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Re: Should wool become a fuel?

The most rare item in the normal subgame is one of the most useless things in the game. Even a block of dirt is almost the same. Irony? The most valuable things are useless eg.: ⋅ shiny jewels in real life ⋅ the dragon egg in minecraft Curious thing... Maybe the human should inv...
by MineYoshi
Sat Feb 18, 2017 01:38
 
Forum: Minetest Features
Topic: Should wool become a fuel?
Replies: 13
Views: 2389

Re: Should wool become a fuel?

I think it should burn, similar to grass, or other materials. However it is extremely stupid to burn your hard earned wool :) I agree, it should burn. Speaking of hard earned stuff, right now you can burn nyan cats as fuel and they only last one second. I think nyan cats should be either infinite o...
by MineYoshi
Thu Feb 16, 2017 23:12
 
Forum: Minetest Features
Topic: Should wool become a fuel?
Replies: 13
Views: 2389

Re: Shaders - What we want to see in minetest

The problem with shaders is that they consume too much resources, of course they can be disabled if you want. But actually making ones that don't take too much processor power and that be optimized is actually hard and nobody has that knowledge here yet. Consider the fact that GTA V and the new Doo...
by MineYoshi
Thu Feb 16, 2017 00:00
 
Forum: Minetest Features
Topic: Shaders - What we want to see in minetest
Replies: 11
Views: 1816

Re: A question

Ironhelixx wrote:I am looking for and more.

http://wiki.minetest.net/Subgames
by MineYoshi
Wed Feb 15, 2017 21:20
 
Forum: Minetest General
Topic: A question
Replies: 3
Views: 1065

Re: Post your screenshots!

How much fun would that be :) What, Nakedtest? :D Wouldn't be as much fun in a snow biome though "/ here we can see a congelated sam which hasn't the time to get clothes... then... ( ͡° ͜ʖ ͡°) That's how we come to earth you know? Without clothes, money and the knowledge of the existence of th...
by MineYoshi
Mon Feb 13, 2017 23:42
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1278413

Re: Disable Menu Button for Creating a World

Hello. I was wondering if it were possible to disable the 'New' button for creating a new world on the menu (for a subgame). Also, is there a way to only have one world allowed? So if they try to manually make a new world in the worlds folder, they cannot select it from the list? And only one is sh...
by MineYoshi
Mon Feb 13, 2017 23:37
 
Forum: Minetest General
Topic: Disable Menu Button for Creating a World
Replies: 2
Views: 613

Re: Shaders - What we want to see in minetest

The problem with shaders is that they consume too much resources, of course they can be disabled if you want. But actually making ones that don't take too much processor power and that be optimized is actually hard and nobody has that knowledge here yet.
by MineYoshi
Mon Feb 13, 2017 23:35
 
Forum: Minetest Features
Topic: Shaders - What we want to see in minetest
Replies: 11
Views: 1816

Re: Should wool become a fuel?

I think that being a block that can be burned by the fire is enough.
by MineYoshi
Mon Feb 13, 2017 23:33
 
Forum: Minetest Features
Topic: Should wool become a fuel?
Replies: 13
Views: 2389

Re: Post your screenshots!

Wuzzy wrote:Up next in MineClone 2:
Image

Ohhhh... Those plants look good :)
by MineYoshi
Fri Feb 10, 2017 23:48
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1278413

Re: Graphics settings

No Filter Bilinear Filter Trilinear Filter This one is about adding some "effect" to the textures in-game, it takes performance and there is no gain of performance as far i know. It makes the sharp pixel texture looks smooth, this "effect" looks better with +126 Pixels textures, ...
by MineYoshi
Fri Feb 10, 2017 23:42
 
Forum: Minetest General
Topic: Graphics settings
Replies: 1
Views: 562

Re: Successfully activating mods

Okay I installed Mobs_Redo and the Mobs_Animal for it. I was able to get the enable to stick this time and no errors upon loading a game. However, I have yet to see any animals. It is night in my world, do they pop up during the day? DO I have to create a new world? Try to explore out... Also, when...
by MineYoshi
Fri Feb 10, 2017 23:26
 
