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Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

@mbb: The maglev locomotive looks pretty nice. The modifier seems to be very useful, interesting. You could add glass to the train models you make, else it's a bit drafty.
by DS-minetest
Sat Jan 14, 2017 16:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: [Mod] antipest ---- get rid of that sunflowers

Super! ᏳᎡᎬᎯᎢ! ♞ These ൫sunflowers are awful! +♾ It would be nice to recycle the flowerpest. ♻ ҉ | That should be trivial. The number of sunflowers killed is already in the count variable. Just add the number of sunflowers to players inventory :) I am not a great recycling fan. Maybe i will do some ...
by DS-minetest
Sat Jan 14, 2017 10:06
 
Forum: WIP Mods
Topic: [Mod] antipest ---- get rid of that sunflowers
Replies: 10
Views: 6369

Re: [Mod] antipest ---- get rid of that sunflowers

Super! ᏳᎡᎬᎯᎢ! ♞
These ൫sunflowers are awful!
+♾
It would be nice to recycle the flowerpest. ♻
҉
|
by DS-minetest
Fri Jan 13, 2017 21:34
 
Forum: WIP Mods
Topic: [Mod] antipest ---- get rid of that sunflowers
Replies: 10
Views: 6369

Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

@mbpl: Both links are the same. If I find time I could perhaps animate something for you, too. @orwell(and not orvel96): I had added the lines in world.mt at the place of the load_mod_advtrains. I will try deleting the files 'advtrains' and 'advtrains_wagon_save'. Edit: I found the m...
by DS-minetest
Fri Jan 13, 2017 20:50
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: Post your mod requests/ideas here

Since many mods make their own sugar, it would be nice to have a good sugar mod which adds sugar beet (and other possibilities) to get sugar. Other mods could depend on this mod.
by DS-minetest
Thu Jan 12, 2017 19:16
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 391670

Re: Random foods [Mod] [random_foods] [V0.1]

I like it, especially the mud soup.
Screenshots would be nice.
by DS-minetest
Thu Jan 12, 2017 19:11
 
Forum: WIP Mods
Topic: Random foods [Mod] [random_foods] [V0.1]
Replies: 5
Views: 1531

Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

I've added to world.mt this: load_mod_advtrains = true load_mod_advtrains_train_industrial = true load_mod_advtrains_train_japan = true load_mod_advtrains_train_steam = true load_mod_advtrains_train_subway = true I got an error, so I updated Minetest to the newest dev version. Then I still got an er...
by DS-minetest
Thu Jan 12, 2017 15:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: [Mod] Advanced Trains [advtrains] [r. 1.1.1]

mbb wrote:how I can get trains?

advtrains is a modpack now, perhaps you need to enable its mods again in world configuration.
by DS-minetest
Wed Jan 11, 2017 16:20
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: [Mod] Advanced Trains [advtrains] [r. 1.1]

look at this: https://www.youtube.com/watch?v=yFn6VX_8VCM Here's a rather silly video I happened to make about this: https://www.youtube.com/watch?v=yFn6VX_8VCM It's basically a timelapse of me trying to use this mod, including all mishaps and entanglements. Keep up the good work; I can't even imag...
by DS-minetest
Wed Jan 11, 2017 15:31
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: Post your mod requests/ideas here

jordan4ibanez wrote:ITunneler
A node/entity which digs 3x3 into the ground or wall
which places power rail or ladders depending on the direction.

The best mod for this is still the tunnelboringmachine (tbm) mod.
by DS-minetest
Wed Jan 11, 2017 15:29
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 391670

Re: [Mod]Modular tunnel boring/building machine [digtron][0.

The textures shouldn't be changed, they are very nice. They should still look basically the same in the master repository, I just changed how the textures were generated so that other users could fiddle with them more easily. I did have to recreate some of them since I didn't save source files for ...
by DS-minetest
Wed Jan 11, 2017 15:17
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 23241

Re: [Mod]Modular tunnel boring/building machine [digtron][0.

The textures shouldn't be changed, they are very nice.
by DS-minetest
Wed Jan 11, 2017 15:06
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 23241

Re: Post your mod requests/ideas here

@ ballnode:
The keys are part of minetest_game. Idk if you should post this here. But you might want it as extra mod, so, ok.
The problem that you can't differ the keys is a big problem, making labels is nearly impossible.
A keyring would be a great idea I think.
by DS-minetest
Tue Jan 10, 2017 14:07
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 391670

Re: [mod] Simple machines [simple_machines]

I don't understand the sense, they take fuel and do the same as the crafting contents. Please describe this mod more precisely! They take fuel and they move. One break nodes under itself and move down, an other move forward (while breaking nodes), the other move forward while placing nodes (this on...
by DS-minetest
Sat Jan 07, 2017 09:32
 
