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Re: Are there any plans in extending the world size?

Have you checked these topics already?


The first one in particular is quite long with lots of info.

There may be other similar topics, but I'm not going to GTFY.
by kaeza
Sat Feb 25, 2017 22:33
 
Forum: Minetest Features
Topic: Are there any plans in extending the world size?
Replies: 12
Views: 1694

Re: WorldPainter support?

The idea is to one day be able to load Minetest mods and extract the node names, to make it easier to use Minetest mod blocks from WorldPainter. It's still highly experimental and not currently in use though. How about loading data from JSON or some other non-executable format? Creating a mod that ...
by kaeza
Sat Feb 25, 2017 21:34
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 38116

Re: WorldPainter support?

It seems to run fine for me until I try to export the world: java.lang.NoClassDefFoundError: javafx/util/Pair at org.pepsoft.worldpainter.minetest.MinetestChunkStore.<init>(MinetestChunkStore.java:57) at org.pepsoft.worldpainter.minetest.Plugin.getChunkStore(Plugin.java:58) at org.pepsoft.worldpaint...
by kaeza
Sat Feb 25, 2017 01:41
 
Forum: Minetest-Related
Topic: WorldPainter support?
Replies: 112
Views: 38116

Re: [Mod] Extended Ban v2 [xban2]

That's a known issue, and I don't feel it's worth it to resolve it. Will accept suitable patches of course.
by kaeza
Sat Feb 25, 2017 00:04
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 13
Views: 12498

Re: mi server minetest

La dirección IP que has dado es una red privada y no es accesible desde la internet. Ve a WhatIsMyIP y verás tu dirección IP externa. Ya casi nadie usa la versión 0.3.1. La mayoría de la gente por aquí usa la versión más nueva en la rama 0.4. Si de verdad quieres usar 0.3.1 te recomiendo que veas el...
by kaeza
Wed Feb 22, 2017 05:13
 
Forum: Español
Topic: mi server minetest
Replies: 2
Views: 2703

Re: How to load previously built worlds?

If RUN_IN_PLACE=TRUE, worlds go in `/path/to/minetest-source/worlds`(*). If RUN_IN_PLACE=FALSE, worlds go in `~/.minetest/worlds`. (*) Technically, `/path/to/minetest/bin/../worlds`. Edit: Are you sure you're putting the worlds in the correct dir, and they have the correct structure? Also, try openi...
by kaeza
Sun Feb 19, 2017 17:46
 
Forum: Minetest General
Topic: How to load previously built worlds?
Replies: 6
Views: 1302

Re: Contrast crosshair

Something like this should work fairly well:

1x:
Image
10x:
Image

Image
Image
by kaeza
Sat Feb 18, 2017 17:06
 
Forum: Minetest Features
Topic: Contrast crosshair
Replies: 8
Views: 1831

Re: Contrast crosshair

It may be any size. It's rendered 1:1 on the screen.

Image
by kaeza
Sat Feb 18, 2017 16:55
 
Forum: Minetest Features
Topic: Contrast crosshair
Replies: 8
Views: 1831

Re: [Mod] Orienteering [1.2] [orienteering]

Now it just needs a magic mirror and you can make a cell phone :P

(okay, maybe it needs a few extra things)
by kaeza
Thu Feb 16, 2017 11:30
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 8373

Re: Post your modding questions here

A little question. I need something like get_camera_pos() but nothing found. Is there a simple way to get it ? There's no access to camera, but you can get the player's position and add the eye offset: local pos = player:getpos() pos.y = pos.y + 1.625 I don't recall if `player:get_eye_offset()` ret...
by kaeza
Thu Feb 16, 2017 04:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 647804

Re: Can't link minetest.exe on Windows

I had the same problems when I was on Windows. My hacky solution at the moment was to use `util/buildbot/buildwin*.sh` to download all the prebuilt libraries, then manually link and recompile the C++-based ones myself (particularly Irrlicht (and cURL?)). Irrlicht is easy to compile. Just download th...
by kaeza
Mon Feb 13, 2017 15:05
 
Forum: Minetest Engine
Topic: Can't link minetest.exe on Windows
Replies: 3
Views: 2936

Re: Animated Inventory Images

bigfoot547 wrote:I made a github issue for this, but it got shut right down.
paramat...

You mean #4758? It's still open, but it seems people misunderstood the issue.
by kaeza
Sun Feb 12, 2017 00:25
 
Forum: Minetest General
Topic: Animated Inventory Images
Replies: 14
Views: 2193

Re: Post your modding questions here

Sorry that this is the derpiest of all derpy and stupid questions: How do I upload a mod to the forums? Use an archiving program(*) to compress your folder in a ZIP file, create a new topic for it in the WIP Mods subforum(**), and upload the ZIP file as an attachment ("Upload attachment" ...
by kaeza
Sat Feb 11, 2017 03:39
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 647804

Re: Random tricks and tips (Minetest Game)

Don't know if this fits here, but here it goes: You can get one wheat seed per grass if you are patient enough. Dig grass. If it results in a seed, congrats. If not, place again and repeat. The same can be done with jungle grass to get cotton seeds. It may be bit non-obvious for those who come from ...
by kaeza
Sat Feb 11, 2017 02:38
 
Forum: Minetest General
Topic: Random tricks and tips (Minetest Game)
Replies: 47
Views: 10546

Re: schematic collection

This other topic could be used for that: viewtopic.php?f=12&t=7304
by kaeza
Fri Feb 03, 2017 09:15
 
Forum: Modding Discussion
Topic: schematic collection
Replies: 6
Views: 3945

Re: Trying to add a group for an existing node

Please see my comments here.
by kaeza
Thu Feb 02, 2017 01:21
 
Forum: Modding Discussion
Topic: [Solved] Trying to add a group for an existing node
Replies: 3
Views: 911

Re: Is there any particular advantage...