Forum: Minetest Problems
Topic: Successfully activating mods
Replies: 7
Views: 1686

Re: Successfully activating mods

Okay I installed Mobs_Redo and the Mobs_Animal for it. I was able to get the enable to stick this time and no errors upon loading a game. However, I have yet to see any animals. It is night in my world, do they pop up during the day? DO I have to create a new world? Try to explore out... Also, when...
by MineYoshi
Wed Feb 08, 2017 22:16
 
Forum: Minetest Problems
Topic: Successfully activating mods
Replies: 7
Views: 1686

Re: [event][git][indev] a block has born [game][test][code]

azekill_DIABLO wrote:The most inactive post of the year, i forgot i posted this ;)

Interesting... Anyways, at least learning is what matters! :)
by MineYoshi
Wed Feb 08, 2017 21:48
 
Forum: WIP Subgames
Topic: [event][git][indev] a block has born [game][test][code]
Replies: 5
Views: 2611

Re: Voxelands much faster than Minetest

Hi folks, Just to inform those people with less powerful computers that Voxelands (http://www.voxelands.com/) really kicks Minetest in terms of performance. In my 2007 computer, I have Minetest running slow at most 20 fps and Voxelands well into 30 fps! A big difference in terms of performance. I a...
by MineYoshi
Mon Feb 06, 2017 23:05
 
Forum: Minetest General
Topic: Voxelands much faster than Minetest
Replies: 11
Views: 2794

Re: Novedades version 0.4.15

Tambien habra una mejoras en la generacion de dungeons :) Eso es algo muy bueno.
by MineYoshi
Tue Jan 17, 2017 22:54
 
Forum: Español
Topic: Novedades version 0.4.15
Replies: 6
Views: 2976

Re: LOST COORDINATES

For 4 months I built some structures on a public server in 2 different places in the world and connect them with a teleporter that worked properly, stop playing for a month. Yesterday I connected to the server again and the teleporter did not work and did not keep coordinates of the other site and ...
by MineYoshi
Wed Jan 04, 2017 19:41
 
Forum: Minetest Problems
Topic: LOST COORDINATES
Replies: 4
Views: 1158

Re: Having trouble with mods

In the mods folder there should be a "init.lua" and "textures" folder (sound, models and maybe others too) If they aren't there, there is going to be that issue of "cannot open such file or direcory". Check the mod folder, at least you should have a "ïnit.lua"...
by MineYoshi
Sat Dec 24, 2016 00:09
 
Forum: Minetest Problems
Topic: Having trouble with mods
Replies: 2
Views: 846

[Minetest]0.4.15 disponible!

El 22 de diciembre se ha lanzado oficialmente la version 0.4.15 de Minetest. Usuarios de Linux: por favor, descargen usando apt-get. Hubo cierto error en Ubuntu en que el juego no podia arrancar, mas ya se arreglo. Usuarios de Windows: Version de 64 bits: Descargar Version de 32 bits: Descargar Las ...
by MineYoshi
Sat Dec 24, 2016 00:06
 
Forum: Español
Topic: [Minetest]0.4.15 disponible!
Replies: 1
Views: 1583

Re: Minetest 0.4.15

Yay! Justly two day before Christmas! I'm so grateful devs! :D


Great work there! +100
by MineYoshi
Fri Dec 23, 2016 23:58
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 45932

Make mapgen generate already made minetest schematics???

I mean how i can that the mapgen makes a ".mts" appears as a tree. That the mapgen loads the ".mts" and generate it thru the map.

How can i do that?
by MineYoshi
Sat Dec 17, 2016 22:01
 
Forum: Modding Discussion
Topic: Make mapgen generate already made minetest schematics???
Replies: 0
Views: 571

Re: TestJam 2016 - 72 Hour Modding Competition

whitephoenix wrote:So sorry guys, but my operating system threw a fit and the gift link to humble bundle got deleted, so I will be giving out some stuff from the new game programming bundle instead, hopefully that's alright.

