind of a second inventory screen, which can some...
by celeron55
Mon Apr 09, 2012 07:37
 
Forum: Minetest Features
Topic: Tabbed Inventory?
Replies: 8
Views: 1863

Name : Item image for default:fence_wood Size : 16x16 Drawtype : The inventory_image property of an item Description : The default textures need a better image for the fence items. It should fit the style of the current vanilla textures. License : CC BY-SA 3.0 or compatible Can be something that al...
by celeron55
Mon Apr 09, 2012 07:24
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 75691

How to install a texture pack

Minetest 0.4.8 (or later than 2013-08-04): Put the texture pack folder in <minetest directory>/textures/ So that <minetest directory>/textures/ with it's contents looks like this (example packs "HDX" and "Misa"): textures/ ├── HDX/ │ ├── info.txt │ ├── screenshot.png │ ├── default_wood.png │ └── .....
by celeron55
Mon Apr 09, 2012 00:22
 
Forum: Minetest Texture Packs
Topic: How to install a texture pack
Replies: 0
Views: 36251

You should consider remaking this in the awesome way that today's 0.4.dev-20120408 supports, as mentioned here: http://c55.me/blog/?p=1047 Basically, put all mods inside world/game/mods/. Then a user can just copy the world directory into worlds/ and Minetest will load the whole game from worlds/foo...
by celeron55
Sun Apr 08, 2012 23:57
 
Forum: Minetest General
Topic: The Secrets Of Los Angeles (Angela's Missing!) [PART 1?]
Replies: 42
Views: 23681

Here's a very quick worldedit patch I used on my server today: diff -rupN worldedit/init.lua worldedit_modified/init.lua --- worldedit/init.lua 2012-02-24 21:31:10.000000000 +0200 +++ worldedit_modified/init.lua 2012-04-09 02:39:29.000000000 +0300 @@ -3,6 +3,7 @@ print("[WorldEdit] Loading Table-Sav...
by celeron55
Sun Apr 08, 2012 23:49
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280899

Uhm... yeah, they do indeed fail; the build process of Minetest has changed somewhat. More specifically, the minetest_game repo and sound needs to be taken into account.

I wonder who'd be capable of fixing the launchpad build stuff... They were set up by some other guy a long time ago. 8)
by celeron55
Sun Apr 08, 2012 17:19
 
Forum: Minetest Problems
Topic: ubuntu Packages in “Daily builds” faild
Replies: 3
Views: 1363

You need to check: 1) if the node is registered (otherwise you will fail miserably if the node is unknown) 2) if the node has the group set 3) if the node has the group set to something else than 0 (because 0 is still "not set") Something like: local function get_node_group(name, group) if not minet...
by celeron55
Sun Apr 08, 2012 13:18
 
Forum: WIP Mods
Topic: Check node group
Replies: 3
Views: 1502

Because other options apparently don't seem much or at all better than the current way, I am sticking with the current way.
by celeron55
Sat Apr 07, 2012 08:05
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6728

There are still too many errors in the wiki to my liking. A lot of information, but many of it is wrong, like: - the finnish IRC channel (there is no server called ircnet.net) - linux installation of mods - the texture packs page is just... well, even i don't understand it; also i know that installi...
by celeron55
Sat Apr 07, 2012 06:59
 
Forum: Minetest General
Topic: A New Wiki...
Replies: 16
Views: 2720

There is aleady an official page at: https://www.facebook.com/pages/Minetest-c55/154629281259953 Who runs this one? It could really use updating... It is run, as far as I know, by a a very early Minetest user who doesn't really play Minetest anymore. I don't know much about facebook, but should I a...
by celeron55
Sat Apr 07, 2012 06:34
 
Forum: Minetest General
Topic: Facebook Page please join
Replies: 16
Views: 3812

Sounds good! That's pretty much the way I have it set up right now. Also the wiki will be around forever as far as I'm concerned, so you will never need to switch again. Not sure how you want to label the different wikis on the main website, maybe label this one as the 'main' wiki and the old one a...
by celeron55
Fri Apr 06, 2012 18:49
 
Forum: Minetest General
Topic: A New Wiki...
Replies: 16
Views: 2720

In fact, gravel looks really good as a foundation for cobblestone towers, when they are otherwise surrounded by grass. Try it. 8)
by celeron55
Fri Apr 06, 2012 18:38
 
