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Re: Recommended maximum tool range?

ErrorNull wrote:is it possible to i change the current tool range for tools and even for an empty hand punch to be shorter range? Is that possible?

See how e.g. creative does it.
by kaeza
Sun Nov 13, 2016 12:22
 
Forum: Modding Discussion
Topic: Recommended maximum tool range?
Replies: 6
Views: 848

Re: Problems with adding mods to a server

Hello, and welcome! The world configuration looks fine to me. You can confirm if the bows mod loaded in several ways: ⋅ Type `/mods` in chat and you should see "bows" somewhere. ⋅ Enable creative mode (set `creative_mode = true` in `world.mt`) and confirm there's a &quo...
by kaeza
Sun Nov 13, 2016 12:12
 
Forum: Minetest Servers
Topic: Problems with adding mods to a server
Replies: 2
Views: 865

Re: Vote: TOP 5 Minetest Mods!

I have two lists. Been a while since I last played seriously, so some of my picks may be a bit outdated. For survival: ⋅ item_drop - (personally I use a patched version of PilzAdam's). Makes survival a bit harder. ⋅ mobs - Mobs Redo (TenPlus1). Nice simple mobs add some challenge...
by kaeza
Sun Nov 13, 2016 01:20
 
Forum: Minetest General
Topic: Vote: TOP 5 Minetest Mods!
Replies: 28
Views: 4255

Re: [Mod] Slimes 2.0 [slimes]

jordan4ibanez wrote:Rename folder to slimes!

Add this to a file named `mod.conf` in your mod directory:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
name = slimes

And users won't have to worry about mod names.

Read more about it here.
by kaeza
Sat Nov 12, 2016 02:00
 
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 940

Re: Cherrypicking the Log File

Besides `debug_log_level`, there's no other facility at the moment.
by kaeza
Sat Nov 12, 2016 00:13
 
Forum: Minetest Servers
Topic: Cherrypicking the Log File
Replies: 2
Views: 740

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Oh my.... I have almost running my own server..... Only one bug (of feature?) I've got: I see nothing (black screen) when authorized as admin. But, when authorized as normal user - I can see world and all is OK and perfect. What's wrong with admin's view? Do I need some mod to be installed? Or is t...
by kaeza
Sat Nov 12, 2016 00:08
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 64256

Re: [Mod] Technic [0.4.11] [technic]

The commit log is a better place to see if the mod is active.

Moderators can edit the first post if there's any issue.
by kaeza
Thu Nov 10, 2016 01:28
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 536713

Re: io.lines() seems not longer to work

It seems Wuzzy was nice enough to post that as an issue in the proper place. Please continue discussion there or at least on the IRC mod topic.
by kaeza
Thu Nov 10, 2016 01:18
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 2423

Re: io.lines() seems not longer to work

sorry, but I'm currently too annoyed to give a normal, friendly, usefull report there. Also just secure.enable_security = false also gets rid of the error, so this problem is solved --- at least for me. Maybe its better I wait some days until I can write something more technical/friendly. >>:-( You...
by kaeza
Thu Nov 10, 2016 00:42
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 2423

Re: [Mod] Internationalization Library [intllib]

Yeah, changes always break something. Only solution is to nudge these modders a bit to update their mods.
by kaeza
Wed Nov 09, 2016 00:55
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26079

Re: [Mod] Internationalization Library [intllib]

Wuzzy wrote:Sadly, this mod breaks when mod security is on. :-(

Hm? I have mod security on and have no problems.

What's the error?
by kaeza
Tue Nov 08, 2016 22:33
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26079

Re: How to securely load Lua scripts in subdirectories of mo

Can you paste your code? I have tried a simple example, and found no issues: -- sub/sub.lua print("SUB!") -- init.lua local MP = minetest.get_modpath("sectest") print("Main before dofile") --> OK dofile(MP.."/sub/sub.lua") --> OK print("Main after dofile&...
by kaeza
Sun Nov 06, 2016 03:31
 
Forum: Modding Discussion
Topic: How to securely load Lua scripts in subdirectories of mod?
Replies: 4
Views: 771

Re: Post your modding questions here

What happens if the item definition has no groups table? Does register_item create a default one? Thanks to metatables , it inherits from a "base" definition . Note that since Lua tables are references (i.e. they are not copied), orwell's code may cause unintended effects if the node does...
by kaeza
Fri Nov 04, 2016 22:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 647919

Re: MINETEST WALLPAPERS

by kaeza
Fri Nov 04, 2016 06:54
 
Forum: Minetest General
Topic: MINETEST WALLPAPERS
Replies: 1
Views: 463

Re: [Mod] Internationalization Library [intllib]

Edited the post to address some of your points. Also added the metadata as requested. `lua_api.txt` was not of much help regarding `description.txt`, but found some help here . Tell me if something's wrong. For some reason phpBB does not update the last edited date of posts when a moderator does it,...
by kaeza
Fri Nov 04, 2016 00:41
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 82
Views: 26079

Re: [Mod] Remote-Controlled Car [rc_car]

