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You appear to be having a mismatched minetest_game with your minetest. Update it.
by celeron55
Thu Sep 06, 2012 05:38
 
Forum: Minetest General
Topic: 0.4.3
Replies: 37
Views: 13609

Remove the inventory_image field.
by celeron55
Thu Sep 06, 2012 05:31
 
Forum: WIP Mods
Topic: How do you make a node cuboid when dropped?
Replies: 1
Views: 683

You can't sleep that way in callback-driven systems like Minetest's API. The server is "stopped" always when called code is running. To put it simply, the called code is just part of a big loop in the server that handles many things. Instead of what you have now, you can for example make a chain of ...
by celeron55
Thu Aug 30, 2012 12:24
 
Forum: WIP Mods
Topic: Lua: setpos loop & sleep()
Replies: 2
Views: 4909

I rewrote the minetestmapper.py tool to C++. It is at least 50 times faster than original. ./minetest_mapper ... 6,96s user 0,16s system 99% cpu 7,181 total python minetestmapper.py ... 531,58s user 1,66s system 99% cpu 8:55,13 total Source code is on github ( https://github.com/mireq/minetest-mapp...
by celeron55
Tue Aug 28, 2012 20:34
 
Forum: Minetest General
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 14872

As this thread was raised from the dead, i might as well comment a bit.

The protocol is not well documented, but you can find doc/protocol.txt in the source (which might contain some errors, not sure) and there is also a (slightly out-of-date) wireshark dissector in there.
by celeron55
Tue Aug 28, 2012 20:19
 
Forum: Minetest Features
Topic: Client CLI : Command Line Interface
Replies: 3
Views: 1776

I'll comment on a few things here, as I happened to look at this thread. First of all, it is inherent to making anything new that somebody will copy it and try to make it suit their needs. Not properly giving credit is a problem, copying something is not. ive objected to the system we use to publish...
by celeron55
Wed Aug 22, 2012 07:44
 
Forum: Minetest General
Topic: no fun
Replies: 31
Views: 6018

Topic move requests

See information and guidelines:
For Mods: https://forum.minetest.net/viewtopic.php?f=11&t=1271
For Subgames: https://forum.minetest.net/viewtopic.php?f=15&t=3316


Note to users: Posts will be deleted after the thread is moved.
by celeron55
Mon Aug 20, 2012 09:04
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 5
Views: 19994

Minetest is bad for "normal" gamers because content is spread around in separate mods, and I have only recently, slowly and barely started to include more actual content in it. I am not sure how the general gamers would receive a huge number of games; I rather try to make minetest_game a game which ...
by celeron55
Tue Jul 31, 2012 18:58
 
Forum: Minetest General
Topic: Modding
Replies: 12
Views: 5803

It's not merged; the thing I added is a different thing. But it is used for somewhat similar purposes.
by celeron55
Wed Jul 25, 2012 23:53
 
Forum: Mod Releases
Topic: [Mod] Creative Inventory [0.3] [creative_inventory]
Replies: 29
Views: 9982

Could this be a case of your computer having bad OpenGL support?

Try adding
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

to minetest.conf.

0.3.1 has that in as default, and in turn it makes it run badly on some other computers. 8)
by celeron55
Sat Jul 21, 2012 22:56
 
Forum: Minetest Servers
Topic: Need help with 0.4.1 Lagg
Replies: 14
Views: 3977

Hello there; I have been (and will be) focusing on other projects (for months, or so). However, I'm hanging around managing and keeping an eye on stuff. A few people are doing a bit of core development, most notably darkrose ( https://github.com/darkrose/minetest/ ). I also made a small source commi...
by celeron55
Thu Jul 19, 2012 13:41
 
Forum: Minetest General
Topic: So forgive me for being a newbie but whats the news with Minetest?
Replies: 4
Views: 1461

Minetest server stress test!

Self-quote from blog: We want to see how Minetest performs as a mini-MMO platform. We set up a server solely for the purpose of stress-testing the latest version of the vanilla Minetest server. We need as many players as we can get. We’re aiming to reach 100 during the next few days. Call all your f...
by celeron55
Mon Jun 18, 2012 21:30
 
Forum: Minetest Servers
Topic: Minetest server stress test!
Replies: 29
Views: 9874

Oh, lol.

I added it as an issue on github (which you could've done too): https://github.com/celeron55/minetest/issues/121
by celeron55
Fri Jun 15, 2012 19:44
 
Forum: Minetest Problems
Topic: /setpassword command is broken
Replies: 1
Views: 661

You could just make it trigger periodically. Eg. a recursive minetest.after() or minetest.register_globalstep() and implement a counter to check it every 5 seconds or so.