Forum: WIP Mods
Topic: [Mod Request] More uses for gravel.
Replies: 9
Views: 2857

I do think that what we have currently is already WAY better than nothing - and it has gotten a lot of work for me to get it up to what it is now. But sure, there is room for improvement. Everytime you see a new post on More Ores, mod you go to look and it is not "updated", It is "i have bug". I use...
by celeron55
Fri Apr 06, 2012 18:27
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6728

Alpha blending is not supported because Minetest doesn't do any transparency sorting for nodes. And it is far from easy to add.
by celeron55
Fri Apr 06, 2012 18:15
 
Forum: Minetest Texture Packs
Topic: Alpha translucency?
Replies: 7
Views: 1992

Oops, thanks for noting! Fixed now.
by celeron55
Fri Apr 06, 2012 18:09
 
Forum: Minetest Problems
Topic: Game "minimal" was broken yesterday
Replies: 1
Views: 835

So I finally got around to finishing up the wiki I made a while ago: http://wiki.minetest.com I personally don't like the official one much, so I made my own ^-^ I was thinking of keeping all the development stuff off this one, and just direct them to celeron's wiki, but I may change that depending...
by celeron55
Fri Apr 06, 2012 17:49
 
Forum: Minetest General
Topic: A New Wiki...
Replies: 16
Views: 2720

The map generator is currently a bit limited in the variety of things it makes; more things are on the way.
by celeron55
Wed Apr 04, 2012 17:19
 
Forum: Minetest Problems
Topic: No papyrus (0.4.dev-20120326)
Replies: 4
Views: 1552

There are two ways to load a MapBlock - one is to add it to the load queue and wait until the "EmergeThread" gets to loading it in the background, while continuing doing other things, like moving objects and doing block placement and everything. The other one is to just block everything until the bl...
by celeron55
Tue Apr 03, 2012 15:27
 
Forum: Minetest Features
Topic: Force Chunk Loading
Replies: 9
Views: 3025

I would recommend using fog while taking screenshots like that, but putting it quite far; use the + and - keys to adjust it larger than the game would make it otherwise. Not having any far fog makes the game look cheap and incomplete.
by celeron55
Tue Apr 03, 2012 15:01
 
Forum: Minetest General
Topic: What is Minetest? need an epic screenshot for minetest.com:D
Replies: 60
Views: 12602

Other people can put up their own websites to make their listings of their preferred mods as they please; I have nothing against it. Or even post topics on the forums about listing the best mods. But I have seen that multiple comprehensive mod listings will just get outdated, so I want just a single...
by celeron55
Tue Apr 03, 2012 14:58
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6728

Do not update the wiki page; the place for mods is the Mod Releases section of this forum. There needs to be no other place.

Can't you people understand?
by celeron55
Tue Apr 03, 2012 10:41
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6728

You can, in fact, register some aliases for common things, like the main game registers "door" for "door:door_wood", just for handyness. But don't overdo it. Aliases affect performance too, to some extent, because all deserialization of things takes them into account.
by celeron55
Tue Apr 03, 2012 10:31
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536391

Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
by celeron55
Tue Apr 03, 2012 10:27
 
Forum: Old Mods
Topic: [Mod] Fire [0.1.2] [fire]
Replies: 97
Views: 38115

win xp sp3, it crashed on map loading =/ 12:56:27: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 12:56:27: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file debug.txt UPD. Seems it not understand non-english chars in path Thi...
by celeron55
Tue Apr 03, 2012 10:09
 
Forum: Minetest General
Topic: New dev if you havnt checked Celerons blog
Replies: 4
Views: 1373

This is what the Mod Releases forum section is for.

After the modding API is stable, I might make an official listing of quality mods on the main site; but that will be later.
by celeron55
Mon Apr 02, 2012 13:08
 
Forum: Minetest Features
Topic: mod list
Replies: 11
Views: 2779

If I remember correctly, I only have to tell you where to find the source-code https://github.com/celeron55/minetest <-- Here Not exactly. Essentially it must be *you* who provides the source code; you can't rely on a third party without additional agreements. For example, I could remove my github ...
by celeron55
Mon Apr 02, 2012 13:02
 
Forum: Minetest General
Topic: GPL
Replies: 13
Views: 2009
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