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Re: WE NEED TO STOP THIS!!! [POLL]

I should bring up that there are (unconfirmed) reports of players of a counterfeit "Minecraft" who have never heard of Minetest. This "Minecraft" is adware, is/was on the Google Play Store as of early May 2016, and attempts to sell the "full version" of "Minecraft...
by redblade7
Tue Aug 09, 2016 16:45
 
Forum: Minetest General
Topic: WE NEED TO STOP THIS!!! [POLL]
Replies: 71
Views: 9124

Re: WE NEED TO STOP THIS!!! [POLL]

I should bring up that there are (unconfirmed) reports of players of a counterfeit "Minecraft" who have never heard of Minetest. This "Minecraft" is adware, is/was on the Google Play Store as of early May 2016, and attempts to sell the "full version" of "Minecraft&...
by redblade7
Tue Aug 09, 2016 04:47
 
Forum: Minetest General
Topic: WE NEED TO STOP THIS!!! [POLL]
Replies: 71
Views: 9124

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server (former "Terrari

The IP now has domains on OpenNIC and Namecoin . OpenNIC: creativegardens.dyn Namecoin: creativegardens.bit If you are an OpenNIC user or a Namecoin user, you can access these domains by manually entering them into the list. OpenNIC servers also cover Namecoin's .bit domains. As with the normal IP a...
by redblade7
Wed Aug 03, 2016 18:14
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4819

Re: Sewer System on Creative Gardens server (1080 HD pics)

yyt16384 wrote:What's the yellow glowing node in the second image?


The two glowing nodes at the bottom of the sign are seaglass yellow punched on (from the sea mod, a slimmed-down modification of which is used on my server) and the little block at the top is small glowlight cube yellow (from homedecor_modpack).
by redblade7
Fri Jun 10, 2016 18:03
 
Forum: Minetest General
Topic: Sewer System on Creative Gardens server (1080 HD pics)
Replies: 4
Views: 749

Sewer System on Creative Gardens server (1080 HD pics)

With the approval of zara, cittycatlover, and others, I set up a sewer system with pipes going through their homes on my server, the Creative Gardens. Client is Minetest 0.4.14. I used Mossy Cobblestone for the "pipes", which contain water, protection blocks, and "sewage" (dark o...
by redblade7
Wed Jun 08, 2016 23:57
 
Forum: Minetest General
Topic: Sewer System on Creative Gardens server (1080 HD pics)
Replies: 4
Views: 749

Re: RealBadAngel

Very sad to hear this. I remember when I had my Terrarium server (the buggy one that was shut down last winter and replaced with Creative Gardens), there was an issue where approaching this one area would crash the server. One night, RealBadAngel and others helped me regenerate the problem area on I...
by redblade7
Mon May 16, 2016 21:17
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 20384

Re: Adware mobile "Minecraft" scam?

TailsTheFoxDoes MT wrote:
rubenwardy wrote:Sure it wasn't multicraft?

Or Cartooncraft?


I asked him if the game went under either of those names, and he said it wasn't, it was called "Minecraft"
by redblade7
Mon May 16, 2016 20:56
 
Forum: Minetest General
Topic: Adware mobile "Minecraft" scam?
Replies: 15
Views: 2127

Re: Free PIZZA Server

JoshMars wrote:Anyone else still alive here?


Yep! It's not as active as it was a year ago but we still have a large group of players.
by redblade7
Sat May 14, 2016 20:26
 
Forum: Minetest Servers
Topic: Free PIZZA Server
Replies: 126
Views: 32006

Adware mobile "Minecraft" scam?

Hi, Tonight, someone on my server: ⋅  Stated that he was receiving popup ads and videos during play ⋅  Mentioned that he was using a tablet and received the game via Google Play ⋅  Stated that he was going to buy a laptop so he could "purchase the full game" B...
by redblade7
Thu May 05, 2016 03:33
 
Forum: Minetest General
Topic: Adware mobile "Minecraft" scam?
Replies: 15
Views: 2127

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server (former "Terrari

Added "No sexual advances" to the rules list.
by redblade7
Sat Apr 23, 2016 08:13
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4819

Re: [Mod] Mobs Redo [1.28] [mobs]

You could always comment out the mobs:spawn_egg line inside of the bunny.lua file to remove it's spawn egg completely. No, I want the animals in the game, I just dont want people to take 99 kittens out of inventory and dump them everywhere. I already commented out all the monsters from my server an...
by redblade7
Thu Apr 14, 2016 19:56
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 245735

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

sofar wrote:
redblade7 wrote:Did VanessaE discontinue her fork? I get a "Page Not Found" when trying to go to the link again.


A lot of VanessaE's mods have moved to https://github.com/minetest-mods/


No, it's not there either
by redblade7
Thu Apr 14, 2016 05:35
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21426

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

Did VanessaE discontinue her fork? I get a "Page Not Found" when trying to go to the link again.
by redblade7
Wed Apr 13, 2016 21:48
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21426

Re: [Mod] Mobs Redo [1.28] [mobs]

Is there an easy way to remove all the mobs from creative mode inventory? A lot of people like to create "bunny shops" and the like, which causes lag until I sign on and do a /clearobjects.
by redblade7
Wed Apr 13, 2016 21:26
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 245735

Re: Wooden fences messed up after recent git update

Can someone please post screenshots of the new fences? (I use the Windows version which I'd imagine you'd need to buy Visual Studio to compile.)
by redblade7
Sat Mar 26, 2016 18:46
 
Forum: Minetest Problems
Topic: Wooden fences messed up after recent git update
Replies: 7
Views: 877