There isn't. They are one. They are the same.
They don't forgive. They don't forget. Expect them.
by kaeza
Thu Feb 02, 2017 01:04
 
Forum: Modding Discussion
Topic: Is there any particular advantage...
Replies: 3
Views: 884

Re: Error trying to get player name

yawin wrote:I just found the error, chat_send_player needs two arguments and I only send one hahaha

You say chat_send_player, but your code uses chat_send_all. So care to update your code?
by kaeza
Wed Feb 01, 2017 06:11
 
Forum: Modding Discussion
Topic: [Solved] Error trying to get player name
Replies: 3
Views: 875

Re: [Mod] Air Sword [airsword]

How can it be fake if there are screenshots of it?
by kaeza
Sun Jan 29, 2017 18:09
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28691

Re: [Mod] Extended Ban v2 [xban2]

The players' IP(s) are recorded in the database, but are not currently visible anywhere (except when banning).

Banning by MAC address is not possible as we don't have access to that info.
by kaeza
Thu Jan 26, 2017 10:14
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 13
Views: 12498

Re: help! server will not load, this error

What Minetest version are you running on the server?
by kaeza
Thu Jan 26, 2017 10:05
 
Forum: Minetest Problems
Topic: [ solved ] help! server will not load, this error
Replies: 44
Views: 8767

Re: I need help with github

Force-pushing to a repo should only be used if strictly necessary as you may break stuff.

BBmine: Can you say which steps are you performing, and any actual error messages you get? Don't paraphrase. Either copy/paste or take a screenshot.
by kaeza
Thu Jan 26, 2017 06:24
 
Forum: Minetest General
Topic: I need help with github
Replies: 7
Views: 1344

Re: How to load previously built worlds?

RUN_IN_PLACE is a compile-time option to use paths relative to the executable.

How did you install Minetest? Using your package manager? Compiled by yourself?
by kaeza
Wed Jan 25, 2017 00:24
 
Forum: Minetest General
Topic: How to load previously built worlds?
Replies: 6
Views: 1302

Re: [Mod] Internationalization Library [intllib]

Sort of important update!

Intllib now supports using gettext message catalogs for translation.

The old conf-like interface is still available. You will need to change some stuff to support the new features. Please check out the docs for details.
by kaeza
Tue Jan 24, 2017 03:30
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26079

Re: Non-OpenGL graphics

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = burningsvideo

You can also try "software" instead of "burningsvideo".
Don't expect it to be very playable, though.
by kaeza
Mon Jan 23, 2017 19:43
 
Forum: Minetest General
Topic: Non-OpenGL graphics
Replies: 4
Views: 1058

Re: I am failing to update the playertexture

The player code in default mod may be resetting it back to the default texture.

Try using `default.player_set_textures` (you will need to depend on `default`)..
by kaeza
Wed Jan 11, 2017 23:05
 
Forum: Modding Discussion
Topic: I am failing to update the playertexture
Replies: 4
Views: 623

Re: [Mod] growing trees [0.0.9] [growing_trees]

What do I do when this happens, I've got no idea what any of this means. http://imgur.com/a/V2bQS You must name the folder "growing_trees", not "growingtrees". Also note that this mod is quite old. It's not guaranteed to work. If it doesn't, read the other posts and try the prop...
by kaeza
Sun Jan 08, 2017 08:31
 
Forum: Old Mods
Topic: [Mod] growing trees [0.0.9] [growing_trees]
Replies: 92
Views: 126833

Re: Error , failed to load?

Please see How to report bugs, and paste any information here.
by kaeza
Sun Dec 18, 2016 07:06
 
Forum: Minetest Problems
Topic: Error , failed to load?
Replies: 6
Views: 1441

Re: [Mod] Player tools [1.3] [playertools]

Hmm... looks fine over here (note the ó in corazón ): http://i.imgur.com/TvasqwB.jpg Works with DE locale here too: http://i.imgur.com/g3SLu3j.jpg Is your system configured as UTF-8? While I can remove the accents on the vowels while still keeping it readable, I cannot change the 'ñ' in "tamaño...
by kaeza
Sun Nov 13, 2016 15:30
 
Forum: Mod Releases
Topic: [Mod] Player tools [1.4] [playertools]
Replies: 16
Views: 6508

Re: [Mod] Player tools [1.3] [playertools]

Spanish locale.
by kaeza
Sun Nov 13, 2016 12:46
 
Forum: Mod Releases
Topic: [Mod] Player tools [1.4] [playertools]
Replies: 16
Views: 6508
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