Don't worry :)
by MineYoshi
Fri Dec 16, 2016 02:30
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5344

Re: [Conversation] how can minetest be improved

By now, is meant that Minetest in an engine. And Minetest_Game is justly a little showcase, i don't know why to expand it? Also those mods still give lag. For me include a subgame that be faster, good and that be chosen by the community.
by MineYoshi
Thu Dec 15, 2016 19:13
 
Forum: Minetest General
Topic: [Conversation] how can minetest be improved
Replies: 37
Views: 6646

Re: TestJam 2016 - 72 Hour Modding Competition

I looked for criterias of judging and didn't find any. Am I missed something? That's a good fact. Maybe: -Creativity (How good the idea is) -Code (How good the source is, and how stable) -Media (How good the textures, images and sounds are) Qualify from 1 to 10 Then join every score having from 1 t...
by MineYoshi
Wed Dec 14, 2016 22:30
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5344

Re: Block Land

Good. :)
+10 :D I like this update. like the others, you do great work in this. :)
by MineYoshi
Wed Dec 14, 2016 19:34
 
Forum: WIP Subgames
Topic: Block Land
Replies: 49
Views: 16117

Re: TestJam 2016 - 72 Hour Modding Competition

At least the second prize is good too. Y' Know? More likely than not, I'll be discovering how great the first place prize is. Y' Know? :P Well... Challenging before anything has happened is a great start! :D Who knows, everyone has their cards, and know how to use 'em (i mean ideas, or things to wi...
by MineYoshi
Wed Dec 14, 2016 19:20
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5344

Re: [Game] Cobalt

firefox wrote:that's a long list of mods.
it would be better if you just tell the differences between this and the Carbone game.

More stuff... That's all :)
by MineYoshi
Wed Dec 14, 2016 18:41
 
Forum: WIP Subgames
Topic: [Game] Cobalt
Replies: 9
Views: 4233

Re: TestJam 2016 - 72 Hour Modding Competition

endev15 wrote:I think was npx is asking, is could it possibly be moved to mid-break? I may be wrong, just a guess. I personally am fine with whatever.

And FYI, whitepheonix already knows this, but I will be participating. And winning :P

At least the second prize is good too. Y' Know?
by MineYoshi
Tue Dec 13, 2016 22:40
 
Forum: Minetest General
Topic: TestJam 2016 - 72 Hour Modding Competition
Replies: 21
Views: 5344

Re: Minetest Story Mode is possible, with a diffrent name.

No. No no no no no. Umm. No. Though I was thinking the other day about a way of implementing a mod that would move a player, set pitch and yaw etc so that it would work as a 3rd person camera, for recording purposes.... could be interesting..... one could possibly use it to make cinematic-like vide...
by MineYoshi
Mon Dec 12, 2016 23:54
 
Forum: Minetest-Related
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 11
Views: 4545

Re: Daily and Stable - both at once?

I curious: what is the daily build and where can i find it? A daily build is simply-ish a version of Minetest with new changes, but the thing is that is unstable and sometimes can crash if there is an error. (not everytime). Depending on your Operative System you can get them in this area of the fo...
by MineYoshi
Sat Dec 10, 2016 19:49
 
Forum: Minetest Builds
Topic: Daily and Stable - both at once?
Replies: 8
Views: 3308

Re: Blacklist and Whitlist for mods depends

You can make the mod don't execute if there is a "incompatibility_mod" with this. if not ( minetest.get_modpath("incompatibility_mod")) then dofile(minetest.get_modpath("Your_mod").."/code.lua") end If the folder of the "incompatibility_mod" is finde...
by MineYoshi
Sat Dec 10, 2016 19:40
 
Forum: Minetest Features
Topic: Blacklist and Whitlist for mods depends
Replies: 2
Views: 809
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