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Re: [Mod] Rotated textures [rot_texture]

… but no outcome yet. This is the conclusion for more or less any idea one particular person (yes, I noticed the deletion of forum posts) from the development team personally disagrees with. It’s a pity that Minetest’s growth in features and visual improvement gets blocked so often because “no-one ...
by Linuxdirk
Sat Jan 21, 2017 11:12
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2868

Re: anticheat

The mod isn't even released under GPL, It was until the post was edited. Fortunately Google has a cached version of the page before the edit was made. http://imgur.com/a/Uwc0c https://webcache.googleusercontent.com/search?q=cache:-EKiqN721_IJ:https://forum.minetest.net/viewtopic.php%3Ff%3D9%26t%3D1...
by Linuxdirk
Wed Jan 18, 2017 17:39
 
Forum: WIP Mods
Topic: anticheat
Replies: 43
Views: 19017

Re: [API]Open AI [open_ai]

jordan4ibanez wrote:New blood and drops.

Tarantino would be proud of that blood fountain :)
by Linuxdirk
Wed Jan 18, 2017 03:33
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18655

Re: anticheat

Under the terms of the GPL version 3 I hereby request the source code. Not providing me with the source code conflicts with the terms of the license you choose and will be reported at gpl-violations.org.
by Linuxdirk
Mon Jan 16, 2017 05:12
 
Forum: WIP Mods
Topic: anticheat
Replies: 43
Views: 19017

Re: PNG Settings

sfan5 wrote:This warning is caused by Irrlicht and you can safely ignore it.

Why not only show them in verbose mode if they can be ignored?
by Linuxdirk
Thu Jan 12, 2017 13:52
 
Forum: Minetest Texture Packs
Topic: PNG Settings
Replies: 34
Views: 13240

Re: Noise for texture instead of image?

paramat wrote:… repetitive textures are a natural part of a voxel game.

Actually no.

https://www.youtube.com/watch?v=ml-8o2Bz7dU

Rotated textures to prevent repetitive look in voxel games are a thing since 2014 at least.
by Linuxdirk
Sun Jan 08, 2017 13:49
 
Forum: Minetest General
Topic: Noise for texture instead of image?
Replies: 12
Views: 2348

What subgames are there that are not only modded Minetest?

Minetest gets “advertised” as engine for all kinds of voxel-based games and Minetest Game is only a “reference implementation”. I’m just wondering … What subgames are there that are not basically “Minetest Game” with more or less advanced mods? I think of stuff like the unfortunately officially disc...
by Linuxdirk
Sun Jan 08, 2017 11:43
 
Forum: Subgame Discussion
Topic: What subgames are there that are not only modded Minetest?
Replies: 5
Views: 2424

Re: Suddenly: black hole in landscape

Its a map loading issue that happens every now and then. Avw you tried fixing it with the mapfixer mod?

viewtopic.php?f=9&t=10662
by Linuxdirk
Fri Dec 30, 2016 00:50
 
Forum: Minetest Problems
Topic: Suddenly: black hole in landscape
Replies: 19
Views: 9630

Re: [API]Open AI [open_ai]

When done this will by far the most advanced and versarile mobs API available for Minetest.

A big thumbs up from me!
by Linuxdirk
Mon Dec 26, 2016 22:57
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18655

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Place a piston below anything in that line.
by Linuxdirk
Fri Dec 23, 2016 11:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 537752

Re: How to Make MineTest Run Fast? :O

I wasn't able to run it with constant 60 FPS on an i7 and a GTX970 with official Nvidia drivers on Linux.
by Linuxdirk
Wed Dec 21, 2016 11:24
 
Forum: Minetest General
Topic: How to Make MineTest Run Fast? :O
Replies: 16
Views: 2725

Re: How to Make MineTest Run Fast? :O

Lejo wrote:Or just buy a nice PC like this.
Only 5500€

You could run MT at nearly constant 60 FPS with this ;)
by Linuxdirk
Mon Dec 19, 2016 08:19
 
Forum: Minetest General
Topic: How to Make MineTest Run Fast? :O
Replies: 16
Views: 2725

Re: Items stackable by 100 ?

As of today we have a multiple pages long discussion about this with 81 percent of the people prefer 100 instead of the current and other options.

Will this ever change, or is it just another discussion only for the sake of discussing something?
by Linuxdirk
Fri Dec 16, 2016 17:09
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 29131

Re: Vote: TOP 5 Minetest Mods!

Andrey01 wrote:I like your viodeo!Great buildings!

Thanks. I wish I could do that again right now. But I guess not before February 2017 :(
by Linuxdirk
Sat Dec 03, 2016 16:10
 
Forum: Minetest General
Topic: Vote: TOP 5 Minetest Mods!
Replies: 28
Views: 4195

Re: Vote: TOP 5 Minetest Mods!

