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> *** Note a buffer is only usable in 'get_param2_data()' in latest Minetest dev or in Minetest 0.4.15 stable ***

The buffer doesn't work for 'get_data()', so using it there doesn't hone memory usage, does it?
by Hybrid Dog
Sun Dec 18, 2016 20:48
 
Forum: Minetest News
Topic: 3 Memory use optimisations for Lua mapgens
Replies: 7
Views: 4910

You could use stairs and slabs to smooth the area.
by Hybrid Dog
Sun Dec 11, 2016 18:51
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280889

How about applying those in 3d on nodes in minetest?
https://en.wikipedia.org/wiki/Pixel_art ... algorithms
by Hybrid Dog
Fri Dec 09, 2016 09:51
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280889

paramat, the snow biomes of this mod look different, e.g. there are snowdrifts
Image

Unfortunately the big pine trees of default aren't generated by this mod.
by Hybrid Dog
Tue Dec 06, 2016 09:52
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96181

l guess you need a new version of minetest.
https://github.com/Splizard/minetest-mo ... 318aaf08ff
by Hybrid Dog
Sun Dec 04, 2016 09:40
 
Forum: Mod Releases
Topic: [Mod] Snow Biomes [3.2] [snow]
Replies: 272
Views: 96181

jordan4ibanez, it's missing security:
— protection tests
— call nodes' on_blast
— call nodes' on_destruct
by Hybrid Dog
Sat Nov 26, 2016 07:33
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 82673

ok, thanks.
by Hybrid Dog
Sun Nov 20, 2016 11:09
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 82673

l experienced such errors after the light_source value tests were added, maybe light_source is set to a string at some node definition in the scifi mod.
by Hybrid Dog
Sun Nov 20, 2016 11:02
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531067

You can also set background colour l think.
by Hybrid Dog
Sun Nov 20, 2016 10:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628192

Re: [Mod] Nuke Mod [2.0] [nuke]

sfan5 wrote: now licensed under MIT

Do l need to update the license information at my fork?
https://github.com/hybriddog/nuke
by Hybrid Dog
Sat Nov 19, 2016 18:26
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 82673

It would become changed only for you, in some cases this is sufficient.
by Hybrid Dog
Sun Nov 13, 2016 15:00
 
Forum: Minetest Problems
Topic: [Frequently Asked Questions] - Read before asking for help!
Replies: 103
Views: 103492

amadin wrote:How change forum nickname letter to big letter (i mean first "a")?

If you use firefox, you can use greasemonkey.
by Hybrid Dog
Sat Nov 05, 2016 20:03
 
Forum: Minetest Problems
Topic: [Frequently Asked Questions] - Read before asking for help!
Replies: 103
Views: 103492

When you shoot an arrow onto the head node using the crossbow, does it punch the head?
by Hybrid Dog
Fri Oct 28, 2016 20:57
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 543564

minetest-technic/technic is the original mod, other versions are something between out of date and changes ahead
by Hybrid Dog
Fri Oct 28, 2016 20:34
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531067

You can make a node which is only visible from one side, e.g. so you only see the textures if you are outside the barrier.
by Hybrid Dog
Sat Oct 22, 2016 20:01
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382336

Re: [Mod] Protector Redo [1.8] [protector]

50% texture transparent "Protection logo" node https://github.com/amadin/protector/commit/719e4d40aa1aa27419d740159fa63aa637aa07a9 if someone needs. Download link https://github.com/amadin/protector/archive/master.zip l didn't test if because l don't use protector mod. l assume the semitr...
by Hybrid Dog
Sat Oct 22, 2016 19:47
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.0] [protector]
Replies: 174
Views: 37562

Chiu ChunLing, l fixed the problem in my version: https://github.com/HybridDog/technic
by Hybrid Dog
Sat Oct 22, 2016 19:43
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531067

bigfoot547, l guess you can use the //lua command to adjust the positions of specific players
by Hybrid Dog
Sat Oct 22, 2016 19:27
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 280889

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

Can i use this mod for the Aeri biome? Similar but with a variety of cool mobs. Also, is it possible to edit The Nether's Portal so it's built out of mese and instead of teleporting you down, it will teleport you to the elevation of nyanland in the code? Because i don't know if putting the teleport...
by Hybrid Dog
Tue Oct 18, 2016 17:40
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4761

>Is it possible to use stacks of an item in crafting?

Using register_craft it's not possible, you can use register_on_craft to do it.
https://github.com/minetest/minetest/bl ... .txt#L2023
by Hybrid Dog
Thu Oct 13, 2016 15:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628192

Krock, the picture is from the bottom of the github page…
l don't understand your questions.
by Hybrid Dog
Sun Oct 09, 2016 10:08
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382336

by Hybrid Dog
Fri Oct 07, 2016 18:23
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382336

https://dejure.org/gesetze/StGB/229.html

Have you tried my palpitation mod yet?
https://github.com/hybriddog/palpitation
Note that your speakers should be able to play < 100 Hz sounds, else the palpitation is quite quiet.
by Hybrid Dog
Fri Oct 07, 2016 09:47
 
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 61
Views: 9367

How can l transform a registered item, which is not a node, to a placeable registered node?
by Hybrid Dog
Thu Oct 06, 2016 19:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628192

Obviously using noise buffers didn't fix the crash.
by Hybrid Dog
Thu Oct 06, 2016 19:17
 
Forum: Modding Discussion
Topic: [Help] Mapgen causes OOM crashes [mod] [snow]
Replies: 9
Views: 1099

It looks fairly cute. Are those two external tongues used for eating?
by Hybrid Dog
Thu Oct 06, 2016 11:40
 
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 61
Views: 9367

Here's your code with indentations: minetest.after(20, function(pos) pos.x = -27.6 for count = 1, 5, 1 do minetest.set_node({pos, y = 2.5, z = -21.2}, {name = "default:dirt"}) pos.x = pos.x + 1 end end ) The parameter pos is nil because you didn't pass something as third argument in the mi...
by Hybrid Dog
Thu Sep 29, 2016 09:56
 
Forum: Modding Discussion
Topic: LUA Questions
Replies: 5
Views: 953

If your head (playerpos.y += 1.625) sticks in a drawtype "normal" node without noclip, the screen is set to black. Mods can offset the camera position, so maybe if your head does not stick in such a node but the camera position is changed to e.g. the node below your feet, the screen is not...
by Hybrid Dog
Wed Sep 28, 2016 07:24
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1782

If mclike_portal is true, obsidian portals should work from earth to nether and vice versa. It looks like the code is not finished, the function which should spawn a obsidian portal in the nether currently does nothing. But it should be possible to manually build an obsidian portal there and use it ...
by Hybrid Dog
Tue Sep 27, 2016 17:16
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 45
Views: 7136

If you play LEGO you also can only change the bricks you have if you leave and rejoin the world where you build.
by Hybrid Dog
Mon Sep 26, 2016 10:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628192
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