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Re: Post your modding questions here

Your example was exactly what I needed to see! The node is now dropping correctly, except.. (you saw that coming, right?) I have 6 possible items, so I set rarity = 6 (rarity being 1/rarity value) to ensure 1 of the 6 will drop every time - except out of 10 trials, I ended with only 8 drops - have ...
by Don
Tue Jun 28, 2016 00:17
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628328

Re: Post your modding questions here

This code (from the Lua Modding API Reference) does not function correctly. Any ideas? drop = { max_items = 1, -- Maximum number of items to drop. items = { -- Choose max_items randomly from this list. { items = {"foo:bar", "baz:frob"}, -- Choose one item randomly from this list...
by Don
Mon Jun 27, 2016 23:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628328

Re: [MOD] Angled Walls [1.0] [angledwalls]

support for baked clay please? and maybe cblocks? I tried a few different ways to add the support but no luck. I'm still a complete novice with Lua so please bear with me : ) I may have to ask Ten+1 how to add the support. I have, however, added plain angled glass and obsidian glass textures (not p...
by Don
Mon Jun 27, 2016 23:24
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 8289

Re: [Mod] Gutenberg [gutenberg]

+1
by Don
Sat Jun 25, 2016 14:20
 
Forum: WIP Mods
Topic: [Mod] Gutenberg [gutenberg]
Replies: 20
Views: 2408

Re: [MOD] Stack Slabs [1.0] [stackslabs]

Cool idea!
by Don
Sat Jun 25, 2016 14:14
 
Forum: WIP Mods
Topic: [MOD] Stack Slabs [1.0] [stackslabs]
Replies: 16
Views: 1984

Re: [MOD] Angled Walls [1.0] [angledwalls]

+1
by Don
Sat Jun 25, 2016 14:13
 
Forum: Mod Releases
Topic: [Mod] Angled Walls [1.2] [angledwalls]
Replies: 64
Views: 8289

Re: [Abandoned Mod] Valleys Helper [valleys_c]

Maybe talk to sofar and see if this mod should be moved to minetest-mods.
by Don
Fri May 27, 2016 15:14
 
Forum: WIP Mods
Topic: [Abandoned Mod] Valleys Helper [valleys_c]
Replies: 31
Views: 3011

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

philipbenr wrote:Thanks. Partial credit to Napiophelios, for the base textures. I tweaked them a bit, and they turned out nicely.

Also, thank you Don. I was beginning to wonder if people were shunning me because nobody was replying. XD

I wouldn't shun you. You're awesome!
by Don
Fri May 20, 2016 03:20
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25185

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

They look great!
by Don
Fri May 20, 2016 01:27
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25185

Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

Not particularly. I'll fix bugs ofc. Given MT's mesh support, there is not much need for making a more complicated editor Not everyone can make meshes. In fact, rarely do new meshes appear. However with your tool, it's a snap for all skill levels. And I see far more new designs popping up, ones tha...
by Don
Thu May 19, 2016 23:56
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75197

Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

rubenwardy wrote:Not particularly. I'll fix bugs ofc. Given MT's mesh support, there is not much need for making a more complicated editor

I am somewhat sorry to hear this. I understand though. Besides I am quite pleased with how well it works. I have made many nodeboxes with your program.
Thank you for your work!
by Don
Thu May 19, 2016 22:40
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75197

Re: [MOD] Ethereal NG [1.20]

ErrorNull wrote:hey that's cool. i will try this out as soon as i can. so is there any reason why i should continue using the normal Ethereal mod?

This is an upgraded version of the other ethereal mod. If you have upgraded to 0.4.14 then the new one is better for you.
by Don
Thu May 19, 2016 22:34
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 37156

Re: [Modpack] Villages modpack (contains mg_villages)

When you copied .minetest did you overwrite minetest_game? Try downloading a fresh copy and see if that helps.

https://github.com/minetest/minetest_game

You just need to download, unzip and put it in .minetest/games.
by Don
Thu May 19, 2016 11:11
 
Forum: WIP Mods
Topic: [Modpack] Villages modpack (contains mg_villages)
Replies: 34
Views: 7654

Re: [MOD] Ethereal NG [1.20]

+1
by Don
Thu May 19, 2016 11:05
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 37156

Re: Items stackable by 100 ?

Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99
by Don
Wed May 18, 2016 12:42
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 28148

Re: Items stackable by 100 ?

MineYoshi wrote:
Don wrote:
MineYoshi wrote:a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...

Yes, giveme can add huge stacks.

thanks
But that huge stacks only work using the command...

Mods can also set the size ofthestack. Just add stack_max = whatever to the node def.
by Don
Wed May 18, 2016 02:50
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 28148

Re: Items stackable by 100 ?

MineYoshi wrote:a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...

Yes, giveme can add huge stacks.
by Don
Tue May 17, 2016 22:22
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 28148

Re: [Mod] Technic [0.4.11] [technic]

This mod does not work for me even when I install all the other mods it requires to tun. It refuses to run and blames it on the world engine file in the mod. Maybe you can find a solution to this problem ? Or tell me were to find a working version of this mod. What version of minetest are you using...
by Don
Tue May 17, 2016 18:34
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531083

Re: [WIP] The Poop Mod

+1
by Don
Mon May 16, 2016 12:09
 
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.3] [pooper] [Git]
Replies: 30
Views: 4243

Re: Re:

Take a look at this chapter: http://rubenwardy.com/minetest_modding_book/chapters/inventories.html You don't store items at a player's position, you store them in a player. Your guide has been a thoroughly helpful tool but I have not communicated well what I am trying to achieve. I actually want th...
by Don
Sun May 15, 2016 23:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628328

Re: [Mod] weather-pack

I believe someone was talking about making particles collide with solid objects. If they do then weather particles would stop even if it is glass. I am hoping for this cause of mymonths. It has weather in it. If the do add it I will try to remember to let you know.
by Don
Thu May 12, 2016 22:00
 
Forum: WIP Mods
Topic: [Mod] weather_pack
Replies: 44
Views: 10517

Re: Post your modding questions here

Set paramtype = "light",
by Don
Tue May 10, 2016 21:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628328

Re: [ModPack] sys4_quests [sys4_quests][git]

I agree! This looks awesome.
by Don
Mon May 09, 2016 16:49
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: Goodbye !

sofar you are right. I am letting it go.

JP I wish you the best. Bye.
by Don
Mon May 09, 2016 12:43
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5280

Re: Goodbye !

I believe most people around here wear their heart on their sleeve; they only except criticisms that are carefully crafted to not offend. Which is perfectly acceptable and normal...if you are a five year old. Constructive criticism is fine but when you are insulting without anything to back up what...
by Don
Sun May 08, 2016 23:35
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5280

Re: Wiki-Access

Welcome to the community!
by Don
Fri May 06, 2016 03:34
 
Forum: Minetest Problems
Topic: Wiki-Access
Replies: 4
Views: 763

Re: Store nodes with no inventory [Autostore]

+1
by Don
Thu May 05, 2016 20:18
 
Forum: WIP Mods
Topic: Store nodes with no inventory [Autostore]
Replies: 19
Views: 1985

Re: Goodbye !

Sorry if I was the reason for you leaving. I was simply stating my opinion. The #minetest-project channel is fun and friendly. I have read many comments from you that surprised me. Many others have told you that your comments were inappropriate and rude. I tend to stay away from that type of behavio...
by Don
Wed May 04, 2016 19:40
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5280

Re: [Mod] Valleys Helper [valleys_c]

Running 2 mapgen mods at the same time is usually a bad idea.
by Don
Wed May 04, 2016 15:04
 
Forum: WIP Mods
Topic: [Abandoned Mod] Valleys Helper [valleys_c]
Replies: 31
Views: 3011

Re: [Mod] Simple Arcs [pkarcs]

Looks nice. If you want to try a mesh node for the arc you could try the one in mymeshnodes.
https://github.com/DonBatman/mymeshnodes.
by Don
Tue May 03, 2016 13:39
 
Forum: Mod Releases
Topic: [Mod] Simple Arcs [pkarcs]
Replies: 21
Views: 7029
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