All the discussion (and my own modpack) aside …

More Blocks
More Ores
More Trees
X-Decor
Mesecons
by Linuxdirk
Sat Dec 03, 2016 09:40
 
Forum: Minetest General
Topic: Vote: TOP 5 Minetest Mods!
Replies: 28
Views: 4195

Re: Use UTC

You’re 100 percent correct with this post. But unfortunately – you said it by yourself – this is the Internet. See imperial (based on an ancient king’s shoe size) vs. metric (based on scientific reproducible facts). Or H:MM pm MM/DD/YY (and other abstrusities) vs. YYYY-MM-DDTHH:MM (ISO 8601 date and...
by Linuxdirk
Tue Nov 29, 2016 15:01
 
Forum: Minetest Servers
Topic: Use UTC
Replies: 1
Views: 545

Re: Post your modding questions here

Yes mods can have a settingtypes.txt to. If it is not in minetest.conf then the value is nil. Just checked and rewrote my modpack so it uses the file. Too bad it's stated nowhere that this is possible for mods, too. Germans like to use the word too. Wenn du willst, können wir auch gern auf Deutsch ...
by Linuxdirk
Thu Nov 24, 2016 20:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 644043

Re: Post your modding questions here

@Linuxdirk: To add a setting to the configuration UI see settingtypes.txt in lua_api.txt . So settingtypes.txt isn’t for games only but mods can use it, too? But I guess with this I still have to make sure to use some kind of validation of the used configuration option actually exists in minetest.c...
by Linuxdirk
Thu Nov 24, 2016 17:53
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 644043

Re: Post your modding questions here

With the nice “new” configuration UI with the human-readable and technical namens and the categories and the descriptions … is it possible for mods to add their own categories, human-readable namens and descriptions? If yes: can anyone link me a source? If no: why not and (when) will it be implement...
by Linuxdirk
Wed Nov 23, 2016 20:48
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 644043

Re: user data directory

sfan5 wrote:… which means that they expect to save user data in the same folder as the binary.

Holy fuck … who in the right mind wants that?
by Linuxdirk
Sun Oct 09, 2016 10:57
 
Forum: Minetest General
Topic: user data directory
Replies: 8
Views: 1439

Re: Textures default restyling ;)

Looks so much better now!
by Linuxdirk
Sun May 15, 2016 07:12
 
Forum: Minetest Texture Packs
Topic: Textures default restyling ;)
Replies: 12
Views: 2716

Re: Items stackable by 100 ?

+1 for 100 Yes. You can calculate the amout of material on-the-fly with stacks of 100: “I have 15 stacks of cobblestone, that makes 1500 cobblestones in total which will be enough for what I want to do”, while when having stacks of 99 it is “I have 15 stacks of cobblestone, that makes … uhm … I gue...
by Linuxdirk
Sun May 15, 2016 07:10
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 29131

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

mahmutelmas06 wrote:This mod is not maintained for many months so i suggest you to use this one

viewtopic.php?f=11&t=14088

Has it support for groups and a material counter?
by Linuxdirk
Sat May 07, 2016 20:37
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 258
Views: 186670

Re: placing torches under water

xeranas wrote:Probably mods could override current behavior if "fix" needed sooner.

But will it really be an engine change if simple mods with the limited API can fix that bug?
by Linuxdirk
Sun Mar 20, 2016 20:46
 
Forum: Minetest Problems
Topic: placing torches under water
Replies: 14
Views: 2148

Re: What's Minetest still missing over Minecraft?

I mean, it doesn't make sense, right? The Raspberry Pi is supposed to be “open”, isn't it? According to web research : When using Raspbian Jessie you can simply install it using sudo apt-get install minetest . Instead of having a dumbed down version of a closed-source commercial Microsoft game pre-...
by Linuxdirk
Sun Mar 13, 2016 00:22
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 136035

Re: What's Minetest still missing over Minecraft?

Fact is Minetest is a game engine. It is meant for people to make games for it. Then why is there such an extremely limited modding API? I see that some people do their best to actually make something that doesn’t feel like “‘Minetest Game’ with some mods and new graphics”. But Most of it is exactl...
by Linuxdirk
Fri Mar 11, 2016 18:33
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 136035

Re: What's Minetest still missing over Minecraft?

There are masses of mobs APIs around. They are just mods themselves. … and they’re all incompatible to each other, and slow because of Lua instead of compiled C or C++. (No, LuaJIT doesn’t make it better it’s just a workaround for a missing feature). There are absolutely no usable mobs API that com...
by Linuxdirk
Thu Mar 10, 2016 16:33
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 136035

Re: What's Minetest still missing over Minecraft?

Minetest is just lacking marketing. As of today a closed-source commercial Microsoft game has a better internal modding API than an open-source voxel engine designed to be modded. I’m not speaking about hiring a texture graphics artist or how easy it is adding crafting recipes and new objects. I’m ...
by Linuxdirk
Wed Mar 09, 2016 19:06
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 136035

Re: Default file format for screenshots

Morn76 wrote:… but I was also considering the benefit of keeping MT's code base and config options as simple as possible.

… and that means: Use the best supported available lossless image format for screenshots only and let the users process the images manually instead of adding multiple export formats.
by Linuxdirk
Mon Mar 07, 2016 15:57
 
Forum: Minetest Features
Topic: Default file format for screenshots
Replies: 18
Views: 3349

Re: Default file format for screenshots

Without a scale that tells us what the colors mean, that image does not tell us the absolute size of the error introduced by saving as 100% JPEG. But in fact it shows that “100% quality JPEG” is still lossy. It doesn’t matter ow much information you lose … you just lose information when using JPEG....
by Linuxdirk
Mon Mar 07, 2016 13:21
 
Forum: Minetest Features
Topic: Default file format for screenshots
Replies: 18
Views: 3349
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