I need to add a minetest.register_interval() or something...
by celeron55
Fri Jun 15, 2012 19:32
 
Forum: WIP Mods
Topic: ExtraLua mod : my first administrative oriented mod experience :)
Replies: 4
Views: 1212

Old Mods | Forum information

This section/forum/whatever contains mods that do not work on AND will probably not be updated in the near future (say, 10 days) for the latest stable Minetest version. Mods are moved into here from Mod Releases by moderators, when the above condition is met. The version in which the mod works, if k...
by celeron55
Wed Jun 13, 2012 13:43
 
Forum: Old Mods
Topic: Old Mods | Forum information
Replies: 0
Views: 4670

That debug.txt looks perfectly normal. You could try setting a different graphics backend (video_driver; http://wiki.minetest.com/wiki/Configuration_File)
by celeron55
Mon Jun 11, 2012 06:03
 
Forum: Minetest Problems
Topic: Startup error
Replies: 2
Views: 936

Look at the default/init.lua code.
by celeron55
Sun Jun 10, 2012 00:59
 
Forum: WIP Mods
Topic: How to make a custom chest?
Replies: 6
Views: 1389

Have you ran any versions of Minetest on that computer before?
by celeron55
Fri Jun 08, 2012 20:51
 
Forum: Minetest Problems
Topic: Seg Fault on start of new map in Ubuntu Natty with current 0.4.dev
Replies: 14
Views: 3155

Server admins: minetestmapper.py updated!

I just finished updating minetestmapper.py for the current map format. It could still use some extra command line parameters and stuff - but it does work fairly reliably.

https://github.com/celeron55/minetest/commit/ff85e2343ca5eeb4cc1d42f1f555fdd37c755129
by celeron55
Fri Jun 08, 2012 12:24
 
Forum: Minetest Servers
Topic: Server admins: minetestmapper.py updated!
Replies: 11
Views: 4019

I also added after_destruct, because adding it is very cheap and the point of the modding API is to not cause unnecessary burden on doing things.

https://github.com/celeron55/minetest/commit/3a0562bebcb91d05fceb5a1f9ded539f77a625e4
by celeron55
Tue Jun 05, 2012 20:53
 
Forum: WIP Mods
Topic: Simulate player dig/place
Replies: 11
Views: 2597

I've already updated the mesecons mod to use after_*_node functions, but the on_destruct functions will not work for this case because mesecons expects the node to have alredy been removed by the time the mesecons:receptor_off(pos) function is called. Additionally, this would create huge slowdowns ...
by celeron55
Tue Jun 05, 2012 20:24
 
Forum: WIP Mods
Topic: Simulate player dig/place
Replies: 11
Views: 2597

place_node, dig_node and punch_node:

https://github.com/celeron55/minetest/commit/c3658e7c797cbf5b9d04a6d950505d37dcdd422b

Please check out and tell if there are problems. These will be included in a development snapshot in a day or two.
by celeron55
Tue Jun 05, 2012 20:16
 
Forum: WIP Mods
Topic: Simulate player dig/place
Replies: 11
Views: 2597

Currently, the Mesecons mod has pistons, but they don't properly update things like any other mesecon component. I'd like to see an addition to the Lua API that would allow us to simulate player digging/placing, so we can do things like improve pistons so they can properly push conductive stuff lik...
by celeron55
Tue Jun 05, 2012 06:52
 
Forum: WIP Mods
Topic: Simulate player dig/place
Replies: 11
Views: 2597

The problem is that you have a file called "depends" in it, instead of "depends.txt". Thus, sometimes the default mod doesn't get loaded before it.
by celeron55
Mon Jun 04, 2012 19:51
 
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 12036

What are you going to do with such an ABM?

Do you realize having a chance higher than, say, 1/1000 (to only randomly affect one out of a thousand nodes) will completely screw the functioning of the server by overloading it insanely?
by celeron55
Sat Jun 02, 2012 19:28
 
Forum: WIP Mods
Topic: Can this do this?
Replies: 6
Views: 1128

example of this is going into Creative mode and fly below the ground and you will see caves that are not connected to the surface. Minetest already does this using occlusion culling for chunks (MapBlocks). It gets shut off when you go inside ground, because not very much would be drawn there otherw...
by celeron55
Thu May 31, 2012 10:59
 
Forum: Minetest Engine
Topic: optimization of the chunks that needs to be displayed
Replies: 8
Views: 2800

The forums were down because the host machines were moved somewhat unexpectly to an another data center, which caused problems and delayed fixing of them. On the upside, in the process the hacky platform the site was running on was converted to a more robust one. There shouldn't be more downtime any...
by celeron55
Mon May 28, 2012 20:02
 
Forum: Minetest General
Topic: Forums are working again!
Replies: 6
Views: 1606

Server performance settings

Just thought this would be useful for many: You can lower the server CPU and bandwidth usage a lot by fiddling around with the configuration. I used these settings on the c55.me server, until I shut it down when I got fed up with griefing: max_block_send_distance = 6 max_simultaneous_block_sends_per...
by celeron55
Fri May 04, 2012 10:45
 
Forum: Minetest Servers
Topic: Server performance settings
Replies: 0
Views: 12767

With the new versions of minetest the "inventory_get_list" and "inventory_set_list" don't works. There are some similar solutions? 'Cause i'm trying to do a mod and i need to use inventory_get_list and inventory_set_list T____T Sorry for my language mistakes >_<. You get an inventory (type InvRef, ...
by celeron55
Mon Apr 30, 2012 15:23
 
Forum: WIP Mods
Topic: [Question] inventory_get_list and inventory_set_list
Replies: 5
Views: 1767

The wiki is broken currently; it's so broken I can't even add a notice about the brokenness in there, and I can't currently do anything to it.

After all, there ARE pros in hosting stuff myself... which I don't currently do for minetest.net. 8)
by celeron55
Wed Apr 18, 2012 18:37
 
Forum: Minetest Problems
Topic: Wiki warns about disk quota
Replies: 4
Views: 1546
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