Re: Wooden fences messed up after recent git update

thats what the new fences look like in the Minetest game if you are not using the latest dev build of Minetest engine I dont know why it would make moreblocks fences look that way though. I am not familiar with that mods contents. There may be similarities in the registered node names maybe? EDIT: ...
by redblade7
Wed Mar 23, 2016 02:18
 
Forum: Minetest Problems
Topic: Wooden fences messed up after recent git update
Replies: 7
Views: 877

Wooden fences messed up after recent git update

Since a recent Minetest git update, all Moreblocks wooden fences excluding "Jungle Wood Fence" (not to be confused with "Junglewood Fence") have been replaced with a block resembling a colored version of a Ropes block.

screenshot_20160322_152641-edit.png
screenshot_20160322_152641-edit.png (583.83 KiB) Viewed 628 times
by redblade7
Tue Mar 22, 2016 19:38
 
Forum: Minetest Problems
Topic: Wooden fences messed up after recent git update
Replies: 7
Views: 877

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

Sokomine wrote:Maybe it will help you to switch from creative mode to "survival"


But then you die and lose everything!

Also, Creative allows me to not deal with TriGer_Fear, www, milos, and all the others who made my life a living hell on the old Pizza Server and caused me to leave Minetest for months.
by redblade7
Thu Mar 17, 2016 20:54
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21426

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

Take all those register.node calls from unifiedbricks init.lua and remove or comment out the line that says what it drops: register_brick_block = function(name,formalname) minetest.register_node("unifiedbricks:" .. TYPES[4] .. name, { description = formalname .. FORMALTYPES[4], tile_image...
by redblade7
Wed Mar 16, 2016 23:56
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21426

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

Use VanessaE's branch of unifiedbricks: https://github.com/VanessaE/unifiedbricks Hi, I have a creative server with VanessaE's version, and there's no time to go building the bricks (it's fairly easy with coloredwood). So I modified init.lua to replace the "not_in_creative_inventory" from...
by redblade7
Fri Mar 11, 2016 04:53
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21426

Re: ANNOUNCE: "THE TERRARIUM" Server

NOTE: THE TERRARIUM is permanently down due to its irreversible dependence on crash-causing mods (namely mg and pipeworks). It will be replaced with another creative server within the next week. And now, has been replaced. I, and hopefully you, will start rebuilding new stuff for THE CREATIVE GARDE...
by redblade7
Mon Feb 29, 2016 04:17
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4819

Re: ANNOUNCE: "THE TERRARIUM" Server

NOTE: THE TERRARIUM is permanently down due to its irreversible dependence on crash-causing mods (namely mg and pipeworks). It will be replaced with another creative server within the next week.
by redblade7
Sun Feb 28, 2016 19:38
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 17
Views: 4819

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

You're talking about z-fighting. That's a minor bug in signs_lib, the entities that display the text just need to be moved a little further out from the sign (they're so close that they just exceed irrlicht's/minetest's positioning precision limit, that's all). It's just a glitch I've been meaning ...
by redblade7
Sat Feb 27, 2016 09:04
 
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 31
Views: 10659

Re: Free PIZZA Server

Pizza Server was great, had fun with a lot of people, it's a shame the griefers destroyed it, I did my best to list the offenders on my "PK Monument" near the spawn point. Pizza Server was also the main influence behind my server, the Creative Gardens (incl. its two predecessors), and prev...
by redblade7
Mon Feb 22, 2016 00:03
 
Forum: Minetest Servers
Topic: Free PIZZA Server
Replies: 126
Views: 32006

Re: ANNOUNCE: "THE HANGING GARDENS" Server

HeavyTruth wrote:can you give us screenshot


Album: http://imgur.com/a/ATtWV
by redblade7
Fri Feb 12, 2016 17:00
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE HANGING GARDENS" Server
Replies: 2
Views: 621

Re: [Mod] Farming Redo [1.22] [farming]

I can't get cotton seeds to go past Stage 1, it's been half an Earth day and I've planted them in a lot of places, hoeing the ground first (they become extremely hard to see as the regular green dirt takes over and the cotton plant does not grow). do you also have a water source near them? all plan...
by redblade7
Sun Feb 07, 2016 16:43
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.23] [farming]
Replies: 162
Views: 48523

Re: [Mod] Farming Redo [1.22] [farming]

I can't get cotton seeds to go past Stage 1, it's been half an Earth day and I've planted them in a lot of places, hoeing the ground first (they become extremely hard to see as the regular green dirt takes over and the cotton plant does not grow).
by redblade7
Sun Feb 07, 2016 03:51
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.23] [farming]
Replies: 162
Views: 48523

ANNOUNCE: "THE HANGING GARDENS" Server

NOTE: This server has been removed for lack of use and to speed up THE CREATIVE GARDENS, which is on the same machine.
by redblade7
Sat Feb 06, 2016 05:50
 
Forum: Minetest Servers
Topic: ANNOUNCE: "THE HANGING GARDENS" Server
Replies: 2
Views: 621

Re: Minetest on Steam



Wow. I had no idea there was such a thing when I set up my similarly-named server.
by redblade7
Fri Feb 05, 2016 05:28
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19237

Re: [Mod] Experimental mapgen [mg]

This mod does add some nodes though - all of those will become un-known nodes if you remove the mod. But if mg is being integrated right now, wouldn't the nodes be there correctly when you download/compile the latest Minetest version? I'd rather keep mg as long as possible. The nodes that are being...
by redblade7
Fri Feb 05, 2016 05:15
 
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 142
Views: 47014
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