Forum: WIP Mods
Topic: [mod] Simple machines [simple_machines]
Replies: 6
Views: 1470

Re: [mod] Simple machines [simple_machines]

I don't understand the sense, they take fuel and do the same as the crafting contents.
Please describe this mod more precisely!
by DS-minetest
Fri Jan 06, 2017 19:54
 
Forum: WIP Mods
Topic: [mod] Simple machines [simple_machines]
Replies: 6
Views: 1470

Re: Post your modding questions here

Eh, you need to use lua. use -- instead of // and eg.: local functionname = function(parameter) -- code, eg.: something = parameter return something end mfunctionname = function(n) -- code, eg.: print(functionname("bla")..tostring(n)) end So, "mfunction(1)" prints "bla1".
by DS-minetest
Thu Jan 05, 2017 22:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 648161

Re: [mod] Not so simple plants and fungi

npx wrote:I will add Fomes fomentarius, it is super cool!

So, you won't be able to use it as fuel?
by DS-minetest
Thu Jan 05, 2017 20:52
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10870

Re: [mod] Not so simple plants and fungi

Nice!
Do they grow in circles? (Fairy ring) (The mushrooms from HybridDog's "riesenpilz" mod do.)
by DS-minetest
Thu Jan 05, 2017 15:16
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10870

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

@Codesound: Mobs are not players, it's normal.
by DS-minetest
Wed Jan 04, 2017 15:34
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 173467

Re: [Mod] [Real Trees] [real_trees] [1.0.1]

Nice!
by DS-minetest
Tue Jan 03, 2017 11:40
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 23
Views: 5371

Re: [Mod] basic_machines [basic_machines]

ManElevation wrote:Rnd you can use this texture for something like a machine. no need to credit
Image

It looks like a compass.
You should post the texture at Post your mod texture requests here.
by DS-minetest
Tue Jan 03, 2017 11:36
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 15393

Re: [Mod] Minetest Game item help [0.10.0] [doc_minetest_gam

Will you add optional information for doors if mesecons_doors is enabled?
by DS-minetest
Mon Jan 02, 2017 19:42
 
Forum: WIP Mods
Topic: [Mod] Minetest Game item help [0.10.0] [doc_minetest_game]
Replies: 15
Views: 1722

Re: [Mod][Admin Tool] Inventory Management [0.1]

What about a "/setinv <player> <slot> <item>"?
by DS-minetest
Mon Jan 02, 2017 13:28
 
Forum: WIP Mods
Topic: [Mod][Admin Tool] Inventory Management [0.2]
Replies: 6
Views: 1206

Re: [Mod] Advanced Trains [advtrains] [1.3.1]

nice!
by DS-minetest
Mon Jan 02, 2017 13:25
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 123411

Re: [Mod] basic_machines [basic_machines]

ManElevation wrote:and those textures are part of the sky mod

you can find examples for these textures in sky mod topic but you could also take other textures
by DS-minetest
Sun Jan 01, 2017 15:33
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 15393

Re: [Mod] A modular tunnel boring/construction machine [digt

first i thought the soft material diggers are to place at top, turned upwards to prevent sand & co. falling down by digging everything of it but if i screwdrive the soft material digger upwards then it digs the sand but doesnt update the sand => it doesnt fall down
by DS-minetest
Sun Jan 01, 2017 10:13
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 23241

Re: [Mod] basic_machines [basic_machines]

no, you have to add the textures to the "textures" folder of basic_machines or to another mod textures folder but then you have to add this mod to depends.txt (add a "?" to the end of the mod name to make it optional) the textures are: "sky_pos_y.png", "sky_neg_y.p...
by DS-minetest
Sun Jan 01, 2017 10:05
 
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 71
Views: 15393

Re: [Mod] A modular tunnel boring/construction machine [digt

this mod seems to be really nice!
by DS-minetest
Sat Dec 31, 2016 18:58
 
Forum: WIP Mods
Topic: [Mod] Modular tunnel boring/building machine [digtron][0.8]
Replies: 120
Views: 23241

Re: [Mod] simple block physics [block_physics][WIP][2.0]

nodes for building should be provided by another mod, not this one

theres a problem:
if the position is higher from ground the nodes are more likely to fall down, not only at straight 1² towers but also if you want to build a small bridge between 2 towers
by DS-minetest
Sat Dec 31, 2016 18:42
 
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 23
Views: 3199

Re: [Mod] Reputation [0.1]

interesting!
you could show the reputation of a player also by coloring the name in chat and hud
by DS-minetest
Sat Dec 31, 2016 16:15
 
Forum: WIP Mods
Topic: [Mod] Reputation [0.3]
Replies: 6
Views: 1008
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