mase wrote:Isolated vertical mesecons would be fine.
There is insulated mesecon wire.
mase wrote:Isolated vertical mesecons would be fine.
Wuzzy wrote:PS: Ich glaub, ich werd bei der Schatzsuche dabei sein. Falls ich zu diesem Zeitpunkt noch ganz bei Trost bin. xD
fireglow wrote:DS-minetest wrote:@mase: You can place a steel trapdoor in front of it.
With a bad enough connection you can dig the trap door and operate the switch behind it before the server can replace the trap door.
azekill_DIABLO wrote:there is an error in the 1st post, you've written knowen instead of known
azekill_DIABLO which was just passing by...
ABJ wrote:Saying something while meaning the opposite.
Nyarg wrote:DS-minetest wrote:You can add a bone to the mesh in blender.
Thank for remind me about bones.
Have minetest default bone (something like "root") if I use visual = "cube" not "mesh" ?
fireglow wrote:DS: Thank you for your help :)
## Mesecon Switch
The Mesecon switch can be switched using LuaAutomation. Note that this is not possible on levers, only the full-node 'Switch' block.
"on" - the switch is switched on
"off" - the switch is switched off
MineYoshi wrote:The most rare item in the normal subgame is one of the most useless things in the game. Even a block of dirt is almost the same.
Irony?
GreenDimond wrote:Yes, I stole the code from the Nyan Cat and changed a few things here and there.
License: WTFPL
self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, {
DS-minetest wrote:Todo:
replace deprecated get-/ set_metadata