When placing the car on the ground, it appears as a black shape: <img> The colored model only shows up when the car is moving. Are there any plans for further development ? Oh, thanks for reporting. I didn't notice this issue because it is only manifests when the server lags. It is fixed in git. Th...
by kaeza
Wed Nov 02, 2016 22:22
 
Forum: WIP Mods
Topic: [Mod] Remote-Controlled Car [rc_car]
Replies: 12
Views: 4984

Re: Checking the Type of many Variables/Parameters all at on

You should not worry about the performance of those checks. It's highly unlikely you will get any meaningful performance improvement. That said, I suggest something like this: local function do_something_fast(x, y) return x+y end local function typecheck(t, v) local vt = type(v) return assert(t == v...
by kaeza
Tue Nov 01, 2016 01:24
 
Forum: Modding Discussion
Topic: Checking the Type of many Variables/Parameters all at once
Replies: 5
Views: 1220

Re: Should wool become a fuel?

kaadmy wrote:Isn't wood already a fuel and can be used as to burn in furnaces?

He means wooL, not wooD.
by kaeza
Tue Nov 01, 2016 00:59
 
Forum: Minetest Features
Topic: Should wool become a fuel?
Replies: 13
Views: 2585

Re: Are custom item definition fields OK?

I mostly agree with the naming conventions, but this shouldn't be enforced by the engine. Rather, it should be a convention adopted by modders like this is (I hope?) done for formspec names. I'd say the only thing required is that the core devs don't introduce any fields beginning with `x_`, and lea...
by kaeza
Sat Oct 29, 2016 21:44
 
Forum: Modding Discussion
Topic: Are custom item definition fields OK?
Replies: 2
Views: 413

Re: color of foreground-text / contrast

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
font_shadow = 1

In `minetest.conf` may help.

There does not seem to be a way to change the inventory text color from the client side.

Edit: There's also:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
font_shadow_alpha = 255
by kaeza
Fri Oct 28, 2016 19:06
 
Forum: Minetest Features
Topic: color of foreground-text / contrast
Replies: 1
Views: 617

Re: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >

That is strange. I just re-cloned it and had no trouble at all. I even took out run in place to be sure that wasn't an issue. And now it magically works here too... WTH So the steps I did were: $ # Create clean copy of local master $ # No patience to fetch from remote repo $ git clone file://$(pwd)...
by kaeza
Fri Oct 28, 2016 04:11
 
Forum: Minetest Problems
Topic: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:(
Replies: 8
Views: 1765

Re: Post your modding questions here

Some mods have a file mod.conf, but I found no documentation about that file and its usage. Can someone explain, or give a pointer to more info ? It's a text file containing mod metadata. At the moment, only the `name` field is used. The engine uses this as the mod's "internal" name. If t...
by kaeza
Fri Oct 28, 2016 03:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 647919

Re: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >

Hmm... this is weird. I'm having the exact same error.

The weird thing is I have a working Minetest build directory already, but can't get a fresh clone to find any of those libs either.
by kaeza
Fri Oct 28, 2016 03:19
 
Forum: Minetest Problems
Topic: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:(
Replies: 8
Views: 1765

Re: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >

Can you post the actual error?
by kaeza
Fri Oct 28, 2016 01:34
 
Forum: Minetest Problems
Topic: this is driving me NUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:(
Replies: 8
Views: 1765

Re: Unable to access Mod database

hajo wrote:Maybe someone should unlock and/or change the announcement ?

Moved the topic elsewhere less visible. Will put something in its place when something reasonable comes up.
by kaeza
Wed Oct 26, 2016 19:51
 
Forum: Modding Discussion
Topic: Unable to access Mod database
Replies: 4
Views: 845

Re: Formspec table fields

You need to keep track of the strings yourself. Bah, wanted to show an easy example but it ended being not so simple. In any case, here's an implementation: -- Number of columns in our table. local NCOLUMNS = 3 -- Form name. local FORMNAME = "tabletest:form" -- Our table data. An array of ...
by kaeza
Wed Oct 26, 2016 01:19
 
Forum: Modding Discussion
Topic: Formspec table fields
Replies: 2
Views: 576

Re: Secret features [question]

There are already several secret features! Haven't you found them yet? :)
by kaeza
Tue Oct 25, 2016 23:48
 
Forum: Minetest Features
Topic: Secret features [question]
Replies: 18
Views: 3445

Re: Minetest 0.4.13 Upgrade to Newest Version (Ubuntu 16.04L

You have linked to a file in your computer. You need to upload the image to a site like imgur.com . Or better yet, follow the instructions on this topic . If you want to upgrade to 0.4.14, follow the instructions in the PPA , then do these: sudo apt-get remove minetest # Remove the old version sudo ...
by kaeza
Tue Oct 25, 2016 23:31
 
Forum: Minetest Problems
Topic: Minetest 0.4.13 Upgrade to Newest Version (SOLVED)
Replies: 3
Views: 779

Re: pixelcraft: a simple minetest-core game [!CONTINUED!]

Would be nice to see the sources. Or what's different from (old) vanilla MT. Or... something.
by kaeza
Fri Oct 21, 2016 21:53
 
Forum: Minetest-Related
Topic: pixelcraft: a simple minetest-core game [!CONTINUED!]
Replies: 20
Views: 4364
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