KatieKitten wrote:4 hours and 30 mins left for voteing
kacey-0
tux-1
woah were am i
KatieKitten wrote:4 hours and 30 mins left for voteing
kacey-0
tux-1
Keegan wrote:KatieKitten wrote:4 hours and 30 mins left for voteing
kacey-0
tux-1
woah were am i
Jordach wrote:Keegan wrote:KatieKitten wrote:4 hours and 30 mins left for voteing
kacey-0
tux-1
woah were am i
You cant vote for yourself, duh!
ChEeZzEnIpS wrote:will you include vaults along with the 0.4.2 client?
Menche wrote:ChEeZzEnIpS wrote:will you include vaults along with the 0.4.2 client?
Probably, I miss dungeons.
KatieKitten wrote:congrads mrtux you are the new vice mayor!!!
RandomBot wrote:well if youre adding mobs, death will need to have consequences.
i request the bones mod to be added along side the new version.
MisterBananas wrote:If the bones mod is ever added I'm going apesh** on a hunt for everything I can find and put torches everywhere to stop spawns.
jon98000 wrote:MisterBananas wrote:If the bones mod is ever added I'm going apesh** on a hunt for everything I can find and put torches everywhere to stop spawns.
Why get the bones mod? I Saw it and it is the stupidest thing ever.
Menche wrote:RandomBot wrote:well if youre adding mobs, death will need to have consequences.
i request the bones mod to be added along side the new version.
I'm going to try to remove the dungeon masters from the mobs mod, besides, they don't do damage, they just wander around.
Neuromancer wrote:Menche wrote:RandomBot wrote:well if youre adding mobs, death will need to have consequences.
i request the bones mod to be added along side the new version.
I'm going to try to remove the dungeon masters from the mobs mod, besides, they don't do damage, they just wander around.
Are you talking about the Animals mod or something else? Also the Animals mod is the laggiest Mod ever. I get this grey wall of nothingness where nothing renders, and the world keeps shrinking when I install the Animals Mod. And I wrote the butterfly addon to Animals, and I never install Animals anymore.
NO_LAVA = false
NO_WATER = false
minetest.register_on_placenode(function ( pos,node, place)
if node.name == 'default:lava_source' and NO_LAVA == true then
minetest.env:remove_node(pos)
elseif node.name == 'default:water_source' and NO_WATER == true then
minetest.env:remove_node(pos)
end
end)
minetest.register_chatcommand("nolava", {
params = "<true/false>",
description = "disable lava",
privs = {server=true},
func = function(name, param)
if NO_LAVA == false then
NO_LAVA = true
minetest.chat_send_player(name, "Lava disabled.")
elseif NO_LAVA == true then
NO_LAVA = false
minetest.chat_send_player(name, "Lava enabled.")
end
end,
})
minetest.register_chatcommand("nowater", {
params = "<true/false>",
description = "disable water",
privs = {server=true},
func = function(name, param)
if NO_WATER == false then
NO_WATER = true
minetest.chat_send_player(name, "Water disabled.")
elseif NO_WATER == true then
NO_WATER = false
minetest.chat_send_player(name, "Water enabled.")
end
end,
})
-- this goes in builtin/misc_register.lua
local function is_node_owner(meta, player)
if meta:get_string("owner") ~= player:get_player_name() and meta:get_string("owner") ~= '' then
return false
end
return true
end
local can_dig = function(pos,player)
meta = minetest.env:get_meta(pos)
return is_node_owner(meta, player)
endi
-- replace the default function for this one in builtin/misc_register.lua
function minetest.register_node(name, nodedef)
nodedef.type = "node"
if not nodedef.can_dig then nodedef.can_dig = can_dig end
minetest.register_item(name, nodedef)
end
-- this can go in /default/init.lua or any mod folder
minetest.register_on_placenode(function(p, node, placer)
local meta = minetest.env:get_meta(p)
local player = placer:get_player_name()
meta:set_string("owner",player)
end)
SegFaulter wrote: because all of the others have not randomly banned me for no reason.
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